[BTS] New Isolated Immortal Shadow Game With Zara + Confusing Start

CGQ

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It's that time again folks! This time with a start that has me absolutely stumped!


Spoiler What to do? :

And here is our start!
FRWOWgq.jpg


4xh0qv6.jpg

I added an extra AI because, eh...why not?

Which way to move my scout? How do I know where I should move my initial scout/warrior in general for other games? Is SIP feasible?

So much fish...yet no fishing or AGRI (for AH) so worker first seems pointless since he'll have nothing to do.

I'm thinking if SIP, Tech Fishing while building warrior then WB for Fish, then Settler/Worker at Size 3??
 

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For coastal starts with a 3F tile, where you have seafood but don't know fishing, one option is to grow to size2 while teching fishing, then building the boats at pop2, here that would be 5 hammer per turn for a 6 turn workboat.
Hard to tell, does SIP kill the fish? If so, settlement 1W or 1E might be OK.
Lots of forest... Zara is ORG so half-price lighthouse, maybe GLH is an option.
Jumping up on either PH and tech AH is also an option, green sheep is a nice resource.
Straight BW is also concievable..
Extremly hard to tell if any option is superior or inferior to the others.

Looks like a peninsula in the east, I would move scout to the sheep first and think again.
 
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I appreciate this thread. Unfortunately I started a game yesterday that was relevant. With Asoka/India, I had (Edit) Clams but no Fish. I know that Crab+Clam are not valued as highly on this forum as Fish, so I opted to go Agri --> AH planning to build a farm to the south of the city, on a tile where it can probably be shared. I have Grass Edit: Pig so there's a 3F tile. Going Fishing first for a Clam was certainly possible, and perhaps it would have been better. As it turned out there is a Horse (not pictured) where I was building the farm, so those worker turns were wasted.

Spoiler :
Civ4ScreenShot0206.JPG
 
Last edited:
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For coastal starts with a 3F tile, where you have seafood but don't know fishing, one option is to grow to size2 while teching fishing, then building the boats at pop2, here that would be 5 hammer per turn for a 6 turn workboat.
Hard to tell, does SIP kill the fish? If so, settlement 1W or 1E might be OK.
Lots of forest... Zara is ORG so half-price lighthouse, maybe GLH is an option.
Jumping up on either PH and tech AH is also an option, green sheep is a nice resource.
Straight BW is also concievable..
Extremly hard to tell if any option is superior or inferior to the others.

Looks like a peninsula in the east, I would move scout to the sheep first and think again.

Spoiler Moved Scout :


Scout revealed Corn:
9dt5Tfl.jpg


What do ya'll think?

 
1N of sheep on the PH, 12 turn worker and tech agri.
Second city can go 3S of that, and third 2E of current settler location.

Don't go AH after agri, farm the sheep instead.

Looks like a nice cool map!
 
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1N of sheep on the PH, 12 turn worker and tech agri.
Second city can go 3S of that, and third 2E of current settler location.

Don't go AH after agri, farm the sheep instead.

Looks like a nice cool map!


Spoiler Played to Turn 23 and ran into problem :


Settled capital:
qGNn09R.jpg


Found more fish!
LOuSh4R.jpg


Problem is...nothing for worker to do? Farm 1S of lake? The pic below is if I don't tech fishing after AH. If I tech Fishing first then nothing for worker for 7 turns :(
CB6wK7g.jpg


 
Thats OK, some idle worker turns in the begining is no big deal.
It's only 4 turns until you can start chopping!
and yeah, putting some turns into a farm south of the lake is better than nothing, but barely. :D
Don't finish the farm, be ready so you stand in a forest the turn BW is in.
 
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Thats OK, some idle worker turns in the begining is no big deal.
It's only 4 turns until you can start chopping!
and yeah, putting some turns into a farm south of the lake is better than nothing, but barely. :D
Don't finish the farm, be ready so you stand in a forest the turn BW is in.


