New Units??

Well, the Classical Era doesn't even feel like an era, it's just a delay in getting the piety tree.
 
In the combustion pic, isn't there a pic for a new WWI Tank?
 
After reading some of the analyses people, the assumption is that some of the 27 units will be UU's. While that is likely, I would just like to mention the possibility that it may refer to 27 new unit classes (like a new "early tank" with UU's of the early tank not being included.) So don't immediately rule out 9 or more of the 27 units as just being UU's.
 
27 units is a lot if you don't count UU's. I can't imagine that, even from a marketing view. I would guess 10-12 of the 27 are unique units.
 
Great people account for 2 or 3
Melee ships likely count for 4 or 5
There will likely be another early ranged ship too or a great admiral would be little use early on.
Another 4 or 5 WW1 units

That brings us up to 11-14, about half

There are at least 7 UUs, and considering slightly less than half current civs have 2 UUs, we'll call this 10 UUs total.

That brings us to 21-24, enough for a few hodge podge units here and there where they think there are wholes in the tree, like a horse archer or any religious or espionage units.

And to be honest, that's enough. I already find that there are more than enough units for most scenarios, its just lacking support in some areas and that's what this expansion is addressing. It's not trying to swamp you with pointless choice where another existing unit would more than suffice. This is not a warfare game remember, and if you want jaegers and voltigeurs to be seperate units then i recommend Imperial Glory.

It does seem likely that they're snipping the end of the industrial and the beginning of the modern too and making a WW1 era, the Progressive Era would probably be the most likely name, though not necessarily the most appropriate.
 
Yeah, you are all probably right, I was just pointing out that possibility remains. It's too early to speculate accurately with the amount of info that has been given to us.
 
I hope there is Inquisitor type of unit to remove a religion from any city (own, CS or AI). Alternatively Missionary unit would be able to do that (perhaps promoted). That would give interesting twist to religious "fights" (most spread religion) and would make possible to keep ones cities clean from any other competing religions. Possibility to develop idea further with a new GP unit Grand Inquisitor.


http://www.webhallen.com/spel/pc/149528-civilization_v_expansion-gods_and_kings
• Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.

Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.

Looks we will get the Inquisitors.

Also Jerusalem seems to be one of the new religious (I would prefer name Spiritual) City States, so guess no Israel Civilization in this expansion.
 
My guess is that there will be a bunch of religion related units.

Melee ships: 4-5
New Great People: 2

That leaves 20 units. I'm guessing at least 5 of those will be WW1 units, and that 5 tot 10 of those are religious. The rest will probably be scattered here and there along the techtree.
 
I'd like to see the addition of a transport plane (Hercules or similar)...what modern military transport their tanks/helicopters/soldiers etc by sea (obviously Navy aside)??? oh and the ability to house arial units on forts/citadels.
 
My guess is that Inquisitors will be tied to a particular Belief, like Missionaries.

There is basis to think that missionaries will be tied to a particular belief. In fact the IGN preview mentions that one possible belief allows you to get cheaper missionaries. That implies that if you don't have that belief you still build them but they will be more expensive.

The speculation that missionaries will be tied to a particular belief seems to emanate for Kotaku's remark that ' "Holy Order," allows you to buy missionaries to help spread your religion around the map'. Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.
 
Oh, how much I love that sketch.

Hehe, Yeah "Nobody expects the Spanish Inquisition!" :D

Hmm, perhaps the new ability for Conquistador could be like 'remove religion' (since the defensive embarkation promotion has gone obsolete) ? ;)
 
27 units is a lot if you don't count UU's. I can't imagine that, even from a marketing view. I would guess 10-12 of the 27 are unique units.

I don't think anybody's considering that the new scenarios will probably have new units (that won't be in the main game) as well.
 
Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.
That's certainly a valid way to read that line, but unfortunately it's difficult to parse words that closely when the previewers often don't really know exactly what they're talking about.

Alas, there's no way to know.
 
There is basis to think that missionaries will be tied to a particular belief. In fact the IGN preview mentions that one possible belief allows you to get cheaper missionaries. That implies that if you don't have that belief you still build them but they will be more expensive.

The speculation that missionaries will be tied to a particular belief seems to emanate for Kotaku's remark that ' "Holy Order," allows you to buy missionaries to help spread your religion around the map'. Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.

Its also possible that other religions can get Missionaries on a limited basis (like spies)... and the Belief let's you get as many as you want.
 
Ooh, that's a possibility.

The problem is we have slightly conflicting descriptions. One says "buy missionaries" the other says "cheaper missionaries."
 
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