New Version - 1.0 (September 3rd, 2021)

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Inca in a good, hilly mountain area are ridiculously OP, especially when you also secure Goddess of Nature.
Most I got was 5-8 techs ahead, and that was with a cheese start.
I rarely get good Inca starts, really. I pretty much had a complete plains, with one hill in sight. Had lots of room to expand though
 
Eh, the game is balanced around standard/standard, so when you inflate the map size/number of civs/game speed, wonky things happen.
 
Most I got was 5-8 techs ahead, and that was with a cheese start.
I rarely get good Inca starts, really. I pretty much had a complete plains, with one hill in sight. Had lots of room to expand though

I tweaked my settings in RAS to favor an Incan start, and restarted a couple times until I was satisfied with what I had. (I was intentionally wanting to play a game like this; it's fun to be OP every once in awhile.) The 20 tech lead was mostly at the very tail end of the game, when I was bulbing my scientists with all my cities on science focus, a ton of academies I built and even more I stole from Korea. At the very end I was getting over 6000:c5science: per turn and my scientists were bulbing for almost 50k. The last ten or fifteen techs of the game were all obtained in less than twenty turns total.
 
So I'm playing with Mongolia right now and trying to understand the Ordo. The in-game description is vague-ish...

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...and the description on the first post doesn't help much...

Instead of high defense and damage to adjacent units, the Ordo gives movement to units that move through it.

...so I'm not sure what to expect from it. It sounds like it's supposed to give a (temporary?) point of extra movement to units that move through it, but all that happens when I move a unit through there is that the maximum movement increases, but the remaining movement doesn't increase along with it.

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Ah, seems like typing all this out solved it for me. When you move into the Ordo, the remaining movement DOES increase, but since you just used a point of movement getting there, it goes back down immediately and looks like it never moves(at least on unobstructed, flat land). It's essentially acting like a tile of free movement. What's interesting is that it works every time, even moving the same unit through it multiple times.

This is... a very interesting piece of tech for Temujin to have. It seems like it'd be very difficult for the AI to use effectively. Also seems like it makes the unit micro 1000x worse, but that's already going to be the case if you're playing Mongolia, so.

Will update with further thoughts if I have them, and I'm going to leave this post intact in case it's helpful to someone else confused by the Ordo.
 
Note that you use less than 1 movement to move into a tile with a road and that moving across multiple different ordo in a turn stacks. So you can move very far with ordo lined up along roads. This was dubbed “railgunning” when we tested it. You basically get to set up a Yam pony express that you can use to move your entire army inside your empire very fast.
 
Is 1.0.3 somehow save game incompatible although it should be according to the versioning rules? I just upgraded from 1.0.1 to 1.0.3 because of CTD at a specific turn and now it CTD immediately after trying to load my old saves but I can set up a new game just fine
 
Is 1.0.3 somehow save game incompatible although it should be according to the versioning rules? I just upgraded from 1.0.1 to 1.0.3 because of CTD at a specific turn and now it CTD immediately after trying to load my old saves but I can set up a new game just fine
Same thing is happening to me.
 
Note that you use less than 1 movement to move into a tile with a road and that moving across multiple different ordo in a turn stacks. So you can move very far with ordo lined up along roads. This was dubbed “railgunning” when we tested it. You basically get to set up a Yam pony express that you can use to move your entire army inside your empire very fast.

I think a slight tweak of the GameText would help. Maybe 'Give a :c5strength: Defensive Bonus and 1 :c5moves: MP to Units passing on it for the first time in the turn' ?
 
I tweaked my settings in RAS to favor an Incan start, and restarted a couple times until I was satisfied with what I had. (I was intentionally wanting to play a game like this; it's fun to be OP every once in awhile.) The 20 tech lead was mostly at the very tail end of the game, when I was bulbing my scientists with all my cities on science focus, a ton of academies I built and even more I stole from Korea. At the very end I was getting over 6000:c5science: per turn and my scientists were bulbing for almost 50k. The last ten or fifteen techs of the game were all obtained in less than twenty turns total.
I found RAS to be the cause of the square leader loading screen. From what I can guess, this overwrites EUI's loading screen. Does this happen to you aswell or is something wrong with my mods?
 
Installed 1.0.3 and ran my previous save and waited for Germany to want to be friends. He did. Game working now. No crash at least when I clicked on any diplo buttons.
 
I found RAS to be the cause of the square leader loading screen. From what I can guess, this overwrites EUI's loading screen. Does this happen to you aswell or is something wrong with my mods?
I have absolutely no idea what you're referencing, so I'm guessing it's on your end.
 
I think a slight tweak of the GameText would help. Maybe 'Give a :c5strength: Defensive Bonus and 1 :c5moves: MP to Units passing on it for the first time in the turn' ?
That text would be incorrect. It's not just the first time; it's every time.
 
That text would be incorrect. It's not just the first time; it's every time.

So the same unit, with a road, could potentially acquire infinite movement with one Ordo (1 MP gained each time, and the back and forth costing less than 1 MP thanks to the road) ? That doesn't seem right.

When I say passing on it for the first time in the turn, I mean 'on this Ordo specifically'. As pineappledan pointed, you can line up the Ordos to increase significantly the movement of a unit, since each instance of movement increase is taken separately for each GPTI, but I don't think you can simply do this with one Ordo.

Correct me if I'm wrong, @pineappledan.
 
but I don't think you can simply do this with one Ordo.

You can. I specifically did this, minus the road, trying to figure out exactly how they work. Every single time you enter an Ordo even the same Ordo, you get +1 MP.

I haven't tested with a road yet, but I'd already thought about that possible infinite movement scenario and decided it wasn't worth worrying about. If someone wants to wiggle individual units back and forth a hundred times to zoom them across the map, I say more power to em. The movement only lasts until the end of the turn.
 
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