New NESes, ideas, development, etc

so in this case I'm just trying to remind everyone of common courtesy. Not insulting each other personally is how we keep the mods from swooping in and ending our little autonomous enclave situation.
:hatsoff: Good advice. Personal attacks only make things worse.
 
So, I've been away for a long time, but I just decided to pop in while on break and say a distressing lack of "ordinary" NESes. Really quite appalling.

Anyway, I'm considering opening a traditional NES of my own. At least between when I submitted my law school applications (yesterday) and when I actually *fingers crossed* go to law school in September, I'll be letting up on the work and have a lot of free time, so I might, just might, have time to mod.

In that spirit, I just sketched out a timeline for an alternative way in which Rome might have collapsed in the third century CE, although I am also considering a possibility of an alternative world fresh start. (TBH, I'd rather do that, but I'm really too lazy to make a map of my own.) Anyway, please let me know what you think of the alt hist. If you all like it, I'll start work on a map.

Spoiler The story :
The year is 1024 Ab urbe condita (271 CE). The Roman Empire is in crisis.

In the east, Zenobia, Queen-Regent of Palmyra, has led a highly successful revolt against the Empire and taken over the provinces of Aegyptus and Syria-Palaestina, cutting off the empire’s lucrative eastern trade and its Egyptian breadbasket. The fall of the great city of Antiochia the previous year has left the gates of Anatolia open, and Zenobia’s forces pour into the mostly undefended territory.


In the west, Postumus, governor of Germania Inferior, has declared himself Emperor of a so-called Gallic Empire and successfully captured all of the Empire’s European territory north and west of Italy, including the fertile regions of Gallia Narbonensis and Hispania. The defeat of a rival at Moguntiacum (Mainz) in 1021 has left the Gallic Empire strong and united,[1] although Postumus has shown no signs of a desire to capture Rome itself.[2]

[1] After the fall of Moguntiacum OTL, Postumus refused to allow his soldiers to plunder the city, and they murdered him, leading to the rapid collapse of the Gallic Empire. In this timeline, he has survived to 1024.

[2] OTL and in this timeline, the governor of Mediolanum (Milan) declared for Postumus in 1020, but Postumus did not march into Italy to support him, preferring to solidify his control over his territories. As the motivations for Postumus are hazy OTL, this timeline assumes a desire to achieve a military dictatorship without ties to a corrupt Rome.


Ruling in Rome is the Emperor Quintillus, the first Emperor successfully imposed by the Senate against the wishes of the army in some time. In a battle at Aquileia late in 1023, Quintillus defeated the usurper Aurelian (or, rather, Aurelian was killed by a stray arrow from his own forces, taken as an omen to support Quintillus) and is currently involved in reestablishing order in Italy. However, Senatorial factions control many of the actions of the Emperor to their own benefit. The Emperor’s attentions are currently occupied by a revolt of mint workers in the city of Rome itself, which some allege has the backing of many Senators.[3]

[3]Quintillus OTL was defeated by Aurelian at Aquileia in 1023 after ruling for only a few months. Aurelian, being a great military general, would go on to reunite the Empire, but Quintillus, being a solid administrator but middling general, will not successfully defeat Postumus or Zenobia. The revolt of the mint workers was real and captured Aurelian’s attention for most of 1024.


Fast forward three hundred and fifty-one years.

The year is 1375 Ab urbe condita[5], although the city of Rome no longer glimmers like it once did. In the years 1010-1050, the Empire entered a state of complete collapse from which no ruler could save it; eventually, separate Emperors came to rule much-reduced portions of the Empire, each without the manpower to invade, overcome and defeat one another.

[5]622 CE. Note (for reference) that this would mark the earliest years of Islam in OTL. Although butterflies have eliminated Mohammed, the potential for religious conversion and conquest is strong across the Arabian peninsula.

By 1125, pressure from migrating Hunnic nomads forced the Germanic tribes across the borders of the northern empires, and Germanic armies quickly overran the Italian peninsula and much of Southeastern Europe; Rome was sacked in 1134. The Gallic Empire, strongest of the successor empires, managed to hold the line along the Rhine River until the coming of the Huns, but the rest of the former Empire in Europe was broken. Small Germanic kingdoms sprang up, often claiming some Roman heritage.

