[NOT IN DEVELOPMENT] DOC Community Mod Compilation

Also I forgot to mention the Vikings' LH was still Gustav Adolph as well, so that might need to be figured out.
Yeh, I fixed that when I fixed the Sweden title, they both came from the same source: I didn't port the Viking's details over from the Vikings when remaking the 1700 AD Scenario. Thanks for the heads up though!
 
I feel like

I think I'm going to focus this next update on the Unique Powers of Civilizations.

I noticed that the majority of Civs' UPs help them for the entire game, but others have an obsoletion date. After contemplating the issue, I feel like it makes no sense that most civs have UPs that are active the entire game, and a select few have UPs that only last 1 or 2 eras.

Here's the ones that obsolete:
  • China
  • Babylonia
  • Greece
  • Vikings
  • Moors
  • Italy
Arguably the Byzantines also obsolete because there's no Barbarians during endgame.

Japan is weird, their UP takes time before it goes into effect.

No idea whether or not the Turks count.

America and Egypt's UPs could easily just be modifiers, they really feel out of place compared to all of the others.

The Byzantines are an easy fix: Allow them to bribe Independents as well

I know I've talked about UPs before, so I'm going to update this post with past suggestions.

Anyone have any ideas?

I am surprised nobody commented on this so far. And also -- if people are saying that Mayan UP means like having no UP at all -- what about other tech bonus based UPs? Like Japanese and CHinese. At least Japanese UP shows "Modernization" in tooltip help, while playing CHina I don't see any "Nobody discovered this tech" tooltip in my science advisor, so I can't even see or feel my UP at all. And for a country like China current UP is even more unexciting than Maya's.

Current gameplay discourages building many cities for Chinese, because research rates go down and one cannot do anything. But look at these maps:

Spoiler World Population Maps :
world-maps-of-population-density-over-the-last-5000-years-goldewijk-beusen-and-janssen-2010.png


You can see that China always looks pretty brownish. Chinese people were remarkably low maintenance people, working hard while eating little and running effective administration early. They UP should simply halve all the maintenance, unhappiness and unhealthiness compared to other civs. In theory, CHina is the only DoC civ that can experience 5000 years of civilization.
 
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I can actually think of a few cases where the benefit currently lasts all game but probably shouldn't. Spain, for example
 
Merge branch 'develop' into BalanceAndCivs

Fixed an accidental deletion of Denmark-Norway. 1700 AD Vikings are known as The Danish on the civ select screen but are Denmark-Norway in game, this is because The Danish-Norwegians are way too large compared to the other civ names.

Vikings start with Cogs instead of Galleys

AI Vikings will settle Uppsala sometimes.
 
Just opened a Danish game at 1700 AD on Marathon, and it's a little odd. All techs, production, city growth, etc. only takes 1 turn, and the civs are just going by "The English" or "The Danish" etc. instead of dynamic names.

EDIT: Then checked the Chinese at 1700 AD on regent and the same issues are still occuring

EDIT EDIT (Sorry): None of these issues are apparent at the other start dates
 
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Just opened a Danish game at 1700 AD on Marathon, and it's a little odd. All techs, production, city growth, etc. only takes 1 turn, and the civs are just going by "The English" or "The Danish" etc. instead of dynamic names.

EDIT: Then checked the Chinese at 1700 AD on regent and the same issues are still occuring

EDIT EDIT (Sorry): None of these issues are apparent at the other start dates
Strange, I'm not sure why this is happening. I'll look into the recent changes and see what I messed up.

EDIT: Do you know when the issues first appeared? Was it this last update?
 
The issue should be fixed. Apparently Kalmar and Stockholm weren't on the Vikings' capital list in DynamicCivs.py

EDIT: It seems the error comes from a conflict between @merijn_v1 's Sweden mod and the latest DOC version

EDIT2:

Apparently I forgot to mention an update I pushed yesterday

Building improvements on Rainforests no longer takes twice as long. Except for Khmer Farms, I'm having issues figuring out where the DLL determines how long an improvement has left till it's built.

Economy stability is now 1/4 it's previous influence value. It's far too easy to get -12 Stability from what I've played. Now it's far too easy to get -4 Stability. I'm making this change for my own sanity, so it might not stick around. If you don't like it, please whine and complain, it helps me know where my users stand on the issue and informs my decisions.

Caravels can carry Civilians again.
 
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New Update!

Khmer farms on Rainforests now take 4 turns to build instead of 8
 
Commited a whole bunch of changes to Viking and Swedish Settler Maps to better reflect their cores.

Moors start with Heavy Galleys.
 
I've been taking the last hour or two messing around with the AI to make Harappa settle more aggressively.
 
I've been taking the last hour or two messing around with the AI to make Harappa settle more aggressively.

Honestly, I don't see much problems with Harrapa. They have to dissapear anyway right? Compared to other civs they often OVERperform, it is not unusual to see 4-5 cities when at Persian spawn and by then there should be no Harrapa to speak of. But can I tell you who need at least 1 more city in their core?

