New Version - January 29th (1-29)

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It doesn't even make the strategy of capturing a holy city and skipping the religion much worse, because if you do that strategy you don't produce very much faith to begin with.
Except if you do it like you did in your example ;)

But you make a good point: should a player without a religion be able to buy Monasteries? What would the monks be worshiping there? Some primitive Pantheon? That doesn't seem right.
 
Is it feasible (and simple enough code-wise) to put a marker on faith earned by a specific religion, and only allow faith from a particular religion to be used on missionaries, inquisitors, and buildings associated from that religion? But allowing monasteries and great people to still be purchased by any faith.
 
Except if you do it like you did in your example ;)

But you make a good point: should a player without a religion be able to buy Monasteries? What would the monks be worshiping there? Some primitive Pantheon? That doesn't seem right.
Are you able to define any difference of a pantheon and a religion? The game make a difference, but you can call following a pantheon with a god/gods also religion. For me, it's the same.
Why shouldn't you build Monasteries which are linked with a hunting God or Goddess of Fertility?
 
Are you able to define any difference of a pantheon and a religion? The game make a difference, but you can call following a pantheon with a god/gods also religion. For me, it's the same.
Why shouldn't you build Monasteries which are linked with a hunting God or Goddess of Fertility?

I don't thing that's fair to compare ingame pantheons with real world pantheons, because real world pantheons are just "a polytheistic religion", which is clearly not the case here.
(That's not the only "misused term", reformation is very weirdly used too. If we were to simulate reality, reformation should be a way of splitting a religion in two)

Ingame, the main difference between a pantheon and a religion is the capacity to build missionaries, and have religious pressure. But it doesn't really answer "should pantheons be allowed to have monasteries?"
 
Are you able to define any difference of a pantheon and a religion? The game make a difference, but you can call following a pantheon with a god/gods also religion. For me, it's the same.
Why shouldn't you build Monasteries which are linked with a hunting God or Goddess of Fertility?
Well that's just it; what religion do you know that worships just one god specific to a certain type of aspect of human life? There is none that I'm aware; there are several that worship many gods, "responsible" for all sorts of things or you have religions like the Abrahamic ones that have one God but he "does everything". I think most of the Pantheon titles / descriptions do a good job of delineating or at least hinting at that difference.
I can understand dedicating a shrine or temple to some specific god who "does hunting" or whatever, but a Monastery for me is a place of spiritual reflection and deep immersion in the theological fabric woven throughout the millennia during which the religion developed, which doesn't make sense if it's just a Pantheon.

(I do realize that technically "Pantheon" is referring to the set of gods of a specific religion, but that's not how I understand the concept of Pantheon in VP)
 
I'm fine with monasteries in cities without religion, realistic or not its fine gameplay wise.
Except if you do it like you did in your example ;)
I believe the reason this loss of faith feature was added was in order to weaken a strategy of intentionally not trying to get a great prophet, instead just taking someone else's and then quickly enhancing your religion. You can enhance quickly because you pay less for a great prophet, since its technically your first one. IF you take a holy city on turn 100, you can expect to have at least a couple hundred faith built up, even with a very low faith pantheon and only 1 shrine, and the cities you take will probably have decent faith.

I'm not really convinced the above strategy is a problem. If its a problem, this feature does not solve it. Even if it did solve it, it still has otherwise undesirable effects.
 
I believe the reason this loss of faith feature was added was in order to weaken a strategy of intentionally not trying to get a great prophet, instead just taking someone else's and then quickly enhancing your religion. You can enhance quickly because you pay less for a great prophet, since its technically your first one. IF you take a holy city on turn 100, you can expect to have at least a couple hundred faith built up, even with a very low faith pantheon and only 1 shrine, and the cities you take will probably have decent faith.