This brief stability lasted barely more than a half-century, as the Huns trailed closed behind the Germans and around 1190 launched their first attacks against the Empire. In 1201, a disastrous battle at Augusta Trevorum (Trier) wiped out most of the army of the Gallic Empire, and the Huns poured into the last Roman state of Europe, quickly destroying much of the Roman presence in Gallia. The Huns preceded to attack the German states of Southeastern Europe from their new base, although Roman-ruled authorities in Hispania survived. By 1220, the Hunnic Empire has collapsed to the winds, but the memory of its devastation would stick with the remnants of Europe.

The fall of Rome to Gothic[6] forces had caused the retreat of the “legitimist” Roman Emperors to Africa, where they established a somewhat ironic capital at Carthago. This empire in Africa would suffer occasional invasions by the Italian Goths, and later by the Vandals, who overran post-Hunnic Italy. Still, it survived, and by 1375 has managed to regain control of parts of Sicily from the quarreling Vandal lords.

[6]Unlike OTL, there was no obvious Visigothic/Ostrogothic split. Rather, various military leaders in a number of different groups led the Goths; later historians estimate between seven and twelve separate kingdoms. The group that sacked Rome consisted of three kings banded together, one of whom would declare himself King of Rome after killing the other two. Other Gothic kings established themselves at Aquincum, Singidunum (Belgrade), Aquileia and Augusta Vindelicorum (Augsburg), all of which fell to the Huns, as well as various smaller kingdoms in southeastern Europe and possibly other states about which records are lost.


The Palmyrene Empire under Zenobia reached its height shortly after her death under her son, the Emperor Vaballathus. The empire had captured the key city of Byzantium and threatened an invasion of Graecia, but the plans for invasion were cut short by a Sassanid invasion. Zenobia had defeated the Sassanids decisively in 1032, but twenty years had passed and they had regrouped. Zaballthus successfully turned back the assault, but the Palmyrenes were forced to retreat from Anatolia, which entered something of a power vacuum. Although both sides repeatedly attempted invasions of one another, the Palmyrenes and Sassanids remained at rough equality from 1060 onwards, and Palmyra stands more or less unchanged from its earlier years in 1375, although the collapse of the Romans has left the Palmyrenes much poorer due to a lack of trading partners.

Graecia and Anatolia existed in something of a power vacuum after the precipitous decline of Rome and the retreat of Palmyra. To some extent, the Greek city-states reemerged, although these nominally subjected themselves to the Emperor at Rome (or, occasionally, Palmyra). The withdrawal of the Roman army from the area made it easy prey for the Goths and the Huns, and civilization has been reduced to ashes north of Attica in European Greece. The Greeks of Ionia have fared better, and small states dot the landscape, with Ephesus dominant and the most powerful. Inland Anatolia also contains small states with complex alliances to keep them safe against Palmyrene and Sassanid incursion. (The Palmyrenes and Sassanids are too concerned with one another to seriously attempt an invasion of Anatolia anyway.)

Hispania was the only part of the Gallic Empire to survive the barbarian invasions. Following the defeat at Augusta Trevorum, the Emperor retreated to Lugdunum (Lyons) and then eventually to Tarraco (Tarragona), which became the capital of the much-reduced empire. In theory, the Franks who have since occupied Gallia owe allegiance to the Emperor at Tarraco, but in fact they are independent. Still, Baetica and Tarraconensis remain well-developed and fertile regions, as well preserved as Africa or Aegyptus. Lusitania is less well developed and has been settled in parts by a Germanic people called the Suevi, but Hispania still has its Roman heritage and a possible future.

The Franks and Burgundians have occupied Gallia in the power vacuum left by the Huns; the Franks dominate in the north, while the Burgundians control the southeast. Both states are weak and highly decentralized, and the collapse of the Gallic Empire has left almost no Roman infrastructure behind. All cities of the territory have been reduced to rubble or tiny towns, and the region is unlikely to become consequential for at least a century.