Spoiler Shigatse :
Western Tibet. Seriously it makes me sad to see that Tibet never settles Western Tibet, maybe add one Oasis there? Or maybe older city that flips on Tibetan spawn? That region always stay empty, but it is pretty significant. Bön, a religion native to Tibet, maintain that the entire mystical region of Western Tibet is the axis mundi -- center of the world. Western Tibet's Mount Kailash is considered to be sacred in four religions: Bön, Buddhism, Hinduism and Jainism. Tibet's second largest historical city Shigatse is in that region, but never gets founded:

tibet_scenic_spots_map.gif

 
Honestly, I don't see much problems with Harrapa. They have to dissapear anyway right? Compared to other civs they often OVERperform, it is not unusual to see 4-5 cities when at Persian spawn and by then there should be no Harrapa to speak of. But can I tell you who need at least 1 more city in their core?

Spoiler Shigatse :
Western Tibet. Seriously it makes me sad to see that Tibet never settles Western Tibet, maybe add one Oasis there? Or maybe older city that flips on Tibetan spawn? That region always stay empty, but it is pretty significant. Bön, a religion native to Tibet, maintain that the entire mystical region of Western Tibet is the axis mundi -- center of the world. Western Tibet's Mount Kailash is considered to be sacred in four religions: Bön, Buddhism, Hinduism and Jainism. Tibet's second largest historical city Shigatse is in that region, but never gets founded:

tibet_scenic_spots_map.gif

In my test games, Harappa takes a long time to settle their cities. In the version I'm testing they build their 4-5 cities very rapidly.

I also made it so that 3000 BC civs will train Workers immediately, and workers and settlers will be built much more aggressively by the AI in general.
 
Honestly, I don't see much problems with Harrapa. They have to dissapear anyway right? Compared to other civs they often OVERperform, it is not unusual to see 4-5 cities when at Persian spawn and by then there should be no Harrapa to speak of. But can I tell you who need at least 1 more city in their core?

Spoiler Shigatse :
Western Tibet. Seriously it makes me sad to see that Tibet never settles Western Tibet, maybe add one Oasis there? Or maybe older city that flips on Tibetan spawn? That region always stay empty, but it is pretty significant. Bön, a religion native to Tibet, maintain that the entire mystical region of Western Tibet is the axis mundi -- center of the world. Western Tibet's Mount Kailash is considered to be sacred in four religions: Bön, Buddhism, Hinduism and Jainism. Tibet's second largest historical city Shigatse is in that region, but never gets founded:

tibet_scenic_spots_map.gif

I'm looking at what I'd like to do with Tibet. I'm not sure what resources to add or where the city should be. I've been researching for 30 minutes but I can't find anything I can really pull from to make a second city more desirable. Every resource that I've thought of placing is within reach of Rasa, though to be fair it seems like there's already reason enough to settle another city. Cities give a free 2 Food on the tiles that they're built, and serve to give an extra simultaneous build. Do you know of any powers in that region prior to the Tibetan spawn that could flip to them?

EDIT: Some research led me to the Zhangzhung, who existed roughly on the Golmud tile. Seems like a good fit I guess.

I don't think I'll make any changes to Tibet quite yet though, I'd rather take some time to discuss what could be done before going in.
 
NEW UPDATE! AI HARAPPA LIVES!

3000 BC Spawn cities always build a worker right away.

Civs may be a bit more aggressive in building Settlers and Workers.

Harappa is an AI civ now, though the 600 AD and 1700 AD scenarios have yet to be edited to portray the cities that they will usually settle.

Made some progress towards an AI Polynesia. Currently they will always settle their first two cities, even on the NW island which they would previously idle on. However, I can't seem to get any settlers that the AI builds to leave the city it's built in. It'll be loaded into a Waka, but the Waka never leaves.
 
If you are going to make changes to Tibet, it'd be a nice touch (though by no means an important one) to make their "pagan" religion be Bön instead of the one they share with the Chinese.
 
NEW MINI UPDATE

Access to a Health Bonus gives +1 Food in Core cities

What this means is that if you have 2 Cows and 1 Pig you will get +2 Food, as the second Cow is not counted. This is intended to eventually justify shrinking Colonial Europe
(England, Spain, France, and Portugal, the Netherlands are already very small, and I'd rather not touch non-colonial territory like Prussia, Austria, Poland, Italy, and Scandinavia)

I was thinking of giving extra Food from building health from bonuses, but 1700 AD England starts with +8 Food aka +4 Pop, which seems quite large. I'm going to attempt to shrink Colonial Europe tomorrow and see how it impacts the AI. Knowing programming however, it'll probably take a few days to a few weeks longer than I expect. Goody!

If anyone knows how to convince Polynesia to build new cities, please let me know.
 
The reason might be that RFC/DoC is telling the AI that Polynesia is all one continent. That will make the AI think the Settler can walk to a city site so it won't use boats
 
New cities where? After you fix Waka they settle 3-4 cities in addition to original 2. I suggest give them 3 Settlers on 3 Core islands, otherwise Taiti never gets settled...
 
If anyone knows how to convince Polynesia to build new cities, please let me know.

I think the issue is, indeed, the continent one. In 1.14, I saw this happen numerous times. Eventually, they settle a city there. Probably waiting for commerce to go up or something, so they don't cripple themselves.
 

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