Don't forget -1 distress unhappiness (still bad for a world wonder)!it’s at least an improvement over the motherland calls’ free police station and no other bonus
it’s at least an improvement over the motherland calls’ free police station and -1 unhappiness.
Eh fair point, I hadn't thought about the relative speeds of other ships in a while.Ironclads have 5 move, Missile Cruisers have 6. Is there a good reason for Destroyers being slower than Ironclads at 4 move?
Battleships also have 5 move. Cruisers have 4.
Trained Units can now move immediately again
Spy success notifications are now only sent to the city owner and the spy owner, not everybody else
Expansion bickering "pissy range" reduced by 1 tile across the board (now 5-7)
Cities closer to the other player's capital than the AI's closest city are ignored for expansion bickering
Karlstejn now uses a regular s in the name since the game doesn't render the special one properly - also corrected "Orders" to "Order"
Fixed a database error
Fixed typo in Motherland Calls text
Fixed typo in Raider promotion text
So it's been mentioned that it doesn't directly fix it, but I think it indirectly does. I'm still in the middle of my first game on the version, so looking at an n of 1, but trading in that one game has been remarkably different. The AIs always have luxuries available, and they're buying and selling strategics at consistent and sensible prices so far. I've actually been gifted multiple luxuries in the classical era.Did this also fix the AI always offering deals to other AI before the human player?
Version 1.2.1 posted
@Recursive is CustomModsOptions.xml the correct file to change for Alternative Difficulty?
Intentional.An issue not just from this release but already in 1.0.3 is that in cities on a lake, may even be just 1 tile, I can build lighthouse, harbor and also cargo ships. Seems to count as costal city.
And I like it.Intentional.
From what I can see - this is quite the major update, isn't it?
At the same time - I see some nerfs
- Removed >10,000 lines by replacing all the icky Firaxis code with macros
This part will be pretty good - I suppose this puts less stress on your ram? I'd download but I'm too exhausted, - any differences ya'll notice while playing with this patch?
Is it just me or does anyone else experience a CTD on start with this patch? Have tried running VP with no mods, but still can't get a game started. Clearing the cache and reinstalling also to no avail.
Running the 43 Civs installation if that matters.
**EDIT** Seems to only happen when I run a game with 43 civs total. Same exact settings with 42 works just fine.
Man everyone who's played this for a long time knew there was something iffy about how the AI treated eachother and how they treated human players. Unbelievable work that you managed to find it after all this time. It is incredible how a mod of a more than 10 year old game is so vibrant and makes such strides to this day
An issue not just from this release but already in 1.0.3 is that in cities on a lake, may even be just 1 tile, I can build lighthouse, harbor and also cargo ships. Seems to count as costal city.