As the years wore on, the Gallic Empire slowly abandoned Britannia; by the time of the Battle of Augusta Trevorum, only a token garrison at Londinium kept it under Gallic control. The various Celtic peoples first overran Britannia, but they were soon overrun themselves by Anglo-Saxons, who now control the lowlands. Britannia, never having possed the infrastructure of Gallia in the first place, is in an even worse state, and future historians know almost nothing about the region in this period.


Religion-wise, most of the former Empire remains pagan. The collapse of Roman authority in the east cut off many sources of Christianity. Christians do have some numbers in the Palmyrene Empire, where they comprise about 20% of the population. However, the success of the Palmyrene Empire in keeping the region stable has prevented Christianity from “going viral” among the lower classes, and in fact the religion is now in decline from its peak about a hundred years prior as many of its millenarian predictions have failed to come true (and lack of state sponsorship has prevented further expansion). The one area where Christianity has influence is in the Greek states, some of which have completely converted. Generally speaking, Ionia is more receptive than Greece proper; Athens has banned the practice of Christianity, although this is unique and owes to Athens’s traditional reactionism. Ephesus, the most powerful Greek state, remains under pagan administration, but the inner Anatolian states are mostly Christian, and even influential Miletus has come under Christian rule.

Outside of the Mediterranean Basin and Europe, the world is mostly unchanged, although, as mentioned earlier, Mohammed has been butterflied away. (The strong support for the Palmyrenes among the Levantine cities would make a momentous rise of the Arabs much less feasible in this timeline anyway.)


Comments and criticism? I know, my history isn’t the greatest, but part of that is where you guys come in.
 
I know nothing about history, so i'll avoid the time line crit. There are lots of still birth NES that could potentially give you a FS map.. want me to hunt them out?
 
-✩-;8751503 said:
I know nothing about history, so i'll avoid the time line crit. There are lots of still birth NES that could potentially give you a FS map.. want me to hunt them out?

That would be great, but if I did do, that I'd want a pretty detailed world map, sort of like Iggy's map from LINES II or the map that Thlayli and North King (IIRC) were using for their joint-mod NES. I kind of doubt there are a lot of those out there; they take a lot of work to make. I made part of one back in 2005 or so, but even if it had been finished, I've lost it since then. There's a map in the map thread, but it would need a lot of work before being usable.
 
Oh they are out there.. it just requires you to find the right person to ask for pemission. I'll just think about all the FS i've got overly excited about and have died within a few turns.. there are LOADS of them about.. you only need one person to say YES to you using their map.

Carmen, Luckymoose, NinjaDude, Matt88,, Kal etc spring to mind right now.
 
KenNES:http://forums.civfanatics.com/showthread.php?t=329912
freshstartfogcropped.png

NDNES:http://forums.civfanatics.com/showthread.php?t=334463
startingshroud.png

CarmenNES:http://forums.civfanatics.com/showthread.php?t=322048
29boupw.jpg

MNNES:http://forums.civfanatics.com/showthread.php?t=324882
cradlel.png

LuckNES6:http://forums.civfanatics.com/showthread.php?t=280320
mucen2cradleng0.png

LuckNES5:http://forums.civfanatics.com/showthread.php?t=272887
LuckNESVI_update0.png

LUcknes!http://forums.civfanatics.com/showthread.php?t=186265
lucknescradelstartcopyxm1.png

KalNES:http://forums.civfanatics.com/showthread.php?t=205603
Cradle.PNG
 
Wow, thanks a ton! I think I'm going to go with Luckymoose's last map, although obviously I'll need his permission and will consider things once I see the whole map (PMing now). Is it appropriate to still call you Abaddon? Or should I call you Star?
 
tbh I don't mind :)
 
I'd be happy to help.
 
Oh yes she did!!!
A Lord of The Rings NES. Several races, many divisions of men and even among the hobbits and elves. Could be interesting.
 
Its okay to advertise for your NES here right?

Okay, so i'm going to do that. I am accepting more players for a NES set in a world of the past and future at the same time. it boggles the mind with its strange ways and untold mysteries.

anyway, here's the massive text wall that explains the world.

