NOTW XXXIX: Impending Retribution Game Thread

Like I've said after I died in the dead thread: I consider it a flaw in NOTW games that the Scums can kill active players to shut them up completely. There's no drawback to killing them, as opposed to ORG games where an active player can become a threat with his innocence confirmed. Also, the endgames are so much more interesting and lively near the end if players are not forced to silence.

Hey, don't blame us, Earthling and Frozen were the only players we killed because we wanted them to stop talking. Well, and we thought Earthling knew too much, particularly about me.

Nictel, Kennigit, Autolycus, and Izipo were killed solely because we knew they had a strong repair ability. Izipo telling me that he could repair six points of damage/night on day 10 was probably one of the funniest moments of the entire game for us. :p

Seon was just because he'd done too much to piss us off. :p

Yarrrr!

Choxorn and I tried our hardest but I got brained night two and Paulus/Civplayah were just rather nonexistant for the majority of the game. Frownyface. :(

And then I walked into robbie's claymore and remained on the innocent suspect list for the remainder of the game.

I honestly can't believe you guys let me live that long after that, and, furthermore, I managed to get several important innocents to trust me and tell me their abilities (robbiecon, Duke Blackstone, Izipo...). You all fail just for that. I can't believe nobody ever scanned me. :p

Partially true - it was one day sooner, but they would have been in the minefield for the next three days to make up for the fact they were now a day short. Even if Sonar was online, the net result would still be a more damaged ship than had they gone the long way as they weren't getting the free mine hits. Plus the mines had a 1 in 2 chance to hit something vital (Engines, Electrical, or Pump), which further helped their cause.

Then there was CCRunner turning the ship around and the Engines being heavily damaged to keep us from getting out of the minefield quickly. All in all, we seriously lucked out with the mines. Thank you TLO for being inactive all game long.

I really should have given more significance to the discrepancy between your own descriptions of what you were trying to pull off with choxorn and what people said about choxorn after he got hit by the claymore. Or rather, what people didn't say -- there was absolutely not the slightest indication that choxorn had been going around claiming a strong role in the hopes of drawing negative attention that could be traced back to its perpetrator -- like you said he had agreed to do.

I did ask him about it all later, and again his description of your collaboration differed markedly from what you'd said yourself about it, but by that point I had three or four big suspects that needed dealing with before I could think too much about choxorn. I did think to walk him into the electrical room claymore as a means of control (before I got the flak jacket myself and figured dependable repair was preferable), but ultimately only requested repair from him, not knowing that he had the capability to carry out different actions in different places (hence, I'd just handed him an alibi). That could have been a BAD situation for the innocents, and I'm glad it ultimately wasn't.

The large inconsistencies with what I was saying are another reason I can't believe I was able to live this long. Seriously, I lie constantly about several things and then it takes me screwing up two words for Takhisis to catch me. :lol:
 
Well it takes a scumtastic pathological liar (i.e. me) to catch another one (i.e. you).
 
suspiciously innocuous questions
Out of curiosity, what questions would you have been expecting from an innocent me?
@ Camikaze --

There was something you said fairly early on that pinged me to you; I think it was your vote on Frozen. It was in part for the wrong reasons (right after my first vote on CCRunner, you place an essentially comment-free vote onto a bandwagon I'm leaning toward thinking is on an innocent -- it rather looks like you're trying to make sure CCRunner doesn't come into danger), but partly for the right ones (the pattern I noticed later). I do have to say I might not have gone back to try to make a full review and decision on you if not for what Winston did.
IIRC, we actually had Frozen down as a possible saboteur at some stage; his interaction with DE at the beginning of the game was a bit sus. So I guess it was a pretty clumsy vote, but I think I placed it out of actual suspicion.
Did you leave me alive so long in part because I was coordinating repairs (my usefulness against the saboteurs, that is)? I wondered.
We wanted to maintain some sort of balance between repairs and saboteurs, because we needed the ship to be slow, but we obviously didn't want the ship to sink. We were adamant on killing you on a number of occasions, but then someone else would come up as a priority and we thought, "one more day of Renata won't hurt". And then it did. So were weren't really avoiding targeting you because you were useful against the saboteurs, but more because we found other fish to fry for one reason or another, and decided that you being around was not too detrimental in the short run.
Also, about the stalking thing --
Mostly I kept the various repair people in the dark as to who was doing what, but once or twice due to lack of time paired up the people who were repairing the same compartment in a single PM. I'm pretty sure Kennigit got one of those combined PMs at least once. Did you consider using those opportunities to know for sure where someone was so you could kill them?
I can't remember anything specifically, but I do remember we were trying to be careful about using such information for our advantage; we didn't want to get caught out for using a piece of information that only a couple of people knew.
You guys had been saying for days you should have killed someone like Renata or me, yet you didn't, and only were killing once a night, with choices like taking out the anti-saboteur Secura which was a pointless decision for your team.
I don't want to argue with you on whether your judgement is fair in totality, but I'd like to point out a couple of inaccuracies.