Spoiler Turn 34 :


Put 3 turns into farm 1S of lake then chopped forest where the next city would be settled:
gLjbjzo.jpg


Settled 2nd City:
BiFFpw3.jpg


Turn 34: Fishing arrives. I put one turn into warrior and will switch to WB. 2nd Chop went into 2nd worker for cap and next chop will go to WB:
c00b7iD.jpg


View of land:
nrKX2SA.jpg


Is The Wheel good or should I go AH now? When to build next settler? I forgot to switch to slavery :(

 

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A few comments / suggestions from my side:
- I’m not sure it was worth growing to size 3 before building the settler. You only have two good tiles, so size 2 is probably better next time.
- your warrior has gone a bit far exploring. I suggest move him back to 1E of the wheat. This way he fog busts the southern area.

A few choices on next steps I think. This map is likely isolation as you’ve not met anyone so far.

1. You are light on barb defense. At least one more warrior is needed urgently to fog bust the area west of the marble. Normally at this point in an isolation game I would prioritise making the island safe - hard to know how big it is but it’s possible you could secure the whole island with 4-5 warriors. The other option is to tech archery.

2. GLH is an option, but it’s a weaker one in isolation so I would not propose this route. If you do go this route, then sailing / masonry would be next techs (perhaps after archery, as chops won’t be going into warriors).

3. Instead I would focus in on your main problem - happy cap. I would tech towards monarchy (go through poly). It’s possible you may be able to oracle monarchy, but even if not, it’s your main priority. You have many cities with double food which are essentially wasted without the opportunity to grow.
 
A few comments / suggestions from my side:
- I’m not sure it was worth growing to size 3 before building the settler. You only have two good tiles, so size 2 is probably better next time.
- your warrior has gone a bit far exploring. I suggest move him back to 1E of the wheat. This way he fog busts the southern area.

A few choices on next steps I think. This map is likely isolation as you’ve not met anyone so far.

1. You are light on barb defense. At least one more warrior is needed urgently to fog bust the area west of the marble. Normally at this point in an isolation game I would prioritise making the island safe - hard to know how big it is but it’s possible you could secure the whole island with 4-5 warriors. The other option is to tech archery.

2. GLH is an option, but it’s a weaker one in isolation so I would not propose this route. If you do go this route, then sailing / masonry would be next techs (perhaps after archery, as chops won’t be going into warriors).

3. Instead I would focus in on your main problem - happy cap. I would tech towards monarchy (go through poly). It’s possible you may be able to oracle monarchy, but even if not, it’s your main priority. You have many cities with double food which are essentially wasted without the opportunity to grow.


Spoiler Played to Turn 46 :


Went back and replayed last few turns. This time I grew settler at size 2. Good advice, I was able to settle 1st city about 2-3 turns sooner:
nQ7pqA1.jpg


Will go the Monarchy Route. Chops going into first WB and will chop 2nd Settler. Chop will go into Warriors after:
m9p3kyh.jpg


Another warrior out then 2nd WB for fish. 2nd City settled which will chop WB for the other fish after creative culture pop:
PmgP1xC.jpg


What do I do with my workers now? Still can't build roads.
h0d66Cv.jpg


Welp I just now realized I accidentally teched Meditation instead of Poly. Oops.

 

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Meditation is no big deal. It’s actually slightly cheaper than polytheism. 2 reasons to favour poly over meditation:
1. In isolation, it allows you the option to tech code of laws without messing up the astronomy bulb
2. It opens up temple of Artemis failgold and the aesthetics / literature route. As you have marble here that might be nice

Has the oracle been built? Workers can prechop for it if not. Else I’d maybe switch to throw in wheel / pottery before continuing.
 
Looking at your land i'd have to disagree with Nick723 in one point..Meditation is bad (while he mentioned no biggie).
Caste and CoL looks important. With Org CHs are pretty good in Iso, all savings help.
But more significant, what can be done other than running many specialists in those cities? Cottages without rivers or FIN are an afterthought imo.

If you guys don't have different plans i'd reload before medi if possible.
 
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Marble on ice, that cannot be settled upon.
Might as well not be there at all. :D
 
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Looking at your land i'd have to disagree with Nick723 in one point..Meditation is bad (while he mentioned no biggie).
Caste and CoL looks important. With Org CHs are pretty good in Iso, all savings help.
But more significant, what can be done other than running many specialists in those cities? Cottages without rivers or FIN are an afterthought imo.

If you guys don't have different plans i'd reload before medi if possible.



