New civ linked to new resource

It's not a given. All that was said was if the new resource is revealed, it would most likely reveal a new civ. Nothing was stated as to the nature of this new resource. For all we know, it is a generally available item that just happens to be strongly associated with a particular people. Dennis, in order to avoid a possible leak of information that they weren't ready to divulge, may have simply erred on the side of caution.

This... I don't think it is necessarly a "Civ-specific" resource...
 
This... I don't think it is necessarly a "Civ-specific" resource...

And if so, it screams for a resource that would make sense in an area players have complained as useless forever (Snow, Tundra, Ice locations)
 
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.

Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.
 
Just had a crazy thought - how about Papacy (or Israel) and holy relics? :P

Israel is confirmed to be out, Jerusalem has been spotted in a screenshot for BNW.
 
All praise olive oil! Italy confirmed!

But seriously, It screams Greece more than Italy, and my bet's still on Batik!

Seals point to Inuits and they gave America Minutemen instead of Navy SEALs to avoid confusion, proving they've been planning them since the beginning, just like Portugal and Zulu. Inuits confirmed!
 
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.

Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.

Glass wouldn't give away anything though. Venice is associated with glass, but so are others. It would have to be something very specific.

Also, glass doesn't fit the pattern of resources in the game. Manufactured goods are only for the city states at this time. If it were glass, it would have to be a UA or something like that.
 
Glass wouldn't give away anything though. Venice is associated with glass, but so are others. It would have to be something very specific.

Fair enough, but I couldn't really think of a better example, so my point still stands.

Also, glass doesn't fit the pattern of resources in the game. Manufactured goods are only for the city states at this time. If it were glass, it would have to be a UA or something like that.

They never said that the resource was or wasn't linked with a UA, to my knowledge.
 
The other way to look at it is, if I was designing a Venetian Civ, how likely am I to include their glass so prominently as to make it a resource directly linked to them, above other characteristics? I don't think Venice will be in, but if they are, I don't think they'll be the resource civ we're discussing here.
 
Fair enough, but I couldn't really think of a better example, so my point still stands.



They never said that the resource was or wasn't linked with a UA, to my knowledge.

No they didn't. They also didn't say that it wasn't going to be the blood of unicorns, but I don't see anyone speculating about that either.

I also fail to see how failing to think of anything means that your "point still stands", but hey, each to his own.
 
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.

Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.

And, we have to admit that no matter what resource they ever announce, there will be at least one "possible Civ hint" theory on this happy forum.
 
Menzies, glass is really commonly associated with Italy/Venice. Its not a stretch at all and most people would associate it with it - That said, still hoping for no Venice :p
 
Here's how I think Venetian glass would go down:

Venice UA: Trade Route or Culture something something

Venice UU: a Galleas replacement

Venice UB: Glass Works. Replaces Workshop. Provides 1 Venetian Glass luxury resource per building

The Glass would increase the profit on trade routes. It could be traded to other civs for other luxuries or gold. You can ply your allies with it as a gift when they come begging.

Recycling Centers are buildings that produce a strategic resource. Bazaars create luxury resource units in equal measure to what you get from the environment around the city. This is not unprecedented. The only unique thing is that Venice would have an absolute monopoly on it.
 
The other way to look at it is, if I was designing a Venetian Civ, how likely am I to include their glass so prominently as to make it a resource directly linked to them, above other characteristics? I don't think Venice will be in, but if they are, I don't think they'll be the resource civ we're discussing here.
If I were to make a Venetian Civ, I'd have either the Arsenal or the Grand Canal as UNWs, or a Murano Glass Blower as a UB. I'm stumped as to the UU however.

I agree, there are more likely civs to be the resource civ regardless.
 
Menzies, glass is really commonly associated with Italy/Venice. Its not a stretch at all and most people would associate it with it - That said, still hoping for no Venice :p

It's not exactly that obvious either. It's also not a resource in the sense of the game. If we're talking about glass, why not take it the whole damn way and start taking about watching and how that would "confirm" the Swiss.

If it were glass, it would be a special resource like the the City State ones, meaning it would be a UA or a UB.
 
Again, being a bit too presumptuous.

Venice is a city state, the fact that it was a city state empire doesn't seem to add credence to your points Menzies. Plus Venice did have a monopoly on the resource for the longest time (killing anyone who wanted to steal/share the secrets of glass). Its extremely obvious IMO, if they announced glass that it would be Venice that would be in
 
Glass isn't a resource in the game's sense though. It would have to be directly linked to them, which in turn would basically require announcing them.

We'll, this thread's bow is about to snap, I'll get out of here before it does.
 
How is it not a resource? We have Porcelain. We have Jewelry. In God and Kings everyone assumed glass would get in too
 
You are reading my mind today. The Inuit civ colonizing spots along the northern or southern borders of maps would be a new interesting mechanic.

Haha. Yeah, even though I don't think it should be possible to grow giant metropolises in the middle of the ice, part of me thinks it would be pretty fun.
 
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