You say this as if our decision was flippant and completely random. It wasn't. We specifically didn't want to kill you that night because we thought you'd soon be lynched, and we didn't want to kill Renata that night because sprig was pressing her for information. The other choices were Methos, DaveShack and Secura. Methos was in a position where he could still be potentially helpful to our cause, and we decided to go for Secura because of information that she was active behind the scenes. There was a method to our madness. :p
And for rhawn, you completely ignored the fact that in the public thread it'd been revealed "rhawn had a powerful weapon" and that the scan on Darth Caesar was fishy. Maybe you couldn't have been expected to figure out rhawn wasn't the prophet exactly - but if he was he could have been protected too, but at least to guess that something was up.

You're right in that we probably should've guessed as some sort of possible trap. I blame myself largely for this because I had thought, "hmm, maybe it's a trap...nah, I don't want to make rhawn seem like an unattractive target when that's who I want targeted; I'll just not say anything". But we could not have known that it was a trap, and even if I had brought up such suspicions, we wouldn't have based a decision of them.

Both Kennigit and sprig also had knowledge and leads on several powerful Innocents that could easily have been better kills than rhawn, so it's not like you didn't have other options.

Given the situation, it was pretty clear that the prophet and/or Renata had to go. We went for who we thought was the prophet because we didn't really trust that he'd scan you instead of me, as proved to be the case.
 
Thanks to BL for a fantastic game! I enjoyed it, brief as my career would be. Seems like I was pretty spot on when it came to the people I managed to talk to before dying (ie. Methos hiding something, Renata innocent, Sprig non-saboteur scum)... I was surprised at the size of the bandwagon against me, especially when the alternative was Sprig. It made absolutely no sense to me, especially considering the facts on the table: "Sprig has a bomb" contra "DE has a useful ability".

I can't understand why anyone would think I was rogue/saboteur. Sure, I made some "sympathizing" posts during the first couple of days (did you need a much clearer hint, scum? I AM RECRUITABLE-banners? :p), but no scum would ever do that. Second, after being almost completely sure I would end up innocent (time running out without no scum contact, claimed neutral to several innocents), I revealed Sprig. What motivation would I have to do that as scum, ever?

:crazyeye:

Nevertheless, good game, BL. I enjoyed it from the sidelines post-mortem.
 
But if you had learned you could have flown both of you out, would it have fulfilled DB's PG or not?

It was his ability alone, not mine. Mine was to repair the ship for 8 points, and that was done quite quickly.
 
Thanks to BL for a fantastic game! I enjoyed it, brief as my career would be. Seems like I was pretty spot on when it came to the people I managed to talk to before dying (ie. Methos hiding something, Renata innocent, Sprig non-saboteur scum)... I was surprised at the size of the bandwagon against me, especially when the alternative was Sprig. It made absolutely no sense to me, especially considering the facts on the table: "Sprig has a bomb" contra "DE has a useful ability".

I can't understand why anyone would think I was rogue/saboteur. Sure, I made some "sympathizing" posts during the first couple of days (did you need a much clearer hint, scum? I AM RECRUITABLE-banners? :p), but no scum would ever do that. Second, after being almost completely sure I would end up innocent (time running out without no scum contact, claimed neutral to several innocents), I revealed Sprig. What motivation would I have to do that as scum, ever?

:crazyeye:

Nevertheless, good game, BL. I enjoyed it from the sidelines post-mortem.

If it was any other GM than Backwards Logic I probably would have contacted you on the first day. Your post was a very clear hint that you were recruitable - I was paranoid though that you were a character like Niklas in the Road to Ruin. Who was tasked to be recruited and bring down the Rogues from within... ;)
 
Diamondeye's lynching is one of my regrets in the game. I most likely would have opposed it pretty strenuously if I hadn't been so sick. I looked back at one point and noticed I'd made a comment right in the middle of everything going on, but I certainly wasn't reading for comprehension (or at all). I don't think I even realized he was in trouble until after he'd been strung up.
 
Out of curiosity, what questions would you have been expecting from an innocent me?

Hard to say. I don't recall the other respondents asking any meaningful questions, whereas you asked about some fairly weighty matters (rank abilities and scanners, iirc) in what I felt was a rather casual manner. On its own, that wouldn't have meant much, but it added to my suspicion around your vanilla claim.
 
Well, saying 'hi there, I'm a completely vanilla townie, please tell me who the scanners and vig-killers are' is a tad scummy.
 
I'll be back to comment later on my thought.

but just in the brief: #1 fantastic game
#2: I was really busy during part of the game so I didn't exactly be really proactive. I read BL wrote he was surprised Sprig and I revealed our personal abilities to innocents; for me, I saw no reason why not to. It's not like people would vigorously pursue me if I killed someone and didn't get a repair done. I could just say that it got counterdamaged and such or w/e.

But, I'm not exactly sure what our team did sometimes. Like, I got the feeling sometimes that we go "oh, let's use our second kill" or "so and so is a good kill" and we all kind of nod our heads and agree with no one actually going and performing the second kill. We should have killed more.