Not exactly, the strategy was "produce as much faith as if you were trying to have a religion, but capture an holy city few turns after the religion is founded, and few turns before your own prophet spawn, then enhance it and enjoy an early enhanced religion".
And calling it "strategy" is not really fair, since it isn't reasonnable to bet on it (or at least, I never did). It was just "well, sometimes you make an early war, and you happen to be in this situation, and it is probably too strong, or at least an unintended consequence of holy city capture".
 
Well that's just it; what religion do you know that worships just one god specific to a certain type of aspect of human life?
Shintoismn, Hinduism, both have a very strong pantheon like polytheistic tradition, and both are core religions in Civ 5. :)
Also, what's with Buddismn? There's no God in the Buddismn religion, only a prophet.
but a Monastery for me is a place of spiritual reflection and deep immersion in the theological fabric
That's a subjective view. A monastery is a housing for follower of a religion, which dedicate their life to the gods. A place where they pray, work and life. I don't see any reason why a pantheon priest shouldn't life in a monastery. ;)
Ingame, the main difference between a pantheon and a religion is the capacity to build missionaries, and have religious pressure. But it doesn't really answer "should pantheons be allowed to have monasteries?"
As far as I know Gazebo gave pantheons also a small pressure value. Missionaries were exsistant all time, even in pantheons. They were simply not called that and they didn't dedicated their whole life to spread the religion. This is more an invention of later ages.
 
Shintoismn, Hinduism, both have a very strong pantheon like polytheistic tradition, and both are core religions in Civ 5.
As I said, Pantheon actually means "set of gods in a religion" but this is obviously not how it's meant in VP; rather it is a sort of precursor to a real religion. I also specifically mentioned polytheistic religions not being a Pantheon in the Civ 5 VP sense earlier, for the same reason, after you said that a Monastery could be linked to just one god, like a god of hunting; you're flip flopping all over the place with your position now.
That's a subjective view. A monastery is a housing for follower of a religion, which dedicate their life to the gods. A place where they pray, work and life. I don't see any reason why a pantheon priest shouldn't life in a monastery. ;)
Yes, I know it's subjective, that's why I said "for me"; I still find it weird that there would be a Monastery full of monks praying and philosophizing all day while worshiping a god of hunting; that's not how Monasteries work, in my opinion; there needs to be a much deeper, richer, actual religion involved.
Also, what's with Buddismn? There's no God in the Buddismn religion, only a prophet.
It's still a religion that concerns itself with all aspects of life and life itself; it's not just some pantheon about a god of hunting.
As far as I know Gazebo gave pantheons also a small pressure value. Missionaries were exsistant all time, even in pantheons. They were simply not called that and they didn't dedicated their whole life to spread the religion. This is more an invention of later ages.
A philosopher or someone who takes "thinking and talking about spiritual matters" up as a hobby is not a Missionary. The Missionaries you buy ingame don't go back to work your fields after they spread their religion, do they?


And more on point: I find the way Pantheon is set up in VP to be fairly realistic, actually. If we take a look at the early Mesopotamian peoples in the Mesolithic, you'll see that there were many different gods being worshiped by different tribes, which are more like VP Pantheons viz. being about a specific aspect of life, and eventually a lot of those merged together (both the tribes and the gods) and formed a more fully fledged, enriched religious substructure, which is likely the basis for religions like Christianity, for example, so I think going from that kind of simplistic, more explicit religious precursor to a more developed, more abstract religion is a good model for human history.
 
Is it possible for a great prophet to cost more faith if I already own a holy city?
Not exactly, the strategy was "produce as much faith as if you were trying to have a religion, but capture an holy city few turns after the religion is founded, and few turns before your own prophet spawn, then enhance it and enjoy an early enhanced religion".
And calling it "strategy" is not really fair, since it isn't reasonnable to bet on it (or at least, I never did). It was just "well, sometimes you make an early war, and you happen to be in this situation, and it is probably too strong, or at least an unintended consequence of holy city capture".
No its a strategy. Let's start with outright skipping religion as a strategy. If you skip shrines, every other building comes available earlier. More food, hammers, gold and culture. Its a strategy with strong short term, you use your strong short term to kill an neighbor and take his religion. If you "produce as much faith as if you were trying to have a religion", this won't consistently happen, so you don't do it. You certainly don't build shrines early or choose high faith pantheons. This is obvious because you need to make sure your neighbors get religion before you do. If you're one of the people who goes shrine first in new cities you need to try skipping them for monuments, the extra early game power if very noticeable.

