NOTW XXXIX: Impending Retribution Game Thread

Rhawn and classical_hero have some explaining to doooooooooooo.

imho.
 
We will not get back to port if we take the long way around. I've really been looking at the numbers and it just doesn't add up - we can't survive 8, possibly 9 or 10 more nights without everyone dying down to a half-dozen or fewer left. If we have the luck or something works out where we would defeat the rogues and any other threats before then, it'd also happen anyway if we go the short way. Already about a third of the crew is dead and not a single rogue is, and I even think CCRunner might more likely be a saboteur and that's if we get him today.

So if we want to go the short way, yes, we understand that we might not even have sonar and will take a lot of damage but it's still done with knowledge of that. I really, really don't want to give into the rogues and every rogue is sure to want the long way. We'll have a shot of making it back to port so going the short way means we only have to focus on the saboteurs if we're not going to be complete failures. And there's the added benefit that if things get really bad, the rogues would have to turn against the saboteurs too. If we run across a couple mines and have unexpected bad luck, then the rogues won't want to go to the bottom of the ocean anymore than the rest of us - they'd have to try to get rid of or kill any saboteurs they know of. If any saboteur dies fortunately in the short term we'll definitely be set to go, because no matter what the mines do we'd have like 10 points of repairs to gain every day and can keep the essential systems and the ship moving. The saboteurs aren't and won't be under any obligation or necessarily even have the opportunity to stop the rogues if they take over on the long way.

So if you want to go the long way, do it with the full knowledge that the goal will be to execute and kill as many as needed until the traitors are gone. Give a reason for your vote and if you have information to argue otherwise present it. The long way, yes, should probably remove the serious threat of the saboteurs , but we won't make it back to port before the crisis is over, and furthermore we'll have to act with the assumption we won't make it back to port.

tl; dr We will not get back to port if we take the long way around.
 
You're begining to get on my nerves Earthling. You aren't going to get anywhere by patronising and dictating to the other members of this crew.
 
We will not get back to port if we take the long way around. I've really been looking at the numbers and it just doesn't add up - we can't survive 8, possibly 9 or 10 more nights without everyone dying down to a half-dozen or fewer left.
You honestly think we won't be back to port by then?

Update said:
The other route was by far the safer route where no mines were hidden, except it had the nasty side effect of adding two days to the time of travel. The crew would have to make a judgment call on which course of action was better.

I really, really don't want to give into the rogues and every rogue is sure to want the long way.
You don't think every saboteur wants to go the short way?

Update said:
The first route sent the ship through a minefield set up by the insurgents. It’s highly likely the ship would hit one, if not more mines during the trek, but the benefits included shaving a day off of their travel time.
Every saboteur would want us to travel through their trap, Earthling.
 
Darth either killed someone or was capable of killing someone in the evening. I'm sorry he turned out to be innocent. That suprised me as much as anyone.

Why would I just come out and say that unless I was certain? I mean only to help. Please think about that. Once again I'm sorry to Darth and and his wife and 12 children.
 
Yes, every saboteur probably wants the short way and every rogue the long way, we can examine voting patterns later. It really is unfortunate we have to make this decision now before we have more feedback/figured out who more suspicious people are.

But I do think it's probably worth it, and yes, I am very sure we will not make it back to port with any good odds at all going the long way. It'll be a minimum of 8 days, and that's if no more bad events/damage to stuff like the engine/someone sets Navigation off course/etc... occur. 9 or 10 days is easily the realistic possibility, and at 2 or 3 dying everyday, it's over. We'll either have to kill the rogues or they'll kill us, I think we'll be entirely losing the possibility of just making it back to port to end this crisis, unless we have a reason to think we're going to catch several rogues very soon.

The Rogues are just a handful of kills away from completely devastating the whole ship, and that's assuming everyone already with some knowledge and responsibility is fully Innocent (myself, Renata, Methos, etc...) If there's already some traitors with a lot of power we're even in more trouble, and we'd really need to get the ship set on a course home that the crew can follow no matter what happens, give the rogues no time to reverse course or break into places and so on.

If we can use the steel to secure the Engine room that would be absolutely amazing then though, so take it Izipo
 
Earthling:

Saboteurs will vote for the short way and rogues will vote for the long way. Keep in mind, however, that innocents will also be voting on both sides!