#3: So I am sure people have posted about it (I haven't read the after game analysis much) but with regards to CCRunner, immediately when he just escorted me the first night to places I would have thought him as scum. As a scum myself I didn't pursue it, but at least CCrunner and choxorn both magically had access to places, and in turn both were scum. Not as much questioning into why people actually had this access went into the game.

For instance, if I hadn't really talked with renata, no one actually would have cared what I did very much. And considering I generally am active and not a lurker, the innocents really could have let me as a mafioso get a free ride for a long time.

#4: poor judgement to promote zack on my part.

edit: re Diamondeye (after reading like two posts above this one): We had thought you were the other scum. So sympathetic posts to scum makes us want you dead!
 
Izipo in the Dead Innocent QT said:
Funny thing is I think I planted the 'insurgent' seed in Chox's mind...

Correct on that count. When robbiecon was targeted by the innocent bandwagon, you made that scummy post not believing he was an Insurgent, which made the Saboteur team go, "Wait, what? There aren't any insurgents on this ship, are there?" For the rest of the day, we got worried about this, and eventually came to conclude that you had Perfect Information Syndrome, and that some combination of you, robbiecon, Methos, Earthling, and CCRunner were the Insurgent team. We weren't totally right about that, but from our point of view, it explained a few things.

Then I PM'ed you asking about it, and you seemed to think the Insurgents were us, which continued to confuse the hell out of me. :p

(did you need a much clearer hint, scum? I AM RECRUITABLE-banners? :p)

We completely noticed, we just didn't know how to respond.

As a scum myself I didn't pursue it, but at least CCrunner and choxorn both magically had access to places, and in turn both were scum. Not as much questioning into why people actually had this access went into the game.

At least I had a good, believable cover for it (which was mostly true, for that matter, I just didn't tell you about my other ability or my item ;)), unlike CCRunner's "I magically can go anywhere and I can do anything when I get there"
 
Wow ! It literally took me days to read through BL's AAR, but now I can comment.

First of all, I'd like to say I think this game was a masterpiece. After being away for so long, BL was the only GM that could really make me come back and his delivery was even way beyond all my expectations. The game really was perfectly balanced and delivered, and you'll never be praised enough for this. Even the post game writeup was awesome. :goodjob:

So, yeah, basically I had lots of fun. I wish I could have been more active in thread and behind the scenes, but real life had its way of keeping me busy.
I thought my role was pretty good and in accordance with what little time I could devote to the game.
My biggest regret was Niklas being inactive... Right at the start I was very happy when I saw that we were both Lieutenants and I immediately began thinking about great innocent cabals and scheming to pull a grandiose victory. Alas, it was not to be.
Same with Methos, but for different reasons. Again, at the start I convinced myself that one of the two commanders would be scummy... DE chose the right way in the end, but he could have proven me right. So when he got killed and was found innocent I was absolutely sure Methos was guilty of something, hence why I never contacted him.
Renata contacting me early was a good thing. Although she was very parsimonious in what info she gave me, I was very glad that there was someone directing the repair crew and she did a very good job with that. I had doubts sometimes, but mostly I trusted her blindly.

With Renata gone, and my time being further limited by all the stuff happening in the real world I knew I would not last much longer. Talking openly with Chox was indeed a bad move in hindsight, but I didn't have enough time to do anything else and I took the chance. Also there was the monkey wrench issue. I had it in my possession earlier, so the fact that you had it made me think you were an innocent repairman like me. The insurgent stuff came from the fact that I was insurgent in the previous game, and I recognized their 'signature' in the saboteur work. In my mind there was no doubt that the saboteurs were insurgents, hence the weird conversation. :)

Again, awesome game. I could ramble for a while again, but my wife is calling me...

But I'll be back soon with a surprise for BL ;)

Cheers,
 
Somewhere towards the end of the game BL informed me that I had a repair tool in my possession. This rather surprised me, as Renata and I were discussing who got the repairs as they came in. I'm not sure what happened. The only thing I can think of is that the recipient never PM'ed BL saying they accepted the transfer. Once BL informed me I had it, then I began doing repairs to the engine room. I took it as BL laughing at the fact that Earthling had requested work to be done on that room and I was the one doing it due to how BL wrote it up in the update. I believe that was the day Earthling was killed.

The item in the first crate went to CH and either the second or third crate item went to Zack. I'm not sure who was the other person to get the other item. The fourth crate delivered the flak vest, which I gave to Renata. Those were the only four items I received from the crates.

CCRunner gave me one item (can't recall what it was) and when I contacted CH and Duke about it, they said the item wasn't worth anything anymore. This made me very suspicious of CCRunner, but at that point I quit being active.

Early in the game when I did promote someone they ended up getting killed. Towards the end I didn't promote anyone, as I didn't want to screw over anyones ability. I contacted Dave Shack asking if he wanted to be promoted and whether it would hurt his ability. He said not to promote because he'd lose his ability. The next day someone else promoted him.
 
I figure there are a few people here who might be especially amused by the transcripts of the conversations Methos and I had early on about his role. Rest of you can feel free to ignore it. I've minimized the formatting; it should be readable.