PS: if you know what fall from heaven is, its half that (high fantasy). if you know what emperor of the fading suns is, its half that (like dune)


We the keepers of the pancreator’s grace write this treatise to lend the Celestial Light to the vagaries and lies of time and forgetfulness so that what was once hidden can be uncovered and brought into the church’s light. May the pancreator forgive us for any inaccuracies that we may write and smite us for any heathenism we may utter.

Relics of Distant Stars

It is said that in the ancient times before man walked the stars we had already become aware that we were not the only sentient beings amongst the stars. Relics of distant people and places bespoke of intelligent cephalopods and their war with what we now know to be the horrifying and ungodly Symbiot. It is through these relics that the children of Errovus first found their way to the stars. In that ancient and godless time, two people uncovered the secrets of the stars, one the amphibian Kappa and the other the gnomes of Halluchuirp. While the gnomes were quick to apply the technology to their industrial engine and learn new technologies, the Kappa sought the source of the ancient relics and thus, these were the first to find the stars.

The Kappa began a great exodus from Errovus and just as the last of them left aboard their dark sky-ships for lands unknown, Errovus was torn asunder by the Soul Wars

Soul Wars

Across Errovus the nations of that time (who’s names are lost to history) fought a great war that invoked the powers of both the cold space between stars, what they wrongfully referred to as hell, and the goodly forces of Celestial Light (which we now know to be the Pancreator’s light).

Ultimately the war was destructive for much of the world and because it was fought with mystical energies, and much of the war’s goals were to deprive the enemy of the ‘mana’ that was used to fuel their war engines, it soon deprived Errovus of its mystic mana lines and sources of magick. When the smoke cleared, what was left was a depopulated world that relied more and more upon the creations of the gnomes.

The soul wars had re-written national boundaries; some nations, such as the mysterious Sidar or the Syrii simply no longer existed after these wars. It is said that the Sidar removed themselves completely from the world of men whereas the Syrii are said to have been the targets of organized genocide.

In the wake of these wars the centuries passed and the nations of our Holy Mother planet squabbled no longer over magicks and soul but over resources like coal and oil, ah’luminm and ore.

A great world-engulfing war had just broken out anew over these resources when a multi-national ‘corporation’, a group of men and women united in their quest for coin in the same way as modern guilds, saved Errovus from certain destruction. They had managed to acquire data from the ancient relics and find their own way to reach the orbiting jumpgate.

And so, humanity approached a new crossroads.

The Jumpgate

The Zaibutsu corporation, as it was known, launched a mission to find ways to use the jumpgate as the last Kappa who had left several hundred years ago had already done. Their investigations took three months but finally a means of activating the gate was uncovered and the portal began to swirl with milky multicolored light.

Within a matter of days a probe was fired through the gate programmed to collect data on the number, size and composition of the planets in the new system. The probe was instantly destroyed. Data from the explosion was analyzed and the conclusion was reached that any matter unprotected from the energies surrounding the gate would share the fate of the probe. A device now called a Jump-engine was designed to maintain matter integrity. This was fitted to the next probe which managed to pass through unscathed to report back on what lay on the other side of the gate. Its report was better than anyone had hoped for: a habitable world.

Immediately the world held its breath in anticipation and any threat of a newly renewed resource war was put on hold.

Errovus Secondus

The first exporation crew was watched by billions as their ship passed through the Jumpgate. The new world had no sentient life but was rich in edible plant-life and mineral resources. It seemed too good to be true. Astronomers had for several decades described galaxy after galaxy devoid of water, let alone a habitable planet or vegetable or animal life. The explorers named it Errovus Secondus. Soon the exodus began and in the halls of power the megacorporations and governments a fierce cold-war erupted over control of the planet’s colonization and more importantly resources.

Even as the cold-war claimed hundreds of lives and entire corporations, the first colonists discovered new evidence of the ancient long-forgotten people known as the Kappa. Infidel temples were found in clear shallow lakes and these held strange devices and materials, often decorated with what could only be an descendent of the Kappa alphabet. Unfortunately the writings proved beyond the capacity of men of the age to translate. Otherwise we might have been warned of what lay beyond.

