New Version - April 30th (4/30)

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Completely! It's an awful location for a city. :D
Haha, I agree. I had three city states to choose from as Venice with two Merchants (Authority) and that one had Horses (next to the Gold) and flanked my first target. The jerk (Attila) settled his fourth city close enough to my capital that he would've stolen some tiles.

Also, my Archers in that game don't have the Fountain of Youth buff (captured from said target Civ), but all my Spearmen, Horsemen, and even my Pathfinder have it. Unsure if it's supposed to just be melee of if there's wonkiness. Either way, it's a nice thing to have in a planned warmonger game that early on.

Sidon did indeed produce the Worker after a few turns, despite being a puppet. Wonder if it got confused because it ran out of buildings to make on the turn I got Writing to unlock Libraries. The autosave had the research and previous building both a turn away.
 
Haha, I agree. I had three city states to choose from as Venice with two Merchants (Authority) and that one had Horses (next to the Gold) and flanked my first target. The jerk (Attila) settled his fourth city close enough to my capital that he would've stolen some tiles.

Also, my Archers in that game don't have the Fountain of Youth buff (captured from said target Civ), but all my Spearmen, Horsemen, and even my Pathfinder have it. Unsure if it's supposed to just be melee of if there's wonkiness. Either way, it's a nice thing to have in a planned warmonger game that early on.

Sidon did indeed produce the Worker after a few turns, despite being a puppet. Wonder if it got confused because it ran out of buildings to make on the turn I got Writing to unlock Libraries. The autosave had the research and previous building both a turn away.
Fountain of Youth is Melee only.
 
Once or twice during a game (around modern/atomic I believe), we receive for free a copy of each units we already have. These free units come with 0XP.
What for? Is it dependent of something I missed?

That bothers me with a mod I'm doing. Is there a way to disable the feature?
 
Once or twice during a game (around modern/atomic I believe), we receive for free a copy of each units we already have. These free units come with 0XP.
What for? Is it dependent of something I missed?

That bothers me with a mod I'm doing. Is there a way to disable the feature?
Are you talking about the vassal tribute? (If you have one or more vassals they each give you units on era advance based on some formula.)

Actually: Can vassals give you their UU that way? I don't think so, but that could be a cool modmod!
 
Are you talking about the vassal tribute? (If you have one or more vassals they each give you units on era advance based on some formula.)

Actually: Can vassals give you their UU that way? I don't think so, but that could be a cool modmod!

No. A vassal tribute give a couple of units only. What I'm speaking about is a copy of each type of military land unit you control and place them near the capital.(Like the Terracotta does)
It happends after mid-game. Because 0XP, I just feed my allies CS with them.
For some reasons, I'm looking for a way to desactivate the feature.
 
Is there even a name or a clear description for that?
I actually had the same thing happen my last game. I had a vassal and thought it was just the standard tribute, but realized I instead had received a copy of each unit I controlled, Terracotta style, including another UU Winged Hussar (I wasn't Poland, but had received one earlier from military CS). Assumed it was a bug, but never reported.
 
I believe vassal tributes are drawn from the unit types you already have. That’s what it seems like in my experience, at least.
 
I actually had the same thing happen my last game. I had a vassal and thought it was just the standard tribute, but realized I instead had received a copy of each unit I controlled, Terracotta style, including another UU Winged Hussar (I wasn't Poland, but had received one earlier from military CS). Assumed it was a bug, but never reported.

Probably not a bug. When a feature is not correctly explain, when it's not in the civilopedia, it looks a bug.
That must be said for all the happy modders around.

Now it doesn't make an answer to my question...
 
anyway thats not a personal knock on you or Ilteroi or anybody else. you guys done the best you could with what you were given, Ilteroi spelled out before if he were to make a tactical AI system he wouldnt have made the one firaxis did. and I certainly couldnt have done any better, it is what it is, but i cant sit here and lie about their play either.

An illustration:

Walk into a locker room after a sporting event and tell the losing team, having lost one game of a 20 in a season, that they suck and they should stop playing for fear of hurting their record further. See what kind of response you get.

Tact. Decorum.

G
 
An illustration:

Walk into a locker room after a sporting event and tell the losing team, having lost one game of a 20 in a season, that they suck and they should stop playing for fear of hurting their record further. See what kind of response you get.

Tact. Decorum.

G

Unrelated.

I'm playing a multiplayer game of 4-20-4 with my buddy. We are on a large map with AI. King difficulty.

AI Siam built roads and forts at a choke point and fought my buddy off for about 35 turns of bloody stalemate.

If we had been in Vanilla, he'd have marched into their capital on turn 15 or so of that war.

VP has done a fantastic job with the AI.
 
this version is crazy. i haven't won a single game yet. 0 wins, 4 losses.
An illustration:

Walk into a locker room after a sporting event and tell the losing team, having lost one game of a 20 in a season, that they suck and they should stop playing for fear of hurting their record further. See what kind of response you get.

Tact. Decorum.

G
Gazebs, how do you play this version via multiplayer hotseat? i dont see any selection on the installation. i tried going hotseat but no changes. thanks.
 