Spoiler :
Methos what do you think the chances are that BL has picked several of us to be wolves?
Methos you think he'd do it again?
Methos the other question is, the rogue agents, do they also want to destroy the ship, or capture it?
Renata he told me the roles would be random
Renata i can't swear he held to that, but that's what he said
Renata one destroy/one capture makes sense given the VC
Renata "capture" most likely entailing killing everyone else
Methos but not destroying the ship
Renata right
Methos sorry, just trying to figure out how to proceed
Methos if I'm wrong about you, then its game over

Renata if you're thinking i'm town, you're not wrong
Renata i understand that's small comfort
Methos I'm more worried if your one of the destroyers
Methos if you are, I have a way you can do an instawin if you want it
Methos granted, this is one thing you can't repeat at all, and assuming you want it, you'll understand why
Methos though it also forces your hand
Renata ok
Methos you want it?

Renata how does it force my hand?
Methos you'll understand when you hear it, but wasn't sure if you wanted it or not
Renata well i'm town. i have my personal goal to accomplish, and a desire to actually play the game for a while. if what you want to tell me doesn't interfere with that, then tell me
Methos alright then, but if I'm the one that causes this game to die like I did the last one, then I'm done. lol
Methos I'm a diplomat and every night I have to contact my superiors to inform them I'm still alive, if I don't, then they assume I'm dead and they retaliate. In other words, if the bombers kill me, they insta-win
Renata oh god

Renata if ANYONE kills you, everybody loses?
Renata are you town?
Methos like I said, if your a bomber, I just killed the game. if your town, or a rogue agent, then your forced to keep me alive
Renata i have no power to keep you alive, i'm just an average townie
Methos yes, if I don't contact them each night, then they retaliate
Renata *headdesk*

Methos but you have connections,
Methos like I said, are you sure you want this info, as it forces your hand
Renata do you have any protection that's innate?
Methos nope
Renata you have to be kidding me

Methos this is why I think one group is trying to destroy the ship, as my role/death would benefit them, thereby balancing it out
Methos I can't go around telling people they can't kill me, as that could get me killed. BL is slick
Renata it canm't be that the death of one person -- by one not-town group, or heck, by a neutral or town vig or bad lynch or whatever -- gives another not-town group insta-win
Renata it's just not fair
Renata you're like target number one right now
Methos he balanced it fairly well, as there is a catch to it, though I don't like BL is happy that I've removed it
Methos sucks don't it
Renata a catch
Renata tell me
Methos I have an item, a voice recorder, that allows me to place a message on it saying I'm okay that people can play if needed, but for now I've deleted themessage
Renata why?
Methos basically to force your help, sorry
Methos I hope I didn't piss you off
Renata but i can't help you. what can i do? i can begbegbeg for protectors -- why would anyone listen?
Renata i don't know if i'm pissed off or not
Renata i'm baffled
Methos you seem to have a way of gaining that info and currently I'm inclined to believe your innocent
Renata should i just tell everyone not to kill you or it's game over? then what if the people who want the ship destroyed have one or two kills of their own?
Renata did you get your captain PM yet?
Renata or your revolver PM for that matter?
Renata does eithe rone help?
Methos yes and it looks like we both got one
Methos he just sent a new role pm with all the new info
Methos wow, the revolver allows me to kill someone
Renata couldn't be protection, oh no
Renata *headdesk*

Methos sorry, but I need some sort of ally
Renata you're askign too much of me
Renata i have no idea hwo to handle this, not the first clue
Methos I asked if you wanted the info and you said yes
Methos me neither
Methos the problem is, if no one knows the info and I die, no one is going to know what to do, hence auto death anyway
Renata but yo usaid you had a failsafe
Renata that would presumably have gone up for vote
Renata anyone but the one set of bad guys gets it, they perhaps keep playing it
Methos true, but that doesn't mean someone isn't going to know what to do with it
Methos I just checked, it says
Renata what do you want of me
Renata what do you expect
Methos will retaliate severly against the Impending Retibution and later it talks about using my item so that no harm will come to the occupants or the ship
Methos I'm not sure, I guess help keep me out of the line of fire
Methos part of why I went for captain is hoping a protector would seek me out, or at least protect me, so yes, I did have an ingame reason for wanting to be captain
Methos obviously this is someting that you can't share with anyone
Renata obviously
Renata *headdesk*
Methos sorry


I'm still curious to what extent Methos was lying to me. Obviously the ship was not blown up entirely by the retribution. Did you know it wouldn't be? (My guess: no.) Did you actually disable the tape recorder? (My guess: no.) Anyway, after that I went into a frenzy of plotting all aimed at giving bad guys the impression that it would be futile or dangerous to try to kill Methos. IIRC at least some of it reached Kennigit. I haven't read the rogue QT yet; did it make any impression on you?

