New Civs [Suggestion/Request]

Umm, guys? Why not both? In any case, the Arabic Peninsula needs a new player. And Africa needs more love. (Besides, with those two; having a Boer Civ might be more relevant)

I like the sound of that. It would certainly make both Arabia and East Africa more interesting.

How about adding some sort of Medieval Middle Eastern/Central Asian civ? A minor civ (or two) representing the Khazars/Khwarezmian/Timurids/Tatars would be really good as it would make the region more interesting and accurate IMO.
 
Just good? It pretty much Africa awesome and an active war zone. As it should be.

Only thing I'd really like to bring into consideration (again) is that Congo AI sucks at developing their nation and at city settlement. They should be tweaked in some way so that they are a competent African Civ that could actually do something besides being vassaled. Considering that so far we only have those guys vying for Africa, it is quite sad.

Also, why not implement a mechanic that represents "the Scramble for Africa" in the 1700AD version? This way we'll see Africa fully come into play, as the French will be trying to move into the Maghreb while the British attempt to settle Sudan and uganda while staving of Boer and Prussian attempts to get a foothold in south Africa and Botswana. :D

We still need the Boer and Oman/Kilwa to be implemented to have the glory that that would be.
 
The Moors were introduced as a stand-alone civ in v1.10.

Meaning they were a respawn before? Or they were first introduced in 1.10?

Also, why not a respawn? Doesn't the fact that some of their core area overlaps with Carthaginian core areas screw up their stab?
 
Meaning they were a respawn before? Or they were first introduced in 1.10?
Meaning they were introduced in 1.10 and hadn't existed previously.

Also, why not a respawn? Doesn't the fact that some of their core area overlaps with Carthaginian core areas screw up their stab?

No core areas overlap with any other core areas in DoC. Historical areas for different civs which overlap are considered Contested.

EDIT: that statement may not be correct in the case of Thai and Khmer.
 
Meaning they were a respawn before? Or they were first introduced in 1.10?

Also, why not a respawn? Doesn't the fact that some of their core area overlaps with Carthaginian core areas screw up their stab?

Moors were introduced in v1.10. Their core area doesn't overlap cathraginian, the cathragians are considered phoenicians in the game and their core area is Lebanon and Cyprus. North Africa is historical area for them.

They don't respawn because Leoreth wants so. Maybe this gives the oportunity to spanish, french and ottomans reclaim the maghreb.
 
No core areas overlap with any other core areas in DoC. Historical areas for different civs which overlap are considered Contested.

EDIT: that statement may not be correct in the case of Thai and Khmer.

What about Prussia and Holy Roman Empire? And Italy and Rome?
 
Are you confusing overlapping flip areas with overlapping core areas?

No. I was asking if their core areas overlapped. Sorry if I came of as particularly certain, I really wasn't. So they don't overlap in either case?
 
Core areas do overlap for an insignificant number of tiles.

HRE and Prussia have a huge overlap considering their initial cores, but the HRE core changes on Prussia's spawn to only include Austria.
 
HRE and Prussia have a huge overlap considering their initial cores, but the HRE core changes on Prussia's spawn to only include Austria.

In any case, the 1700AD version so far manages to offer us a respectable Austria that doesn't die because of Core Area overlapping out of the blue. Cheers for that!

In any case, this proves that despite Arabia has the whole Arabian Peninsula as a Core Area; an Omani Civ could easily be included. Become a real contender and all.
 
Canada

ok, I have never been a particular booster of my homeland in terms of inclusion in this mod but now that Mexico, Argentina, Brazil and Columbia are in I've changed my mind. leaving aside such issues as how many slots are left, performance and Leoreth's inclination to do the work, this is my pitch:

reasons

1. world's 2nd largest country, probably the largest political entity in the history of the world to not be represented. we are also now the single biggest chunk of land on the mod's map with no local civ.

2. Canada has been at times a major military power. during the 1st and 2nd world wars Canada mobilized significant military forces and helped tip the balance. there were 5 beaches at d-day, 1 was Canadian. at the end of WWII Canada had the 3rd largest navy in the world.

3. I think a northern counter-balance to America would be interesting

4. we are the only country in the G8 not included.

5. we are the world's largest economy not represented

6. our existence seriously affects the world's balance of power, despite our constant semi vassal status. how powerful would the US be (or even Britain for that matter) if they owned Canada?

7. there are lots of ideas for unique assets

8. we have actually significantly influenced the popular culture of our cultural behemoth neighbour. Canadian influence on modern American comedy is critical and involves the export not just of talent but ideas as well. we also invented basketball(!?).

I like the RCMP Detachment (Courthouse, cheaper, +1 happy) as a UB. The RCMP still have an absurdly positive image despite an absolutely atrocious recent record. the UU could be a corvette (destroyer, faster, +1 visibility). Corvettes have a strong association with the Battle of the Atlantic, which the Canadian Navy and merchant marine were heavily involved in.

Here is my just now thought of idea for a UP: foreign culture cannot progress past your cities and your cities cannot be culture flipped. this might actually reproduce the Canada-US border with the Canadian cites right on the line and might also produce a typically Canadian phenomena: cites with more foreign culture than domestic. part of the UP would also be no unhappiness from foreign culture and the effect could also make the Canadian cities smaller depending on resources.

For goals there's culture battling the US, tech (we have actually invented a lot of stuff for such a small population), rairoad building, culture-covering the north, and stopping wars (our weird reputation as peacemakers).

another interesting idea would be to spawn Canada in 1848 as a British vassal, with a goal to peacefully acquire independence.


Come to think of it, if enough people are interested, I could just make a modmodmod with Canada replacing some ancient civ in the 1700ad scenario.
 