AI is smart, I attacked Mayans completely forgetting about Isabella because she's usually stupid and I got a warm welcome from 4-5 horsemen, a catapult and some other units, all that right on the only city I had no walls on just after I moved my units to conquer. Then she pillaged my strategic resources and made my workers unable to complete roads, resulting in me drowning in unhappiness even with my Awesome Happiness Changes™©. I'm pretty crippled despite taking the city back.

I like how she knows God-King is good for her now by the way, she even took Cathedrals which works pretty well with her UB.
 
An illustration:

Walk into a locker room after a sporting event and tell the losing team, having lost one game of a 20 in a season, that they suck and they should stop playing for fear of hurting their record further. See what kind of response you get.

Tact. Decorum.

G

You think the sports team will react with tact and decorum? Which one of them is Lucille? :lol::lol::lol:

Anyways, I have seen some moves from the AI (latest patch + Ilteroi's dll 03/05) that I did not see before, but I reckon it is a very small sample as I just began playing VP again... if I would have to define such moves, I would say they were much more daring, but resulted in lost units for the AI. If that sort of "new" (?) risk taking is coded and intentional and part of a greater plan, then it's OK (we do it all the time). But if it's not the intention, then perhaps it would merit further analysis?
 
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Tact. Decorum.

G

Heres something we can surely find common ground on, my 'Lord of the Community Patch' - proper decorum when intentionally removing features and breaking defines from the Community Patch would include a statement of such from the person who made those changes? or is it tactful to make the change without warning, ignore questions about it, and anyone who uses the CP (many mods I do believe) can just figure out whats happened in their own time?


do recall the thread Ilteroi started about all of this ended in vagueness and confusion as to what was even going to be done, https://forums.civfanatics.com/threads/idea-scrap-the-fortify-mission.631652/page-9#post-15109439, and that I had politely inquired as to what was actually done the same day it rolled out. Tact. Decorum. :nono:
 
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You think the sports team will react with tact and decorum? Which one of them is Lucille? :lol::lol::lol:

Anyways, I have seen some moves from the AI (latest patch + Ilteroi's dll 03/05) that I did not see before, but I reckon it is a very small sample as I just began playing VP again... if I would have to define such moves, I would say they were much more daring, but resulted in lost units for the AI. If that sort of "new" (?) risk taking is coded and intentional and part of a greater plan, then it's OK (we do it all the time). But if it's not the intention, then perhaps it would merit further analysis?

Where can one obtain that DLL? What does it do? Savegame compatible?
 
Anyways, I have seen some moves from the AI (latest patch + Ilteroi's dll 03/05) that I did not see before, but I reckon it is a very small sample as I just began playing VP again... if I would have to define such moves, I would say they were much more daring, but resulted in lost units for the AI. If that sort of "new" (?) risk taking is coded and intentional and part of a greater plan, then it's OK (we do it all the time). But if it's not the intention, then perhaps it would merit further analysis?
No idea on the specifics, but remember that A) The AI DOES have an advantage of having more units than you, so if it too cautious it wastes it's resources B) I remember a patch where the AI would abandon fights way too quickly, so the adjustment is back and fourth. Even people aren't 100% on when to be aggressive.
 
No idea on the specifics, but remember that A) The AI DOES have an advantage of having more units than you, so if it too cautious it wastes it's resources B) I remember a patch where the AI would abandon fights way too quickly, so the adjustment is back and fourth. Even people aren't 100% on when to be aggressive.

My point exactly; if Ilteroi coded that uncertainty/risk taking into the AI, I am all for it as it will probably pay off for the AI in the big general picture (exactly because of the bonuses)... it somehow models daring generals ala Patton, and that's good... but if it is unintentional, then maybe something is going on... my impression (and from the little I read about the last months of changes) is that it is indeed intended.

Some specifics: just yesterday I remember at least two cases where AI units at war with me pressed forward against some of my units (at least one of them in a wooded hill)... the attacks failed but weakened my units, but they also weakened the AI units, and more so... the problem was that I don't remember supporting units following the attacks, in order to exploit the weakening of my units... in fact, those "daring" units were dead the next turn, without any consequence for me because there were no backup, exploiting units from the AI.

I will pay attention to this when I continue that game, and post here again hopefully with more detail and perhaps a picture...

Oh, and now that I remember, I captured two unescorted settlers from the AI (the first triggered a war, but it still happened with the AI moving said settler one tile farther than the previously escorting warrior, in the face of my warrior that was guarding the settling tile I chose and that the AI obviously also chose), and the second AI settler fell to my fast moving scout behind their lines after we were already at war... this was on Emperor, and was a huge blow to Attila, my neighbor... perhaps related to same "daring units" code...?

Later, during same war, I captured two undefended workers from Attila, improving tiles right at the front lines/borders... strange RNGesus small sample, or something to dig into?

These two scenarios never happened to me before, as long as I remember playing VP... am I maybe just more aggressive now, was I lucky this game, or is there something else? I have no idea.
 
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