New NESes, ideas, development, etc

Northen Wolf said:
Civ1 is from '91 and I am still fan of this game. X-CoM series are from 93-94 but still one of the best games. Not hyber graphics, but awsome for playability (not most modern games, what you can complete in ~3 days.

I dislike most modern games, they last ~3 days, have shallow story-lines, are graphics heavy and tend to be a waste of money. I haven't been satisfied with a game out of the box for awhile now (World in Conflict is probably the latest exception).
 
World in Conflict absolutely rocked, and by that I mean absolutely sucked.

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What are the minor details that make a world worth living in? Food, clothes, plants, animals, societal structures (can someone please break this down?)... what else?
 
flyingchicken said:
World in Conflict absolutely rocked, and by that I mean absolutely sucked.

Explain your logic?

flyingchicken said:
What are the minor details that make a world worth living in? Food, clothes, plants, animals, societal structures (can someone please break this down?)... what else?

Food and cash crops and livestock are probably the most important, at least initially most societies are built around their peculiarities. It's only later that they diversify.
 
X-COM is yet to be topped.

societal structures (can someone please break this down?)

Families (immediate and extended), villages (who are they comprised of and how are they organised) and tribes (what kind of overall tribal structure exists?) are most important on the initial phase. Also, look for any emergent social distinctions (the emergence of nobles and slaves). Really, you should just read Tacitus. (Seriously, Tacitus owns and is a must-read for when you are designing barbarian societies. He's sort of like X-COM in that he too is yet to be topped by those newer historians with their fancy terminology and shallow theories :p ).

For more advanced civilisations, add cities - both the overall city organisation and any city organisations (even when there aren't guilds, there usually are craftsman clans, and pay attention to the quarters and what have you) and the central government when such appears; by this I mean everything above the communal self-administration, aka the elders and the elective/hereditary chieftains, but especially the king and his officials, who should grow increasing confusing, numerous and corrupt, the latter allowing for the creation of alternative social structures (i.e. feudalism in the broader sense).

I suppose various religious corporations are also important to keep in mind.
 

Germania.

The other quote is not from me, but I can understand your predicament. :p
 
Whoops. :o

Actually just to be clear, I did know, since I just turned off avatars (:lol:) and won't turn it on again until this plague of maple leaves goes away, but I do have a habit of forgetting to edit things I copy-paste.

Thanks. It's this one, right?
 
Thanks. It's this one, right?
Yeah, that's it.

Sadly, I was unable to persuade my classical historiography prof to make an inclusion of Germania in any future curriculum of hers, and was forced to settle for the Annals.
 
Dachs said:
Sadly, I was unable to persuade my classical historiography prof to make an inclusion of Germania in any future curriculum of hers, and was forced to settle for the Annals.

... Classical Historiography without Tacitus? He has got to be the case in point of what not to do with sources.
 
I dislike most modern games, they last ~3 days, have shallow story-lines, are graphics heavy and tend to be a waste of money. I haven't been satisfied with a game out of the box for awhile now (World in Conflict is probably the latest exception).

I agree. Though World in Conflict lasted a week on my comp. :p I'm currently enjoying Heroes of Might & Magic III: Complete, thankyouverymuch.

I miss quality games.
 
FYI: UFONES2 is now active!

[/attentionho]

EDIT:

@Thlayli, I don't think I've seen any modern day naval battles in NESing. Before my time, I think. Red Alert NES?
 
... Classical Historiography without Tacitus? He has got to be the case in point of what not to do with sources.
Uh, I said we were reading the Annals. There's definitely Tacitus. :p
 
Thlayli said:
Which reminds me...what do people think about naval tactics in the modern day NES? Are they lacking?

We have naval tactics?

Dachs said:
Uh, I said we were reading the Annals. There's definitely Tacitus.

Tacitus is the Annals.
 
Dachs said:
You're making no sense whatsoever.

I'm perfect sense to me, which might not make perfect sense to anyone else. So there :p
 
People seriously underestimate the value of naval power in NESes -- mods and players alike.
 
But it costs so much, and we fill our own lands so late...
 
It costs so much because it brings massive revenues in trade. At least, that's the theory. Once someone starts down that road, it is impossible to turn back, because the increased trade will necessitate a large fleet, which will cost money, so you need even more income... This is, in a much more complicated form, what happened to Athens. Dachs or das will probably know a lot more about that than I will.

The point is that seapower should be comparable, if not superior, to the army in terms of usefulness, at least for a large part of the world.
 
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