With that aside, I have something to say concerning you. You keep shouting about how important it is to go the short way so we can go back to port (and go through the saboteur trap in the process), yet at the same time you are voting to execute CCRunner -- who says he can speed up the ship!! Explain that, Earthling.
 
Earthling:

Saboteurs will vote for the short way and rogues will vote for the long way. Keep in mind, however, that innocents will also be voting on both sides!

With that aside, I have something to say concerning you. You keep shouting about how important it is to go the short way so we can go back to port (and go through the saboteur trap in the process), yet at the same time you are voting to execute CCRunner -- who says he can speed up the ship!! Explain that, Earthling
I'm not sure of Earthling's innocence or lack thereof, but there is a real difference between choosing between Scylla ( less time for Rogues and Saboteurs to strike, but mine field) and Charybdis (more time at sea for Rogues and Saboteurs to strike), and giving someone who claims to be able to speed up the ship the ability to overload the nuclear reactor, which could speed us up, could completely shut us down, or could blow up the entire ship. One reason I favor the faster route is that if repairers keep dying, the saboteurs may begin to make progress against us on a nightly basis. The less time they have to do that, the better. On the longer route, although less of a risk than the rogues, they too might be able to overpower us, especially if the rogues decimate our numbers too much before we catch them. Longer route creates potential risks with both our enemies, shorter route with but the saboteurs, who have already experienced a setback.
 
I have a solution most of you have probably thought of: Take the long way and offset the added time by giving me the Nuclear Reactor Override Codes (CCRunner). Best of both worlds :)
 
I have a solution most of you have probably thought of: Take the long way and offset the added time by giving me the Nuclear Reactor Override Codes (CCRunner). Best of both worlds :)

I think that either you or Earthling are guilty given the conflict between you two. So there is a reluctance to give either of you the items you seek. We could always lynch earthling. If he comes up guilty, it might help your cause CCRunner. But the drawback will be that by the time we find out, the Decision on which way to go will have been made.
 
I'm not sure of Earthling's innocence or lack thereof, but there is a real difference between choosing between Scylla ( less time for Rogues and Saboteurs to strike, but mine field) and Charybdis (more time at sea for Rogues and Saboteurs to strike), and giving someone who claims to be able to speed up the ship the ability to overload the nuclear reactor, which could speed us up, could completely shut us down, or could blow up the entire ship. One reason I favor the faster route is that if repairers keep dying, the saboteurs may begin to make progress against us on a nightly basis. The less time they have to do that, the better. On the longer route, although less of a risk than the rogues, they too might be able to overpower us, especially if the rogues decimate our numbers too much before we catch them. Longer route creates potential risks with both our enemies, shorter route with but the saboteurs, who have already experienced a setback.

That makes sense to me. Besides, we still have a chance to slip through unharmed. So Shorter Route, and CC Runner for the vote. (wouldnt the Navigation Override do the same thing? So why didnt you try to get it earlier?)
 
I think that either you or Earthling are guilty given the conflict between you two.
I'd be wary of that, remember the massacre in Bad Player v. Earthling in LotR?

I think the short way is best… saboteurs might be as nutty as a fruitcake but they don't want to sink, otherwise they'd have blown up the ship already, right?

So Nictel wasn't guilty and you people insisted on it, oh well…

Thanks to whoever repaired the hangar, now I can start training mein copiloten. Please give good cause this time because I've had enough with people who just come in and say 'teach me, teach me', a'right?
 
So are anti-ship missiles, but we survived, what, 5 of them?
 
I know a lot about explosives and I can tell you that mines are designed to Sink ships.
If we choose to go that way we go at our own peril.
But how can they get away from the ship? As crazy as they might be, I don't think they're on a suicide mission.
 
That makes sense to me. Besides, we still have a chance to slip through unharmed. So Shorter Route, and CC Runner for the vote. (wouldnt the Navigation Override do the same thing? So why didnt you try to get it earlier?)
No actually, the navigation override wouldn't do the same thing. Nothing I do has anything to do with navigation. So that would be why I didn't try to get it.
 
But how can they get away from the ship? As crazy as they might be, I don't think they're on a suicide mission.

You are asking a retorical question right>>? you know that thing that flies right>?
 
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