New NESes, ideas, development, etc

Was not able to post until now, but my response:

Please note that i typed this on a phone and there are probably spelling/grammatical errors aplenty, please try to ignore them as best as you can.

Is there a link to this Arcadia scenario?

The yellow in North America is not Scotland, nor is the orange in South America the Dutch. They're a newly independent country and the Islamified Inca Empire respectively. Japan is three independent states, none of which are European. No offense, but I'm fairly certain that you didn't really read the thread and only looked at the map, otherwise you would have caught onto this. Never mind that, I'm moving on.

It's probably a good idea to remember that I'm not using the scenario wholesale. That would mean trying to manage 150+ polities, which is a heavy burden for any mod. As of this post I've reduced that number to 73, and further reduction, if necessary, is possible to get down to about 65. This is about average for games in this period (as far as I know) The borders are not final either, in fact I disagree with quite a few of them. Remember, these were created with the base V2 map in mind not a NES. (This is especially applicable when you look at North America, which is absolutely atrocious for anything that doesnt result in modern US state borders)

The Far East. In OTL, the countries that cared about/had possessions here in the 1830s were Britain and the Dutch. Spain and Portugal were here as well but honestly they don't really matter by this time. The Russians also had a minor role. In this scenario you have the Dutch primarily, Burgundy, Brittany, and Denmark, plus Russia. And remember that East Asia is for the most part weak and fractured, while the Europeans have a strong presence. So I see no reason why the Europeans here wouldn't interact with the Asians for personal gain.

India. I agree with you here, and India was always going to end up being redone. Same with the African coast, and bits and pieces of the Americas.

Europe: Where are you getting the whole 'Europeans are weak elsewhere' bit from? The only places that are really weak/ fractured (relevant globally) are England-France and Christian Iberia. England-France has gone though a near-complete collapse, and Christian Iberia. The rest of Europe is not weak: I see no reason why Burgundy (which was never part of England-France) the Dutch, Denmark, and possibly Sweden would not be able to remain strong and project power globally. The rest of Europe doesn't matter globally thanks to the Marinids monopilizing the strait of Gibraltar.

I'm certainly not the most experienced at this, I may be wrong in the end, but I feel like this could make an interesting NES.

While I'm here, I'd like to thank those who gave expressed interest. It won't start for months and months though, but i'd say that this will be SKNES II.
 
It's probably a good idea to remember that I'm not using the scenario wholesale. That would mean trying to manage 150+ polities, which is a heavy burden for any mod. As of this post I've reduced that number to 73, and further reduction, if necessary, is possible to get down to about 65. This is about average for games in this period (as far as I know) The borders are not final either, in fact I disagree with quite a few of them. Remember, these were created with the base V2 map in mind not a NES. (This is especially applicable when you look at North America, which is absolutely atrocious for anything that doesnt result in modern US state borders)

65 is still quite a bit, unless you intend on leaving most of them as static unchanging NPCs. Is there any other way you could consolidate some of the smaller states with one another, maybe as autonomous or effectively self governing (but still under nominal control of the player character) regions?

I would avoid complicated rules and go with something simple, but enact strict rules on IC play through update punishments and peer pressure.
 
Yeah, I must admit I was not expecting that. :lol:

edit: Well, with Dach's criticisms in mind/the fact that this stuff is not set in stone (right?) the scenario COULD be altered (right?).

Could and definitely will be.

65 is still quite a bit, unless you intend on leaving most of them as static unchanging NPCs. Is there any other way you could consolidate some of the smaller states with one another, maybe as autonomous or effectively self governing (but still under nominal control of the player character) regions?

I would avoid complicated rules and go with something simple, but enact strict rules on IC play through update punishments and peer pressure.

okay. I'll keep that in mind.
If it helps, the two areas that are in the middle of a civil war and have too many states (Britain-France, and China) should eat itself up quickly, helping consolidate to certain extent.
The ruleset will be fairly simple.
 
Will be starting a TBNES style tournament, looking for one more judge that would like to join for right now, hopefully will be starting in a week or so.
 
I can also judge although I'm fairly certain I lack the experience. Not to mention I'd probably be more interested in participating. :p
 
Hoping for a good pool of players to start everything out with, so if you would rather participate, go ahead and do so, the judge slot may or may not be filled before I make my final decision on the final judge. :)
 
Yes, yes he was.

He beat me due to me being too ambitious, getting unexpectedly broadsided by RL, and him simply writing an AWESOME story.
 
Yeah, I remember that. I lost because I had an interesting character and the judges wanted an ambiguous one. :p
 
I've looked at Nylan's NES, and participated in thomas's, both were pretty nice and I enjoyed writing for the tournament, but when it got cut short, I was especially sad because I enjoyed it quite a bit, and from what it looked like, lots of people did as well. Maybe with scheduling it right now and giving people about 1-2 weeks for their stories should allow plenty of room and ability and not cut short a whole lot of stuff. :)
 
So a short blurb on where I am at in terms of the NES that I would like to someday start. I've redone the map entirely, though it is still heavily province based. However, rather than have players directly play on the map (at least for the first 'Age' of the NES' fake history) I am toying around with the idea of players taking on the roles of powerful, but nonetheless outcast, beings from either the celestial or infernal plane. The celestial/infernal divide has absolutely nothing to do with good/evil (as all players are actively encouraged to be petty, dickish gods) and instead determines the starting bonuses the player receives.

At the beginning of the game/the NES in general players will find an unnamed world populated with all kinds of sentient races that essentially are blank slates as they are all very primitive and tribal and would probably have stayed that way were it not for your meddling fingers. Each turn will see players preform various actions and use miracles/blights to further their own worship and, occasionally, further the progress of their worshipers. Players are encouraged to actively wage war against other players as, initially at least, there are only a few population centers that can be counted upon for generating Faith--the NES' main stat that acts as the score, power rating, and currency.

Garnering Faith is mainly important as it is the only way players can seize 'portfolios'. Mechanically portfolios act as a tech/skill tree that players can invest Faith into in an effort to claim various portfolios that will grant them more actions/better command over already existing actions. Multiple players can grab multiple portfolios, but the first player to get it is acknowledged as the 'rightful' owner of the portfolio while others are usurpers. Ideally the tech tree will be large/expansive enough for players to handcraft their own unique identities as deities while encouraging a little overlapping so as to spark some feuds.

I have more I could say, but rather than say it I would like to work on the game so expect another post at some point in the future!

edit: I should add that one measure I am considering for stopping players from snowballing into unbeatable titans is to introduce a system of tech 'levels'. Once a certain number of portfolios have been amassed the player will advance a tech level and get the various bonuses attributed to that level (namely actions that allow for more direct ways of influencing the world), but also bump up the cost to acquire new portfolios and bump it up even more to acquire portfolios from different spheres.
 
Cool. I've always loved playing in those types of NES's. The real problem is that none of them seem to last very long. Hopefully yours will. :)
 
A very interesting idea I would have to admit, I would love to see a expanded tech tree to get a grasp on what it's like.
 
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