Spoiler Played to Turn 53 :


I went back to tech POLY instead. Pre-chopped for Oracle. Hopefully will get Monarchy with it.
HRa8Uiz.jpg


What do I do next? Keep building warriors and Workboats?

 

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Even with the fish that I can get in 5 turns with creative?
Yes, you can get it into culture.
But roading it and making the quarry will take a ton of workerturns, and the city is garbage too, and the tile.
I would just ignore the marble if I where playing, it's in such an off location.
 
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Yes, you can get it into culture.
But roading it and making the quarry will take a ton of workerturns, and the city is garbage too, and the tile.
I would just ignore the marble if I where playing, it's in such an off location.

Spoiler Played to turn 68 :


Pre-chopped forests around capital for Oracle. After Warriors I will whip a WB in the two southern cities to finish sea food:
3gjvHlO.jpg


Started teching writing because I figure Libraries will come in handy I suppose:
79OwESB.jpg


Oracle about to be finished. Will whip settler:
aGpasoE.jpg


Going for TW>Pottery. What then? Sailing?
wJv2otR.jpg


Turn 68: 3rd Settler out. Where to settle next?
NjKZvlS.jpg

 

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The ice marble? I was just explaining on another thread this is one of the frustrating things I find about the map scripts I have used in my limited career. In this case, your marble is on a glacier. Copper is in tundra. Stone is in desert.

Meanwhile I just saw on the Ice Age map Cows on a Flood Plain.
 
Did you oracle monarchy?
One option would have been to oracle CoL (that would have gotten you a religion) and then self-tech monarchy, both provide happines and thats dandy.
One more city, 1W of the peak, that way it can grab some good river tiles, and the wine+wheat.

When you build some wonder that generates other points than scientists, you usually let that city work cottages only, and other cities work scientists, that way the "polluted" city never catches up and you can get at least two scientists.
You want at least two, to bulb astronomy.

Your beeline goal now (or possibly after monarchy+CoL) is optics.
That means metalcasting, ironworking, machinery, compass... Most of them provide no immediate benefit, but optics and meeting the other AIs are huge and Astronomy is gamechanging.

I think it was overkill to build boats for all the crabs right away, will be hard to utilize all that food.
Some workboat should probably have been sent out to scout and possibly find AIs, or at least get knowledge of your landmass.

How is the barb situation?
 
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Did you oracle monarchy?
One option would have been to oracle CoL (that would have gotten you a religion) and then self-tech monarchy, both provide happines and thats dandy.
One more city, 1W of the peak, that way it can grab some good river tiles, and the wine+wheat.

When you build some wonder that generates other points than scientists, you usually let that city work cottages only, and other cities work scientists, that way the "polluted" city never catches up and you can get at least two scientists.
You want at least two, to bulb astronomy.

Your beeline goal now (or possibly after monarchy+CoL) is optics.
That means metalcasting, ironworking, machinery, compass... Most of them provide no immediate benefit, but optics and meeting the other AIs are huge and Astronomy is gamechanging.

I think it was overkill to build boats for all the crabs right away, will be hard to utilize all that food.
Some workboat should probably have been sent out to scout and possibly find AIs, or at least get knowledge of your landmass.

How is the barb situation?


Barbs are a huge pain. Who knew a 1.7/3.0 archer can kill a fortified warrior in an open field? Or a healthy archer against a 25% fortified warrior in a forested hill across a river? How the hell are they so strong?? I've had to reload like 10 times (mostly experimenting with different defenses.)

Spoiler Played To Turn 83 :

Originally went writing>COL (through Oracle) first then TW>Pottery but by time I had my 3rd city my economy was trash and was making +9 GPT at 0% but -15 GPT at 100% so I couldn't get to Pottery in time. Went back and went TW>Pottery, then Writing (Delayed the Oracle by 6-7 turns) and Oracle COL then immediately converted to CONFU.
ODdWhBO.jpg


Teching Monarchy is going to take a while. Meantime I'm building warriors for MP and I chopped a few to ward off unwelcome barb archers. Now my scout has double-forest promotion though he still can't kill an archer, even fully fortified on a forested hill. Damn those things are strong!


What to do with workers now? Where to settle next city?
gfVBP0L.jpg

 

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