Kennigit
proud 2 boxer
Rhawn and classical_hero have some explaining to doooooooooooo.
imho.
imho.
You honestly think we won't be back to port by then?We will not get back to port if we take the long way around. I've really been looking at the numbers and it just doesn't add up - we can't survive 8, possibly 9 or 10 more nights without everyone dying down to a half-dozen or fewer left.
Update said:The other route was by far the safer route where no mines were hidden, except it had the nasty side effect of adding two days to the time of travel. The crew would have to make a judgment call on which course of action was better.
You don't think every saboteur wants to go the short way?I really, really don't want to give into the rogues and every rogue is sure to want the long way.
Every saboteur would want us to travel through their trap, Earthling.Update said:The first route sent the ship through a minefield set up by the insurgents. Its highly likely the ship would hit one, if not more mines during the trek, but the benefits included shaving a day off of their travel time.
I'm not sure of Earthling's innocence or lack thereof, but there is a real difference between choosing between Scylla ( less time for Rogues and Saboteurs to strike, but mine field) and Charybdis (more time at sea for Rogues and Saboteurs to strike), and giving someone who claims to be able to speed up the ship the ability to overload the nuclear reactor, which could speed us up, could completely shut us down, or could blow up the entire ship. One reason I favor the faster route is that if repairers keep dying, the saboteurs may begin to make progress against us on a nightly basis. The less time they have to do that, the better. On the longer route, although less of a risk than the rogues, they too might be able to overpower us, especially if the rogues decimate our numbers too much before we catch them. Longer route creates potential risks with both our enemies, shorter route with but the saboteurs, who have already experienced a setback.Earthling:
Saboteurs will vote for the short way and rogues will vote for the long way. Keep in mind, however, that innocents will also be voting on both sides!
With that aside, I have something to say concerning you. You keep shouting about how important it is to go the short way so we can go back to port (and go through the saboteur trap in the process), yet at the same time you are voting to execute CCRunner -- who says he can speed up the ship!! Explain that, Earthling
I have a solution most of you have probably thought of: Take the long way and offset the added time by giving me the Nuclear Reactor Override Codes (CCRunner). Best of both worlds![]()
I'm not sure of Earthling's innocence or lack thereof, but there is a real difference between choosing between Scylla ( less time for Rogues and Saboteurs to strike, but mine field) and Charybdis (more time at sea for Rogues and Saboteurs to strike), and giving someone who claims to be able to speed up the ship the ability to overload the nuclear reactor, which could speed us up, could completely shut us down, or could blow up the entire ship. One reason I favor the faster route is that if repairers keep dying, the saboteurs may begin to make progress against us on a nightly basis. The less time they have to do that, the better. On the longer route, although less of a risk than the rogues, they too might be able to overpower us, especially if the rogues decimate our numbers too much before we catch them. Longer route creates potential risks with both our enemies, shorter route with but the saboteurs, who have already experienced a setback.
I'd be wary of that, remember the massacre in Bad Player v. Earthling in LotR?I think that either you or Earthling are guilty given the conflict between you two.
But how can they get away from the ship? As crazy as they might be, I don't think they're on a suicide mission.I know a lot about explosives and I can tell you that mines are designed to Sink ships.
If we choose to go that way we go at our own peril.
No actually, the navigation override wouldn't do the same thing. Nothing I do has anything to do with navigation. So that would be why I didn't try to get it.That makes sense to me. Besides, we still have a chance to slip through unharmed. So Shorter Route, and CC Runner for the vote. (wouldnt the Navigation Override do the same thing? So why didnt you try to get it earlier?)
But how can they get away from the ship? As crazy as they might be, I don't think they're on a suicide mission.