The Diaspora

Continuous study of the Jumpgate revealed that alterations the Jump-engine fields (what we now term the ‘jump coordinates) could alter the destination reached by passing through the gate, this opened up routes to yet more stars. As the multinational corporations and continental governments continued to fight among themselves a rebel faction managed to seize the designs for the new Jump-engines and the Diaspora began. With travel to uncharted worlds open to any group who could obtain a ship, millions swarmed away from the oppression of the great corporations. These people colonized new worlds that did not recognize the rule of the corporations or governments who were now too obsessed with their internal struggles to recognize the new colonies for the threat they represented. Some of these colonies failed almost immediately, their pleas for aid ignored by Errovus; they sank into barbarism. Others suffered from lack of resources but rallied around a strong leader who managed to hold them together in a state of semi-feudalism. A few colonies found untouched riches on their worlds allowing them to form mini-mercantile empires of their own with enough resources to seize corporate resources here and there, slowly whittling them down bit by bit. Eventually Errovus was reduced to but one state among many, its lack of resources combined with its high population and bureaucratic government placing it in a poor position compared to the resource-rich colony worlds ruled by autocratic rulers. Errovus settled into a long depression and with the loss of Errovus as a centre-point there seemed to be a loss of ingenuity; humanity still possessed technology, but it no longer experimented. Science was something that the scholars learnt by rote, no longer understanding what they did merely fulfilling the orders of their patrons.

While governments and corporations, new planets and old fought amongst themselves, gnomish merchants and engineers, the descendants of the Halluchuirp began to collect those technologies that would allow travel between jumpgates, enable weapons of mass destruction or otherwise present a major change in the balance of power. They went about this process quietly, often paying for the secrets of various technologies with dead-end techs of their own. Ultimately, they made their move, an effort to unify humanity.

The Grand Republic

On the first day of the year 1500, after nearly a century of patient planning, the Halluchuirp, later to be known as the league, made their move, simultaneously presenting the rulers and people of every human Kingdom with the announcement of a new democratic council for Unified Species Space on Errovus Secondus. Those Kingdoms which refused to take part would be quarantined until such time as they reconsidered. Many Kingdoms did of course refuse membership, but the withdrawal by the League of virtually the entire economic infrastructure brought about the fall of any such autocratic regime.

The new democratic human republic brought about a new era of freedom and free flow of information. Under this new order science and technology strode forwards. With the vast resources of the united human worlds and a unity of purpose nothing was impossible, anything could be achieved. Genetic engineering cured diseases that had plagued humanity for millions of years, terraforming opened new worlds for collonisation, the sum of human knowledge was pooled into a vast computer network called The Map that spanned Human Space. Information was sought out by AI 'agents' whose services were available to all citizens of the Grand Republic. Danger and oppression were now the myths of a bygone era to be read about by scholars and thrill-seekers, things that did not happen in the 'real' world.

The utopia carried the seeds of its own destruction. Most new technology displaced workers, and soon there was little need for work. The economy did not keep up with these changes and the welfare system, though grand was not build to uphold the sheer number of unemployed who had lost their livelihoods because of the new technology. Unemployment led to dissatisfaction with the government of the Republic and in 1978AD an unknown anarchist group managed to shutdown the Map. Anarchy exploded as the welfare system ground to a halt and citizens were denied money. Riots began on all the worlds of the Grand Republic.

Divesture

The regimes of hundreds of petty planetary governments and cult faiths saw their chance. Many had long histories and cultural identities that united their people in complex webs of loyalty and servitude. Some were based on ancient cultures such as the Hippus and Bannor, others on multinational corporations which had been stripped of their mercantile and political power by the league, still others by newly formed outer-planet governments. Taking the tittles of noble houses, they made their own move. After the installation of the new republic the nobles had been reduced to a largely ceremonial role; bought off by huge payments and the right to chair planetary parliaments. Now the noble houses saw their chance. They began orchestrating deals with the overstretched central government on Errovus Secodus, requesting and being granted emergency powers to crush riots and collect taxes; all the time failing to hand out welfare money even after the Map was restored to full working order. This time became known as the Divestiture for as the Grand Republic granted the nobles more power it lost more and more control over the bureaucratic beast the government had become. Finally, massive corruption in central government combined with the increased tax burden caused outlying worlds to secede from the Republic. These Rogue Worlds now firmly under the control of noble families, were too powerful for the weakened Republic to put down; the Republic was forced to deal with them on their own terms.

