1.0.3 uploading now. Keep an eye on the RC install folder. Fixes netcode CTD sync issue with diplo UI.
What difficulty is that for the A.I to be 20 techs behind
Most I got was 5-8 techs ahead, and that was with a cheese start.Inca in a good, hilly mountain area are ridiculously OP, especially when you also secure Goddess of Nature.
Most I got was 5-8 techs ahead, and that was with a cheese start.
I rarely get good Inca starts, really. I pretty much had a complete plains, with one hill in sight. Had lots of room to expand though
I can only see the version 1-0-1.exe in the RC folder, nothing else. How can I find 1-0-3.exe?1.0.3 uploading now. Keep an eye on the RC install folder. Fixes netcode CTD sync issue with diplo UI.
Instead of high defense and damage to adjacent units, the Ordo gives movement to units that move through it.
I can only see the version 1-0-1.exe in the RC folder, nothing else. How can I find 1-0-3.exe?
Should be there? Check again? Clear cache?
Same thing is happening to me.Is 1.0.3 somehow save game incompatible although it should be according to the versioning rules? I just upgraded from 1.0.1 to 1.0.3 because of CTD at a specific turn and now it CTD immediately after trying to load my old saves but I can set up a new game just fine
Note that you use less than 1 movement to move into a tile with a road and that moving across multiple different ordo in a turn stacks. So you can move very far with ordo lined up along roads. This was dubbed “railgunning” when we tested it. You basically get to set up a Yam pony express that you can use to move your entire army inside your empire very fast.
I found RAS to be the cause of the square leader loading screen. From what I can guess, this overwrites EUI's loading screen. Does this happen to you aswell or is something wrong with my mods?I tweaked my settings in RAS to favor an Incan start, and restarted a couple times until I was satisfied with what I had. (I was intentionally wanting to play a game like this; it's fun to be OP every once in awhile.) The 20 tech lead was mostly at the very tail end of the game, when I was bulbing my scientists with all my cities on science focus, a ton of academies I built and even more I stole from Korea. At the very end I was getting over 6000per turn and my scientists were bulbing for almost 50k. The last ten or fifteen techs of the game were all obtained in less than twenty turns total.
I have absolutely no idea what you're referencing, so I'm guessing it's on your end.I found RAS to be the cause of the square leader loading screen. From what I can guess, this overwrites EUI's loading screen. Does this happen to you aswell or is something wrong with my mods?
That text would be incorrect. It's not just the first time; it's every time.I think a slight tweak of the GameText would help. Maybe 'Give aDefensive Bonus and 1
MP to Units passing on it for the first time in the turn' ?
That text would be incorrect. It's not just the first time; it's every time.
but I don't think you can simply do this with one Ordo.