Version without my name preceding each line
[00:01] <fc> you seem to be sensible person so I must ask you why you seem to not be when it comes to those in FANES
[00:01] <Kraznaya> trade agreements are stupid thats why
[00:01] <fc> "trade agreements" are meaningless most of the time because details on trade policies are not usually expanded on by the mod
[00:01] <Kraznaya> regional trade should be automatic unless you specifically move to cloes it off
[00:02] <fc> well it is not a binary thing which is why trade agreements exist in the first place
[00:02] <fc> you don't have "closed trade" / "open trade" but a nuanced thing with tariffs and monopolies and stuff
[00:03] <fc> historically for example, a complete free trade agreement between the philippines and america led to overspecialization/lack of diversification in philippine production
[00:04] <fc> competing farmers in the US didn't like that
[00:04] <fc> wait wat was my point
[00:04] <Kraznaya> see the problem with neses is
[00:04] <Kraznaya> trade agreements = if you don't sign one there is NO TRADE
[00:04] <Kraznaya> and if you do, they pump your economy a bit
[00:04] <fc> well for stupid mods
[00:04] <Kraznaya> it's just oversimplified and stupid
[00:05] <fc> let us discuss this problem pleas
[00:05] <fc> with the experienced and knowledgeable AZALE as our guide
[00:06] <fc> so that we may write a treatise and post it
[00:06] <fc> it will improve NEsing quite a bit
[00:06] <Kraznaya> ok so what do you propose
[00:06] <fc> if people understood what trade agreements are all about
[00:06] <fc> well i don't know jack except for generalized and probably wrong basics
[00:06] <fc> so let us begin with basic historical examples
[00:07] <fc> why do countries impose tariffs?
[00:07] <fc> to protect local industries and generate revenue, but what is the macroeconomic effect of tariffs?
[00:08] <fc> what happens when there is absolute free trade between a massive producer and a minor producer
[00:08] <fc> surely there will be that... thing... relative... something
[00:08] <azale> YO
[00:08] <azale> whats the current topic of discussion?
[00:08] <fc> like when a lawyer is a better plumber than the plumber but the lawyer lawyers anyway because he is a way better lawyer than the plumber
[00:09] <fc> how to improve nesers' conception of "trade agreements"
[00:09] <fc> i began with asking "why do countries impose tariffs"
[00:09] <fc> then "to protect local industries and generate revenue perhaps, but what is the macroeconomic effect of tariffs?
[00:10] <fc> i am pulling this out of high school and a very light skim of the first chapter of an economics textbook
[00:10] <azale> lol
[00:10] <azale> basically
[00:10] <fc> but anyway even a piecemeal understanding of basic basic economics will greatly improve the immersion when people aren't asking "TO WHOEVER FROM WHATEVER TRADE?" all the time
[00:10] <azale> its a +1 to postcounts
[00:10] <azale> we need a basic trade stat
[00:11] <azale> that measures the health of a nations trade "account" with the countries of the world
[00:11] <azale> err, im using naiton and country interchangeably when i should really just use state
[00:11] <azale> this stat could be vague and all encompassing, so no need to add every country in there
[00:11] <fc> "trade agreements" exist only to restrict or loosen trade correct?
[00:11] <Kraznaya> how would that show adverse affects to internal industry and such thoguh
[00:12] <Kraznaya> unless you announce embargoes
[00:12] <azale> france's trade relations with italy can be inferred from past actions, mod knowledge, side notes, without it needing to be explicitly expressed in a stat
[00:12] <azale> correct fc
[00:12] <azale> trade agreements dont really...ENFORCE trade
[00:12] <fc> in my philippines example we lost incentive to develop other industries because we focused on agriculture
[00:12] <azale> i mean, marco polo went to china not as an ambassador of venice
[00:13] <azale> but of his own volition
[00:13] <azale> america focused on agriculture and industry and managed to pull in alot of trade
[00:13] <azale> it really depends on the capital/money/population available
[00:13] <fc> so what kind of industries develop within a country should be influenced by (1) existing resources and (2) relative profitability of developing each resource
[00:14] <fc> and (2) is affected by trade agreements?
[00:14] <fc> "resource"
[00:14] <Kraznaya> what led to the development of american industry in the early 19th century was a series of embargoes that cut off european manufcatured goods
[00:14] <fc> environmental factors, manpower amount, manpower skill = "resource" in my question
[00:15] <fc> (2) would also be affected by internal policies on economy of course?
[00:15] <azale> yes
[00:15] <azale> nuturing early american industry from big bad developed british
[00:15] <azale> who was the workhouse of the world
[00:15] <fc> hmmm i am thinking we need MAPS to show these "resources" at least the natural ones
[00:15] <azale> yes fc
[00:16] <Kraznaya> you just ratcheted up the complexity scale another notch thoguh
[00:16] <azale> yea
[00:16] <fc> the map will be there to help mods make arbitrary decisions
[00:16] <fc> replacing completely aritrary decisions with nuanced arbitrary decisions
[00:16] <fc> anyway i have this map fetish
[00:17] <fc> anyway again a transcript of this conversation must surely be helpful to many starting mods
[00:18] <azale> lol until some know-it-all rips it apart

[00:18] <Kraznaya> not necessarily, it's just yet another complexity factor
[00:18] <azale> then rewrites a 500 page dissertation on how we are wrong
[00:18] <azale> perhaps kraz
[00:18] <azale> or perhaps not
[00:18] <azale> another laternative is
[00:18] <fc> well our understanding is better than the current "trade agreement = trade enforcement" mentality
[00:18] <azale> alternative is*
[00:18] <azale> mod knowledge
[00:19] <azale> + player responsibility in supplementing this knowledge
[00:19] <fc> that is the ideal azale
[00:19] <fc> don't bet on it
[00:19] <azale> well, then the nes wont be successful either way
[00:19] <azale> without mod knowledge
[00:19] <azale> and a player wont be successful unless he vouches for himself and puts some effort into his role
[00:19] <Kraznaya> although as a mod it would be fun to make poorly thought out trade agreements hamper state economies
[00:20] <fc> well to improve the general state of casual neses azale
[00:20] <fc> we will need to supply basic basic information
[00:20] <azale> you could just ban spammy things like that

[00:20] <fc> that is easily visible and accessible
[00:20] <Kraznaya> what is a casual nes
[00:20] <azale> perhaps
[00:20] <azale> i bet there are plenty of maps that show world resources
[00:20] <fc> kraznaya that is a great idea since you as a mod will have to make up what "trade agreement" means
[00:20] <azale> you could link to these for any world nes
[00:21] <fc> azale it is more difficult than you think
[00:21] <azale> well, i know to me, i basically ignored whenever someone signed a "trade agreement"
[00:21] <fc> or i haven't been searching well enough
[00:21] <azale> you sure?
[00:21] <Kraznaya> If you just made trade agreements a relaxation of trade barriers you can think of all kinds of adverse affects