New NESes, ideas, development, etc

It looks very odd...
 
Yes it does. I never noticed those rivers before while playing since most of the action (as Daftpanzer pointed out in some social group thread) is in the Eastern front anyway.
 
Aww, how cute, it's like a Mercator!
Mercator is awesome! :D

People who vilify it for its warpedness are just trying to incite political-correctness moral panics!

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LAZINESS: Anyway, anyone here with HoI2 (for reference) who wants to help? It's so easy, you could do it in MS Paint!
Spoiler :
previewhoimapall.png
You just "plug" the holes at the coasts with either white or river-blue, then plug the sides of the river-province-border things until you can fill the whole river-border-thing with river-blue. The magical part is once you "secure" all the rivers and coasts, just bucket-fill a portion of the crisscrossed provinces thing and voila! Blankness all around.

Of course you also have to somewhat diligent in thinning down the rivers to 1-px with "thick" corners...
 
Why not place this in the map thread?
 
Nope, it is the ultimate thread for maps... ALL map discussion should be contained within :p
 
I had an idea. I haven't been involved in the NESsing stuff for quite while, but this idea struck me as somewhat interesting.

What if you'd combine Nessing and the Total war games. You could have a traditional NES, say a medieval period or a fantasy one. The economy and storyline would follow conventional NES structures, but the military confrontations would be played on the Total War multiplayer. The amount of troops on the field would be determined by the economy and military unit available in the context of the NES.

Each of the players would select a faction in the total war game to serve as the unit selection of his NES faction. The TW faction would have to be roughly suitable to the culture of the players kingdom, empire or faction in the NES. So, for instance, if you are a fantasy NES faction called "Urabs", an oriental style faction with a style and culture reminiscent of the Arabs, you could pick the Saracens in the Medieveal total war. Likewise, if your NES civilization is an occidental one, like say a Gondor/Lordaeron style western kingdom, you could pick the French or the Holy Roman Empire from the TW factions to represent your army in the field.

Since this is a Civilization game forum, I'm under the impression that there would be quite a few with at least Medieval or Rome total war games.
 
That idea has been brought up before, and I suggested "traditional tabletop wargaming rules" over Total War multiplayer.
 
Would be pretty sweet, and save number crunching.. might take quite a lot longer though.
 
So you do have TW games?

Would be pretty sweet, and save number crunching.. might take quite a lot longer though.

I think the numbers could be measured roughly. Somehow.
 
I mean compared to rolling a few dice, loading TW, editting the game to create the battle and fighting it.. takes quite a bit longer.
 
I mean compared to rolling a few dice, loading TW, editting the game to create the battle and fighting it.. takes quite a bit longer.

I don't think we'd have to edit the game itself.

The fighting part is fun.
 
True, but suddenly you realise when you should have been writing n update, you have played TW all afternoon ;)


Wouldn't you ask the computer to automate the battle?
 
I am currently waiting for people to offer their opinions regarding the future opening of MilarNES II, which I hope it is better than MilarNES: Birth of a Civilization. Anyone that might be interested, please check here for MilarNES II and here if you want to see the original game.
 
Without editting, how would you set up the battles?
 
Without editting, how would you set up the battles?

You select the confronting factions, their TW equivalent faction: Say, The French could be the faction representing the occidental imaginary kingdom of uh, Lyrda that Abaddon comes up with in the NES context. We don't have to edit the kingdom of France faction in the Total war game itself, because we have enough imagination to just think that the French troops in the battle are actually Lyrdan troops of our NES.

The amount and types of troops would be determined by the economic and military factors of the NES game, whatever those are.

So you only have to select the units and agree on some rules perhaps (if its a city assault, then we can select a town or a castle of the appropriate size etc). It's not a ton of editing. Rather simple I think. Then you fight it out.
 
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