Then the stars began to fade. Only after three stars with populated planets noticeably dimmed in 1995AD did people realise that the Fading Suns phenomenon was not just a fluke. Many people had their own explanations: "It's some sort of League weapon.", "It's the fusion generators, they're not safe, their draining the Suns' power!", "It's a government conspiracy!" were all common cries from the beaten people of the Republic and Rouge Worlds. We of the Universal Church began to preach, explaining that our patriarch Barbatos the undying had spoken of this danger over a thousand years before. Humans were sinful and bad, in their pride they had overreached themselves. Thankfully the people of the worlds saw the truth of our words. Rightfully, the irk of the people was redirected to the major governments of the worlds and of the grand republic in particular.

During the rise of the Grand Republic the Church had split into numerous factions and denominations. In a bid to recapture support the High Crafter of the Republic made a deal with the patriarch Barbatos. In return for the Church's open support of central government, the Republic would declare the Orthodox Church to be the official and only recognized sect of the Universal Church. This, combined with pre-millennial paranoia inevitably sparked off religious wars plunging the Republic into civil war in 1999AD as each world supported one or another faction in the conflict. As the chaos reached it's height the rulers of the ten most powerful Rouge Worlds banded together and launched a united fleet which swept through the shattered Republic, taking Errovus Secondus by surprise and the fleet crushed the token resistance of the Republican Guard. As the smoke cleared in the Presidential Palace the Ten Noble Houses raised their own banners. The fall of the Republic was complete.

Symbiots

Even as the world was united by new leadership, an ship of elves, descendents of the long-ago White Mist nation found a new jumpgate and in its readiness to discover new worlds and new resources, breached the barrier to the worlds that for so long had housed the Symbiot menace.

Once, long ago the Symbiots had pursued the aquatic cephalopod race that our star-travel had come from to our world. And now the ancient evil had been awakened anew. The elves and their fleet was overrun- only a few ships managed to flee before their wrath. World after world fell to these fell creatures and their biological-based weaponry and technology. The guns and missiles, lasers and fusion weapons of the Grand Republic could not stand before them and as the Symbiots advanced, they parasitized and converted human, gnome, orc and elf alike, turning them into their fanatic soldiers. When their giant bee-ships first arrived at Errevus Secondus we thought that we would be forever destroyed, our bones to snapped and chewed, our minds defiled and claimed. The enemy was intelligent, striking quickly and silently at our missile siloes, our command and control computers, our refineries and factories. Through a long war of attrition where many of the enemy fell only to be replaced by our own parasitized soldiers we were reduced to fighting with primatives weapons; even ballistae and catapult were called upon. Certainly we would be overrun. But it was not to be.

We soon learned that the magics that had been forgotten so long, the ancient secrets of the Holy Church (and the library of Amur) proved exceptionally potent weapons against these aggressors and one by one the enemy was beaten back from many planets.

But once again the enemy adapted. By striking at our magickers and holy men in precision subterfuges, we were greatly reduced anew. Finally when we had managed to reclaim and clear only a handful of the 100s of worlds we had known during the Grand Republic we were visited by an unexpected neighbour.

The Kappa had returned.

The Transcendantals

The Kappa no longer carried swamp water in their skullbowls but translucent and multicolored light similar to that of an active jumpgate. They had changed so greatly (speaking not with their voice but their minds) that the common people soon came to name them Transcendentals. Their ships were strange contraptions without seemingly a fuel-based engine or functional jumpgate protection. Their great and terrible power could perhaps have been applied to fighting the Symbiots but instead they applied it to another task; in 2178, they sealed the jumpgates at the edges of our cleared planets. The heathen amphibians had saved us but they had also imprisoned us.

As quickly as they had come, they were gone.

Aftermath and Isolation

After nearly a century and a half of prolonged battle for mere survival with the body and mind-claiming Symbiots, the remaining worlds were but six in number. Many worlds were ‘lost’, fallen back to primitive levels; their major industrial and communication centres destroyed and their fleets wiped out. Neighboring worlds a mere jumpgate apart could not share information nor trade.