This was the next day.
Spoiler :
Renata right
Renata what is the commander's power that you'd be giving someone?
Methos the promote/demote thing, though as I recall, it wasn't commanders only when I was a commander
Renata ok
Methos apparently no one needs in the bridge, so I guess I'll look around while I'm in there. assuming I'm allowed too
Renata right, i wanted to ask -- you need to be on the bridge to send your message, you say
Methos yes
Renata what sort of message is it?
Methos I'm still alive
Renata just a plain old radio call, or what?
Methos just that I'm alive and well
Renata are you innocent?
Methos yes, I thought we already established this

Renata because i can't figure out a couple of things
Methos and they are?
Renata first -- why give you the power to access any compartment when you are stuck on the bridge every day
Methos recall my item, I have the ability to give the recorder to someone so that I can do other stuff
Methos after all, I'm nerfing my own self by not giving it to someone
Renata but that other person would also have to have bridge access or you're stuck there anyway. must only be a smallnumber of peoplewho could help you out like that
Renata plus the trtust issue
Renata basically, you're telling me that BL gave you a power you can't use
Renata i find that hard to believe
Renata second thing ... who are you? what sort of diplomat has to send messages every day lest the ship he is riding on get destroyed?
Methos that last bit I'm curious about myself, but he doesn't say
Renata sounds more like an infiltrator of some sort to me. if hte mission fails, blow the ship
Renata third, role logic. innocent role gets turned into a bomb to blow up the rest of the innocents. say someone did random kill you night one, before you'dever talked to anyone. now your recorder turns up as an item
Renata you don't say how it would be described, but let's say it IS clear that it needs to be played lest disaster strike
Renata what if someone gets voted it (Before knowing this) who lacks bridge access or can't get it or just is absent for that Night
Methos that last one I've wondered myself.
Renata the whole thing doesn't add up
Methos er, the one before that about random killed
Renata you're asking me to believe that BL put in the game a role that could end the game for the innocents after a day or so based on pure random bad luck
Renata i don't think he's that crappy a game designer
Renata you're lying to me

Methos I'm thinking there might be someone else on the ship who knows about me, because like you said, I can't see BL setting this up and then I get killed night one and no one used the recorder
Methos now this is what I was expecting yesterday. I wondered when it would come
Methos the problem you have is that if your wrong and I'm not lying, its game over.
Renata you are lying

Methos Does BL allow showing items?
Renata i want to know to what purpose
Renata yes
Renata once per phase
Methos Alright, I'll PM BL that I'm showing you the voice recorder
Renata i think you have to include me in the PM, not positive
Renata i'm almost positive i have to confirm though so you may as well
Methos that was my plan to include you in the pm
Renata ok
Methos It says its due to my diplomatic immunity that will cause the retaliation
Renata that makes no sense
Methos think about it, if a diplomat was killed on an american naval vessel, yoj do't think that would cause a major national incident? while I don't think it would cause instant death for the ship, BL has modified things
Renata i guess
Renata i'm stuck anyway. i can't say anything, in case you're not lying. so if you are, you can just kill me

Methos again, I apologize, as I knew this would, as you say, make you stuck
Methos but I did ask if you really wanted the info or not
Renata heh
Methos I have a feeling if I ever play again and I ask you something like that, you'll probably say no.
Renata maybe so!

Methos its going to suck for me if you die
Renata i suppose it would
Methos please tell me you didn't contact someone with my info just in case
Renata lol
Renata i did not
Renata you can rest easy/kill me with impunity (pick one)


Seriously if all that doesn't show how gullible I am for a good yarn (even though this one was mostly true), I don't know what does.

I did come to trust Methos to be a townie rather more over the next couple of weeks, not that I could convince anyone else. :)

Also Methos, I'm really glad to hear your wife is doing better.
 
I figure there are a few people here who might be especially amused by the transcripts of the conversations Methos and I had early on about his role. Rest of you can feel free to ignore it. I've minimized the formatting; it should be readable.

Spoiler :
Methos what do you think the chances are that BL has picked several of us to be wolves?
Methos you think he'd do it again?
Methos the other question is, the rogue agents, do they also want to destroy the ship, or capture it?
Renata he told me the roles would be random
Renata i can't swear he held to that, but that's what he said
Renata one destroy/one capture makes sense given the VC
Renata "capture" most likely entailing killing everyone else
Methos but not destroying the ship
Renata right
Methos sorry, just trying to figure out how to proceed
Methos if I'm wrong about you, then its game over

Renata if you're thinking i'm town, you're not wrong
Renata i understand that's small comfort
Methos I'm more worried if your one of the destroyers
Methos if you are, I have a way you can do an instawin if you want it
Methos granted, this is one thing you can't repeat at all, and assuming you want it, you'll understand why
Methos though it also forces your hand
Renata ok
Methos you want it?