Canada

ok, I have never been a particular booster of my homeland in terms of inclusion in this mod but now that Mexico, Argentina, Brazil and Columbia are in I've changed my mind. leaving aside such issues as how many slots are left, performance and Leoreth's inclination to do the work, this is my pitch:

reasons

1. world's 2nd largest country, probably the largest political entity in the history of the world to not be represented. we are also now the single biggest chunk of land on the mod's map with no local civ.

2. Canada has been at times a major military power. during the 1st and 2nd world wars Canada mobilized significant military forces and helped tip the balance. there were 5 beaches at d-day, 1 was Canadian. at the end of WWII Canada had the 3rd largest navy in the world.

3. I think a northern counter-balance to America would be interesting

4. we are the only country in the G8 not included.

5. we are the world's largest economy not represented

6. our existence seriously affects the world's balance of power, despite our constant semi vassal status. how powerful would the US be (or even Britain for that matter) if they owned Canada?

7. there are lots of ideas for unique assets

8. we have actually significantly influenced the popular culture of our cultural behemoth neighbour. Canadian influence on modern American comedy is critical and involves the export not just of talent but ideas as well. we also invented basketball(!?).

I like the RCMP Detachment (Courthouse, cheaper, +1 happy) as a UB. The RCMP still have an absurdly positive image despite an absolutely atrocious recent record. the UU could be a corvette (destroyer, faster, +1 visibility). Corvettes have a strong association with the Battle of the Atlantic, which the Canadian Navy and merchant marine were heavily involved in.

Here is my just now thought of idea for a UP: foreign culture cannot progress past your cities and your cities cannot be culture flipped. this might actually reproduce the Canada-US border with the Canadian cites right on the line and might also produce a typically Canadian phenomena: cites with more foreign culture than domestic. part of the UP would also be no unhappiness from foreign culture and the effect could also make the Canadian cities smaller depending on resources.

For goals there's culture battling the US, tech (we have actually invented a lot of stuff for such a small population), rairoad building, culture-covering the north, and stopping wars (our weird reputation as peacemakers).

another interesting idea would be to spawn Canada in 1848 as a British vassal, with a goal to peacefully acquire independence.


Come to think of it, if enough people are interested, I could just make a modmodmod with Canada replacing some ancient civ in the 1700ad scenario.

I like this! even the Vassal thing, which could work as a UHV goal. But remember to include a hidden Diplomatic boost towards the US so that they are somewhat guaranteed to have decent Diplomatic Relations. Because Boston will clash culturally with Quebec, and it could easily break diplomatic relations for the entire game. Thus, having an annoyed Canada/US for "close borders" would be quite silly.

Also, this might mean having to rework North America so that the US has more useful potential city sites (they are going to lose out on Vancouver, Saskatoon and Toronto after all, which are awesome). Also it will mean doing the same for Canada, so that they get useful and potential city sites so that they don't rely that much on the Quebec/Ontario Province to the point that there' s no settlement of other cities due to inefficiency. After all, Canada has to control the North :p
 
I hate it when people make good points about subjects where I've already come to a decision :mischief:
 
Add greek rebirth as Greece (or Helas?) in 1821:
UU: Amartolos: (replaces rifleman): free hillman 1 and 2
UB: Limen: (replaces lighthouse): +2 trade routes, +50% trade routes
UP: the power of the ancestors: rival attitude becomes friendlier as your culture grows
UHV:
1) Be the first to complete an olympic park by 1896AD.
2) Control Salonica, Crete and Cyprus by 1945AD.
3) Earn more than 120 by trade routes in the turn 1970AD.
(given that every coastal city should have 6 trade routes, this means 24 trade routes, intercontinental foregin trade routes with a custom house means: +5, so we have 5*24=120 )

And yes, it is completely historical...
 
I know.
 
About the Moors. Wouldn't simply coding them to make them build a lot of privateers be enough to represent the barbary states?
 
moors isn't representing a barbary state in their current stability (for 1.11) their historical years are finishes after 1500, and mostly before this, spain takes cordoba and moors will collapse.
most of my games I want to see a strong moors, but; even starting with an ancient civ (rome-carthage) and built lots of wonders in north africa(and switced japan and vikings) (great cothon-colossus-great lighthouse etc.) can't make any difference for them they are still collapsing, and worlds greatest city is independent cartage in 1650
 
Plus they always build Topkapi Palace.
After they lose Cordoba, their core should leave the area to better represent the v1.12 stability... thing.
They should stick around until around 1800.
 
Add all old civs respawns:
*Egypt, China, Greece, Korea, Inca already included.
*Persia, Maya, Aztecs already included as Iraq, Colombia, Mexico
*Babylonia as Abbasid caliphate (medieval/renaiscance era) and Iraq (industrial/modern/future era)
*India in the industrial or modern era
*Phoenicians as lebanon or Cathrage as Tunis (or maybe both :lol:)
*Ethiopia should be included in every scenario as UHV failed civ.
*Khmer should respawn as Cambodia immediately.
*Moors should respawn as Morocco immediately.
*Mughlas should respawn as Pakistan in industrial/modern era (with Indians).

*Rome, Byzantium can't respawn (cause IMO they are rebirths).
*Tamils can't respawn, cause India is an umbrella civ including them. However, if south India is dominated by indys or unstable/collapsing civs then they should respawn as Tamil Nadu, the same way Indians used to respawn in south India while Mughals dominated the North in earlier versions.
 
*Babylonia as Abbasid caliphate (medieval/renaiscance era) and Iraq (industrial/modern/future era)
Arabia represents everything Arabic east of Suez. India and Mughals already can respawn just like any other civ.

*Khmer should respawn as Cambodia immediately.
If Khmer collapses, Thailand takes their role.
 
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