Even as the worlds struggled to reform the League began an organized effort to collect and claim any remaining technology. Though they claimed the effort was benign we of the church knew better and soon afterwards began our own efforts to claim the ancient relics of technology and power. It didn’t take long for the noble houses to begin the same process and within a generation the worlds were again split asunder by war in an effort to reclaim what little technology they could.

As the nobles houses fought and struggled the ten major houses were reduced to nine, then eight, then seven, then six, and finally the five we know of today.
In the ensuing confusion the league and the elves were both able to reclaim jump coordinates to distant planets. The league was the first and managed to open a path to a planet that had been decimated by the wars but fortunately cleared of any symbiot life; they claimed the planet for their own and renamed it Leagueheim. It became the defacto headquarters of the gnomish league of guilds. The elves however, managed to open a gate to the symbiot-infested world of Stigmata. Immediatley the symbiots sought to return to our worlds. It was the year 2242.

The people and governments called upon the Transcendants to return but alas the calls fell upon deaf ears.

In desperation the noble houses banded together with the church and the league to form a united front against the threat and the ‘Garrison’ was created. Their unity and cooperation led to the formation of the ‘regency’ and the throne of the grand Emperor.

The Emperor and the Regency

Immediately upon his declaration as Emperor, Vladimir the great issued the Great Charter setting forth the new constitution. The Emperor was autocratic, his word was law and all must obey him or die. A select few of the elite of the Houses Church and League could vote on his successor. These Electors were issued with a sceptre (vote rod) as proof of office. A great coronation ceremony was held on Errovus Secundus when Vladimir arrived to take the throne. As he placed the crown upon his head, fire erupted from his eyes and he fell dead on the floor, years of hard won victory gone at the hands of an unknown assassin.





This brings us to current times.
The year is 2300.​


sign up here please:
http://forums.civfanatics.com/showthread.php?t=346582
 
TL: DR

Talk to me in NES terms, what is it?
 
Speaking of fantasy map fresh starts, I'd appreciate it if anyone will volunteer to help me develop a climate map (for them crop spreading and local flavor, connected to determining cradles), wind pattern map (for them trade routes, ship speeds, whatever), and whatever else I'll need to run a decently-detailed NES, based on the following terrain map (gloriously ripped from Civ3 over three long nights):

Spoiler 60%, Continents, Normal, Temperate, 3by, 61786255 :
xn7l9d.jpg
Note that hills and mountains seem to represent relative heights and roughness as opposed to absolute heights since rivers don't go up and down mountains.

I'm currently working on ripping "60%, Continents, Normal, Cool/Warm, 3by, 61786255" for large-scale ecological things right now, just so that there is some verisimilitude over the BTs, and a possibility of a Viking-style expedition to other continents to be foiled by global cooling.

Edit: Actually, maybe any volunteers should wait until I finish ripping the resources (which includes animals and crops), so that say, climate mapping will be easier or whatever.

I want you to revive your Arb NES.

Also, how do I get that 4 Chan esk text in your sig?
 
That would be great, but if I did do, that I'd want a pretty detailed world map, sort of like Iggy's map from LINES II or the map that Thlayli and North King (IIRC) were using for their joint-mod NES. I kind of doubt there are a lot of those out there; they take a lot of work to make. I made part of one back in 2005 or so, but even if it had been finished, I've lost it since then. There's a map in the map thread, but it would need a lot of work before being usable.

Welcome back Cuiv! das is apparently developing some sort of Iron Age project, and TNESII is somewhat "normal," if you can deal with the awful updating schedule.

I think that NK and others would be open to helping you with putting a map together.

And I'll probably find myself playing whatever you mod. :) Repost the TL in the althist thread and it should get some criticism from Dachs or others.
 
I think that NK and others would be open to helping you with putting a map together.

Aye.


And N3S III, if it counts as "normal", is not dead, and will hopefully have some sort of Christmas/New Years present for you all.
 
I would give you my unborn child for that present.
 
Back
Top Bottom