You find a neighbor who you expect to get a religion, you attack him once, kill units (don't take cities, you can't hurt his faith output). Attack him again right when he gets a religion, take the city, and you got yourself a religion. Even if you actively avoid faith generation (something like God of All Creation and only shrine in capital) you'll probably have at least 300 already, and the city you capture likely have good faith output because well, that guy had a religion (two exceptions here are Ethiopia and Celts, who will give you low faith cities).
 
Sure, and there are also situations where a player tries to get a religion and fails. He now has decent faith output, although obviously not as great as his neighbours. He also has close to enough faith to spawn a great prophet if a religion had been available. If that player then conquers a Holy City, (assuming his faith is not erased), he can now enhance his religion almost an era earlier than anyone else, at the cost of losing his choice of pantheon/founder/follower.

From my understanding, this is the situation the faith erasure is supposed to remove.
 
If I miss religion by like 2 turns, the best strategy is to wait until I unlock Fealty, buy all the monasteries, then finally capture the city. There's no way this is AI friendly.
You can't buy a monastery (or make any faith purchases, including industrial era great people) if that city doesn't have a majority religion, so you have to wait until the Aztecs spread their religion to you before spending your faith.
 
You can't buy a monastery (or make any faith purchases, including industrial era great people) if that city doesn't have a majority religion, so you have to wait until the Aztecs spread their religion to you before spending your faith.
You can buy monasteries in cities without a majority religion.
 
I’m open to other options aside from zeroing faith out, but it does currently fix what I’d consider an exploitative mechanic.

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Is "losing the cost of a great prophet (or all faith if you don't have enough)" a possible solution?
 
You can buy monasteries in cities without a majority religion.
I was given the incorrect answer in the quick questions/answers thread, then. Can you buy great people with faith without a majority religion? What about Spain's naval units (in the unlikely event she misses her religion)? Etc

Aztec had their holy city right next to me. I was already in the process of sieging it when it became a holy city. Now if I take it, I lose hundreds of yields. I don't want his religion, I'm probably able to found my own religion, I should be able to conquer a city settled in my face without this absurd situation.

Do you know if it is possible to found your own religion if you've conquered a Holy city and usurped someone else's religion?
 
But you make a good point: should a player without a religion be able to buy Monasteries?
Yes. You shouldn't be effectively locked out of a policy tree because you lost the race for a religion. Not being able to build monasteries means that anyone who didn't get a religion or wasn't lucky enough for a neighbour to spread their religion got a dead opener if choosing Fealty.
 
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You can make faith purchases of any kind if you have a pantheon; Units, GPs, buildings. That's the only requirement. Missionaries are tied to founding and Inquisitors on Enhancing; those are the only exception.

You can verify this by booting up a spain game and using firetuner to put yourself in medieval and give yourself free faith. You can buy missions as soon as you found a pantheon. No major religions need to exist anywhere on the map.
 
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Cant tell if this is a bug nor feature of most recent patch. Everyone now and then I get free Great Musicians randomly for unknown reason. I dont get the actual unit, but it goes straight into a music slot, and the great musician screen plays. This happens even without having any specialists for musicians.

edit update: I was stealing great works from spy advanced actions and didnt realize it, lol
 
So Sweden just went to war with me and my vassal after asking me if i wanted to go to war against my own vassal a few turns earlier. Sweden and I are best of friends and have defensive pact/ research agreement etc. Is this normal AI or is this a glitch? He kept going in and out of war with my vassal earlier but it wouldnt declare war on me and he would create peace next turn, which I assumed is just a code realizing he cant go to war with someone else's vassal
 
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