Renata how does it force my hand?
Methos you'll understand when you hear it, but wasn't sure if you wanted it or not
Renata well i'm town. i have my personal goal to accomplish, and a desire to actually play the game for a while. if what you want to tell me doesn't interfere with that, then tell me
Methos alright then, but if I'm the one that causes this game to die like I did the last one, then I'm done. lol
Methos I'm a diplomat and every night I have to contact my superiors to inform them I'm still alive, if I don't, then they assume I'm dead and they retaliate. In other words, if the bombers kill me, they insta-win
Renata oh god

Renata if ANYONE kills you, everybody loses?
Renata are you town?
Methos like I said, if your a bomber, I just killed the game. if your town, or a rogue agent, then your forced to keep me alive
Renata i have no power to keep you alive, i'm just an average townie
Methos yes, if I don't contact them each night, then they retaliate
Renata *headdesk*

Methos but you have connections,
Methos like I said, are you sure you want this info, as it forces your hand
Renata do you have any protection that's innate?
Methos nope
Renata you have to be kidding me

Methos this is why I think one group is trying to destroy the ship, as my role/death would benefit them, thereby balancing it out
Methos I can't go around telling people they can't kill me, as that could get me killed. BL is slick
Renata it canm't be that the death of one person -- by one not-town group, or heck, by a neutral or town vig or bad lynch or whatever -- gives another not-town group insta-win
Renata it's just not fair
Renata you're like target number one right now
Methos he balanced it fairly well, as there is a catch to it, though I don't like BL is happy that I've removed it
Methos sucks don't it
Renata a catch
Renata tell me
Methos I have an item, a voice recorder, that allows me to place a message on it saying I'm okay that people can play if needed, but for now I've deleted themessage
Renata why?
Methos basically to force your help, sorry
Methos I hope I didn't piss you off
Renata but i can't help you. what can i do? i can begbegbeg for protectors -- why would anyone listen?
Renata i don't know if i'm pissed off or not
Renata i'm baffled
Methos you seem to have a way of gaining that info and currently I'm inclined to believe your innocent
Renata should i just tell everyone not to kill you or it's game over? then what if the people who want the ship destroyed have one or two kills of their own?
Renata did you get your captain PM yet?
Renata or your revolver PM for that matter?
Renata does eithe rone help?
Methos yes and it looks like we both got one
Methos he just sent a new role pm with all the new info
Methos wow, the revolver allows me to kill someone
Renata couldn't be protection, oh no
Renata *headdesk*

Methos sorry, but I need some sort of ally
Renata you're askign too much of me
Renata i have no idea hwo to handle this, not the first clue
Methos I asked if you wanted the info and you said yes
Methos me neither
Methos the problem is, if no one knows the info and I die, no one is going to know what to do, hence auto death anyway
Renata but yo usaid you had a failsafe
Renata that would presumably have gone up for vote
Renata anyone but the one set of bad guys gets it, they perhaps keep playing it
Methos true, but that doesn't mean someone isn't going to know what to do with it
Methos I just checked, it says
Renata what do you want of me
Renata what do you expect
Methos will retaliate severly against the Impending Retibution and later it talks about using my item so that no harm will come to the occupants or the ship
Methos I'm not sure, I guess help keep me out of the line of fire
Methos part of why I went for captain is hoping a protector would seek me out, or at least protect me, so yes, I did have an ingame reason for wanting to be captain
Methos obviously this is someting that you can't share with anyone
Renata obviously
Renata *headdesk*
Methos sorry


I'm still curious to what extent Methos was lying to me. Obviously the ship was not blown up entirely by the retribution.
Once Methos died, the impending retribution of the bombers was inevitable.

[/pun]
 
Thanks for the praise, guys. I’m glad everyone enjoyed it and appreciated the effort put into hosting it. As promised, one last tidbit to share with everyone – the list of items and compartments and what it all did.

NOTW XXXIX: Impeding Retribution. The Items and Compartment Details.

Items:

Rogue/Saboteur One Shot Items:

Nuclear Launch Key “A”. Function: Rogue “One Shot” Item. Starting Location: Captain’s Quarters.
Nuclear Launch Key “B”. Function: Rogue “One Shot” Item. Starting Location: Darth Caesar/Ex-Navy Seal.
Nuclear Warhead Telemetry Coordinates. Function: Rogue “One Shot” Item. Starting Location: Navigation Bridge once Conduit repaired.
Nuclear Warhead Arming Codes. Function: Rogue “One Shot” Item. . Starting Location: Earthling/Cryptologic Technician.

Blasting Cap. Function: Saboteur “One Shot” Item. Starting Location: Hangar.
Detonator. Function: Saboteur “One Shot” Item. Starting Location: Intelligence.
RDX. Function: Saboteur “One Shot” Item. Starting Location: johnhughthom/Gunner’s Mate.
Container. Function: Saboteur “One Shot” Item. Starting Location: Galley
Bomb. Function: Saboteur “One Shot” Item. Starting Location: N/A, requires above four parts and access to Machine Room to construct.

CCRunner/Insurgent Items:

Decryption Key. Function: Improve Cryptologic’s Ability; used in speeding up ship. Starting Location: Frozen In Ice/Network Security Vulnerability Technician.
Nuclear Reactor Control Override Codes. Function: Used in speeding up ship. Starting Location: Nictel/Naval Reactors Engineer.
Updated Navigation Coordinates. Function: New route for ship to insurgent water. Starting Location: Navigation Bridge once Conduit repaired.
USB Drive. Function: Used to download Updated Navigation Coordinates. Starting Location: CCRunner/Insurgent Infiltrator.
Navigation Override Card. Function: Used to fix heading if insurgent succeeds. Starting Location: landlubber/Quartermaster.

