New Job Openings at Firaxis

While cyber is nice, I have to admit that having your people in the studio most days makes coordination and brainstorming a lot easier and mopre effective (as well as the LAN games).
 
El Justo said:
it looks like they're looking for someone w/ at least a BA and a little experience

A BA in what? In mod-making? I could see some kind of BA in computer programming or graphics for the other positions... but for the modder?
 
Location, unfortunately, is not something with which we can be flexible. For all of the posted positions, we would require people to move to Maryland. We do, however, welcome applications from Europe and elsewhere.
 
Dom Pedro II said:
A BA in what? In mod-making? I could see some kind of BA in computer programming or graphics for the other positions... but for the modder?
i dunno but what job nowadays doesn't require one?
 
El Justo said:
i dunno but what job nowadays doesn't require one?

Plenty. I know people making more than teachers who barely finished high school... besides, I think for the scenario/mod person, they are looking more for somebody who is experienced with Civilization than somebody who's finished college.
 
Dom Pedro II said:
A BA in what? In mod-making? I could see some kind of BA in computer programming or graphics for the other positions... but for the modder?

Serious mods to Civ4 will require more than a little bit of Python programming and extensive use of XML. You won't need to be a degreed professional programmer to do it, but it would really help a lot I'd imagine.
 
warpstorm said:
Serious mods to Civ4 will require more than a little bit of Python programming and extensive use of XML. You won't need to be a degreed professional programmer to do it, but it would really help a lot I'd imagine.

Well, I have no doubt of that. I'm certain that anybody who comes out of the modding job will have extensive knowledge of both languages. But if they were to set it as a necessary qualification to get the job, they'd be exempting almost everybody that's made mods/scenarios...
 
Well, I have no doubt of that. But if they were to set it as a necessary qualification, they'd be exempting almost everybody that's made mods/scenarios...

Not everyone, though.

There are some published Civ3 mod makers out there who are degreed professional programmers with Python, C++, and XML experience.

These were listed as bonus skills, though. Not absolutely required, but if it came down to two candidates who were equally qualified on the required skills, but one had all the bonus skills and the other didn't, I suspect I know who'd get the job.
 
Chieftess said:
Well, I'm kind of stuck with a Programmer/Analyst Trainee job for the next 16 months.

CT, you'd actually turn this down for the trainee job? You even live in that neck of the woods.
 
Dom Pedro II said:
Here's the problem with any argument used with regards to graphics... we don't... none of us in fact... have experience with making graphics like what is supposed to be in Civ IV. Our experience with graphics is probably very different from how it's going to be done in Civ IV... so I don't think any of our unit creators could qualify unless they have some other experience other than this.

Since they are apparently using the Gamebryo engine (they used it for Pirates!, I assume that they will use it for Civ4 also), any use of 3DS Max would directly apply. I think they are looking for someone with experience in the industry though.
 
warpstorm said:
Not everyone, though.

There are some published Civ3 mod makers out there who are degreed professional programmers with Python, C++, and XML experience.

These were listed as bonus skills, though. Not absolutely required, but if it came down to two candidates who were equally qualified on the required skills, but one had all the bonus skills and the other didn't, I suspect I know who'd get the job.


I have no idea who these published mod makers are. If you say there are, I must assume you know that somehow, so I'm not going to deny it.

As to your second comment, naturally this would be the case. In the event of two equally qualified modders, they'd pick the one with more "bonus skills" as would be the case for any position in any company. If you have two people applying for a secretary job and both can type the necessary words per minute and both can take dictation and do all of the other secretary things but one maybe has some computer experience that isn't required, of course they will take that person as a sort of "tie breaker". But first, they must be convinced that it really is a tie.

If it were to come down to a person who has made a mod that was largely ignored and who has only played Civ3 and is a degreed professional programmer vs. someone who has played all of the Civ games, has dedicated many hours to creating quality graphics and modpacks but only has a passing knowledge of computer programming, I think they'd choose the second person. Of course, they might find the first person is qualified for one of the open programmer positions instead... who knows...

Well, that said, I'm tossing my hat into the ring... I probably won't be chosen, but I figure... what the hell? Why not? Can't hurt.
 
Soren Johnson said:
Location, unfortunately, is not something with which we can be flexible. For all of the posted positions, we would require people to move to Maryland. We do, however, welcome applications from Europe and elsewhere.

warpstorm said:
While cyber is nice, I have to admit that having your people in the studio most days makes coordination and brainstorming a lot easier and mopre effective (as well as the LAN games).


This is not true for me. Having Italian as native language, chatting though internet is a lot more easier to understand for me (written english) than understanding spoken American.

The scenario designer, as all the other jobs would need sessions of coordination and brainstorming, which require people to go there. But I wish most or half of the work could be done at home, as this job seems to be less strictly attached to a team than the generic programmer.
I'd really work for free, if this were possible. Like going there once or twice every a month, or spending two weeks there and a month at home.

I really have all the prerequisites and some bonus skills (I have a degree, I know C++ and I have experience in photo-editing), but I'm not sure I want to leave my girlfriend for civ. :(

I thank all of you that proposed my name. Thanks to you, I really thought that it was possible and applied.
I hope than Soren and other people from Firaxis will re-consider this aspect, at least giving a try.
 
Dom Pedro II said:
I have no idea who these published mod makers are. If you say there are, I must assume you know that somehow, so I'm not going to deny it.

I can think of a few.
 
Soren Johnson said:
Location, unfortunately, is not something with which we can be flexible. For all of the posted positions, we would require people to move to Maryland. We do, however, welcome applications from Europe and elsewhere.

How about southern PA? :) Not that I'm looking, because I'm not these days.
 
Doc Tsiolkovski said:
Who also locate in the US :confused: ?

Yes, but I work with most of the ones I can think of. I do think that some of the ones outside the USA might consider relocating if they were offered the job.
 
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