Its probably easiest way, same goes with the natural wonders, Kilimanjaro and Fountain of youth.Also, aquiring for one turn Statue of Zeus applies bonus to every unit on Empire even after loosing the city with mentioned Wonder. Im not sure that is a bug or was that in vanilla, or it is inteded mod's feature?
Fixed for upcoming release.Hi, I'm playing as the Shoshone and my workers can't build Encampments.
That is perfectly normal, and can also happen in vanilla. The AI value giving votes to you, against whatever you gave them in exchange ; however, when it comes to vote, they choose nay. You can make it happen to you as well by selling votes then voting the opposite of what you sold.Well this one surely not inteded. Maya struggles heavily from bipolar disorder. (Im buying votes from him)
so, is there a double penalty for puppets?
AFAIK there are no such thing as puppet urbanization as urbanization only comes from specialists in non-puppet city. I think it's a bug. Puppet gives one unhappiness for every four citizens in the puppeted city and certainly not double penalty of unhappiness
I've played marathon this version and got XPUnits not getting any xp from combat with marathon speed only,, now I am playing Epic speed every thing is ok until now (250 turn),, what is the code that can make epic speed more slower?
Maybe you did it on barbarians and you reached barbarian max xp?Units not getting any xp from combat with marathon speed only,, now I am playing Epic speed every thing is ok until now (250 turn),, what is the code that can make epic speed more slower?
Units not getting any xp from combat with marathon speed only,, now I am playing Epic speed every thing is ok until now (250 turn),, what is the code that can make epic speed more slower?
Do you know where can I find that particular file? I've searched through my base game and mod files but couldn't find it.This is a workaround from JTG82 he put in the Github for this issue. "I found a little workaround for the marathon xp problem. If you change the marathon's training percent from 300 to for example 299 in gamespeeds.xml, units again get xp from combat with other civs"
Yes I do, & it is in the Steam files not the ones where the mod is. Steam Apps> Common Files>Civ 5>Assets>DLC>Expansion 2(which is BNW)>Gameplay>XML>Gameinfo then the file GameSpeeds. I made the mistake at first of changing the similar file in the base game, but you need to change the one in the expansion files. It is a complicated procedure finding it, but it does work. Thanks to JTG82.Do you know where can I find that particular file? I've searched through my base game and mod files but couldn't find it.
Known bug, fixed for next version.View attachment 647601
AI (or Marocco) building non-city-adjacent Kasbahs again. Anyone else? I can't find any city-ruins in the area so I doubt there was a missing or razed city. Still even if there was one it wouldn't match all the Kasbah in the area.
It doesn't say that it's infected. It says that it's potentially harmful or sth like that. It's just a false positive. And no, others also can download it. I'm not an owner and I could just like anyone else here.Tried to download the installer and google has marked it as a infected file and gives me the message
Sorry, this file is infected with a virus.
Only the owner is allowed to download infected files.