Weapons:

Three (3) Assault Rifles. Function: Plus one accusation power. Starting Locations: CCRunner/Insurgent Infiltrator, Duke Blackstone/Air Traffic Controller, Romanichine/Master At Arms.
Two (2) Silenced Pistols. Function: Grants Rogues team ability to kill at night, plus one accusation power to anyone else. Starting Location: Camikaze/Aircrew Survival Equipmentman, Zack/Electronics Technician.
M2 .50 Caliber Machine Gun. Function: Allowed use of rhawn’s/Marine Heavy Gunner’s passive personal ability to defend himself at night. Also gave plus one accusation power. Starting Location: rhawn/Marine Heavy Gunner.
Nahkarma’s Sniper Rifle. Function: Grants a personal vigilante kill ability to CCRunner, Darth Caesar, DaveShack, and Robbiecon. Plus one strength to everyone else. Starting Location: Armory.
Whitower’s Revolver. Function: Grants player the Personal Ability to vigilante kill twice (read the updates carefully for where the other four bullets went). Starting Location: Captain Whitower/Day One vote.
Officer’s Sword. Function: Granted Lt. Jr. Gd. a Rank Ability vigilante kill each odd numbered night. Non-transferable. Starting Location: Izipo/Salvage Diver.

Explosives:

Four (4) Explosive Charges. Function: Eight (8) points of damage to a compartment, may be used by Sprig and civplayah to kill specific players. Explosion in a compartment injures all who are inside. Starting Locations Two (2) with civplayah/Aviation Ordnanceman, One (1) with Sprig/Explosive Ordnance Disposal Technician, One (1) in Armory.
Four (4) Claymores. Function: Injure those who enter a compartment where one is rigged. Starting Location Robbiecon/Marine Marksman.

Items for Specific Repair Uses:

Conduit Repair Parts. Function: Used to repair Conduit. Starting Location: Renata/Electrician’s Mate.
Motherboard. Function: Used to set Aegis Weapons System back to ‘online’ status. Starting Location: Zack/Electronics Technician.
Power Amplifier. Function: Used to repair Sonar. Starting Location: Electrical Room.

Repair Items Present Onboard:

Arc Welder. Function: Use by Izipo/Salvage Diver to make a compartment indestructible. Grants one damage/repair point Personal Ability to everyone else. Starting Location: Machine Room.
Swiss Army Knife. Function: Plus one repair to existing personal ability to repair. Starting Location: Sleeping Quarters.
Duct Tape. Function: Plus one repair to existing personal ability to repair. Starting Location: Pump Room.
Note: Both the Swiss Army Knife and Duct Tape in possession by the same player would earn them the MacGuyver Combo Personal Ability to repair at a rate of three points per night.

“Health” Related:

Medication. Function: Used to cure Niklas/Unmanned Drone Pilot’s condition. Starting Location: Seon/Doctor.
Experimental Drug. Function: Used to partially cure Love/Electronic Weapons Specialist’s condition. Starting Location: Seon/Doctor.
Herbal Remedy. Function: Used to partially cure Love/Electronic Weapons Specialist’s condition. Starting Location: thomas.berubeg/Navy Psychiatrist.
Note: Medication + Experimental Drug in someone other than Seon’s hands = Serial Killer creation. The Herbal Remedy (outside of killing the SK) was the other way to stop him from killing and would revert him back to his original VC.

Prophet-y Items:

Smart Phone. Function: Used by DaveShack/NCIS Agent to discretely take photos of scan. Use by anyone else resulted in a 50% chance to get caught while taking the picture. Scan would have been stopped, and targeted player would have received a PM stating the action. Starting Location: DaveShack/NCIS Agent.
Inventory Sheet. Function: Showed Diamondeye’s/Legalman’s scan results to anyone holding the item. Sheet would update with each scan, assuming it was in DE’s possession during the scan. Possession by the Lt. Jr Gd with the item scan would also have updated the sheet. Starting Location: Diamondeye/Legalman.
Photograph. Function: Used by Winston Hughes/Logistics Specialist to find killer. Starting Location: Winston Hughes/Logistics Specialist.

Items Secura/Machinery Repairman could construct:

Reinforced Steel. Function: Use by Izipo/Salvage Diver could make a compartment indestructible. Time One night. Limit: One
Key to (Name a Secure Compartment). Function: Unlocks a secure compartment. Time: One night. Limit: None.
Sawed-off Semi-Automatic Shotgun. Function: Plus two accusation power to owner. Time: Two nights. Limit Two.
Portable Compressed Air Rig. Function: Grants Personal Ability to repair/destroy at a rate of three points per night. Time: Three Nights. Limit: Two.
Master Key. Function: Unlocks all secure compartments. Time: Four nights. Limit: One.
Polygraph Machine. Function: Infallible VC scan. Time: Six Nights. Limit: One.

