General_Drax
Warlord
About lighthouse on lakes: confirmed. You can build them as long an Harbor and a Shipyard. They are full fledged coastal cities.
Difficulty wise: lost (retired) on the last two games on Emperor (Epic pace). Simply cannot meet the AIs development from Renaissance and up. I have 12 policies, AIs 20. I have 47 tech, AIs 54 to 59. I went Authority and pretty much stayed in a state of permanent war to maximize my yields to no avail. Anyway the last game map trolled me with no coal with 8 cities and 20 % of total land in my grasp (Communitu_79a even with strategic balance on and added strategic resources, bad luck i guess).
Going back to King on Continents. Celts with Cerumnos on a wet map and legendary start. Every now and then I want to get a win.
Religious pressure: as Celts was a non issue but checking the other civs: Portugal conquered the whole world with pressure over water and some aggressive missionaries (37 cities converted out of 48 total). I had to spam my missionaries on my own vassal (Polynesia) through the whole game to keep my religion effective.
Bribed wars: as Authority (only one vs all Tradition/Progress) I was the black sheep through all the games. I'm used to have autarchic economy and pretty much sustained myself through war conquest. I do not see a strategy for a tradition/progress game vs AI bonus at the moment. At least on Emperor and maybe King.
The version is very stable: no CTD even with many modmods on gameplay (4UC, more Wonders, better lakes, EAW, ENW), UI (trade routes, left info panel, RAS, more GW)
Tactical AI: very good. Partially my losses were due to losing too many units to sniping and focus firing from AI. Due to their increased spawn AI can lose at 3 to 1 ratio and still win the attrition war. My fault not to keep my units safe and exploiting the 4 range from artillery/gunners. This is the culprit to build the critical mass for military domination.
Difficulty wise: lost (retired) on the last two games on Emperor (Epic pace). Simply cannot meet the AIs development from Renaissance and up. I have 12 policies, AIs 20. I have 47 tech, AIs 54 to 59. I went Authority and pretty much stayed in a state of permanent war to maximize my yields to no avail. Anyway the last game map trolled me with no coal with 8 cities and 20 % of total land in my grasp (Communitu_79a even with strategic balance on and added strategic resources, bad luck i guess).
Going back to King on Continents. Celts with Cerumnos on a wet map and legendary start. Every now and then I want to get a win.
Religious pressure: as Celts was a non issue but checking the other civs: Portugal conquered the whole world with pressure over water and some aggressive missionaries (37 cities converted out of 48 total). I had to spam my missionaries on my own vassal (Polynesia) through the whole game to keep my religion effective.
Bribed wars: as Authority (only one vs all Tradition/Progress) I was the black sheep through all the games. I'm used to have autarchic economy and pretty much sustained myself through war conquest. I do not see a strategy for a tradition/progress game vs AI bonus at the moment. At least on Emperor and maybe King.
The version is very stable: no CTD even with many modmods on gameplay (4UC, more Wonders, better lakes, EAW, ENW), UI (trade routes, left info panel, RAS, more GW)
Tactical AI: very good. Partially my losses were due to losing too many units to sniping and focus firing from AI. Due to their increased spawn AI can lose at 3 to 1 ratio and still win the attrition war. My fault not to keep my units safe and exploiting the 4 range from artillery/gunners. This is the culprit to build the critical mass for military domination.