Items Winston Hughes/Logistics Specialist could call in:

Monkey Wrench. Function: Grants Personal Ability to damage/repair at a rate of one point per night. Shipment: Tool Shipment One.
Power Drill. Function: Grants Personal Ability to damage/repair at a rate of two points per night. Shipment: Tool Shipment Two.
Power Saw. Function: Grants Personal Ability to damage/repair at a rate of three points per night. Shipment: Tool Shipment Three.
Flak Jacket. Function: Prevents injuries from explosives. Shipment: Miscellaneous Shipment One.
Master Key. Function: Unlocks all secure compartments. Shipment: Miscellaneous Shipment Two.
Smoke Grenade. Function: Prevents night kill attempt. Shipment: Miscellaneous Shipment Three.
Assault Rifle. Function: Plus one accusation power. Shipment: Weapon Shipment One.
Explosive Charge. Function: Eight (8) points of damage to a compartment, may be used by Sprig and civplayah to kill specific players. Explosion in a compartment injures all who are inside. Shipment: Weapon Shipment Two.
Flashbang Grenade. Function: Stops a lynch. Shipment: Weapon Shipment Three.

Keys. Function: Unlock secure compartment of its name. ((Frozen In Ice would build multiples not shown here))

Master Key. Starting Location: Day One vote.
Key to the Armory. Starting Location: Ekolite/Weapons Inventory Clerk.
Key to the Bridge. Starting Location: Methos/Diplomat.
Key to the Brig. Starting Location: BSmith1068/Warden.
Key to the CIC. Starting Location: Autolycus/Fire Controlman.
Key to the Electrical Room. Starting Location: Renata/Electrican’s Mate.
Key to the Engine Room. Starting Location: Nictel/Naval Reactors Engineer.
Key to the Hangar. Starting Location: Takhisis/Apache Pilot.
Key to the Intelligence. Starting Location: DaveShack/NCIS Agent.
Key to the Machine Room. Starting Location: Secura/Machinery Repairman.
Key to the Magazine. Starting Location: Frozen In Ice/Network Systems Vulnerability Technician.
Key to the Navigation Bridge. Starting Location: TheLastOne36/Mineman.
Key to the Pump Room. Starting Location: Izipo/Salvage Diver.
Key to the Sick Bay. Starting Location: Askthepizzaguy/Medical Examiner.

Miscellaneous Items:

Voice Recorder. Function: Fallback item in case of Methos/Diplomat’s death. Starting Location: Methos/Diplomat.
Thunderfall Missile Launch Codes. Function: Used by Saboteurs to directly attack ship. Starting Location: Autolycus/Fire Controlman.
Ship’s Blueprints. Function: Enables player to be in two places at once (use multiple different personal and/or multiple universal abilities). Starting Location: choxorn/Machinist’s Mate.

Compartments and what happened should they be damaged past 80%.

Bridge: Housed all Navigation change consoles and radio for Diplomat. If Damaged: Course change offline, Diplomat’s call to superiors not possible.
Navigation Bridge: Housed items for insurgents and Rogues, Sonar Display was here. If Damaged: Sonar offline, downloading coordinates not possible.
CIC: Housed Aegis Weapons System, Thunderfall Strike Console, and Nuclear Launch Terminals. If Damaged: All would go offline and have no effect.
Intelligence: Housed DaveShack’s/NCIS Agent’s ability. If Damaged: Scanning impossible.
Hangar: Housed Apache. If Damaged: Apache could not fly (as Hanger doors would not open).
Brig: Imprisoned Sailors. If Damaged: Sailors could not be imprisoned, executed instead
Sick Bay: Heals Sailors. If Damaged: Sailors would not heal unless a player directly used a heal ability on them.
Magazine: Saboteur “One Shot” location for their Bomb. If Damaged: Nothing
Armory: Housed Nahkarma’s Sniper Rifle, contained ‘ammo’ for secret votes. If Damaged: Secret votes enabled by guns lost their power.
Machine Room: Compartment used for Secura’s/Machinery Repairman Personal Ability to construct items and for saboteur’s bomb building location. If Damaged: Neither could build items.
Pump Room: Housed ship’s pumps that kept seawater out of the lower compartments. If Damaged: Compartments below the waterline flooded at a rate of one point per night. If whole section was submerged, water would begin to fill in the next ‘level’ of the ship at the same rate.
Electrical Room: Enabled the ship’s secure locks to function. If Damaged: Secure locks would fail, opening ship to everyone.
Engine Room: Housed ship’s engine components. Kept ship moving. If Damaged: From 50% - 70%, ship moved at half power. If greater than 80%, ship stopped completely.
Captain’s Quarters: ‘One Shot’ Rogue item location with no key present at start to open. If Damaged: No effect.
Sleeping Quarters: Write up location, place to hide/search for items. If Damaged: Nothing (though after the game had started I figured out an idea for it that would have benefited the saboteurs. Basically due to ‘sleep deprivation,’ crew members may not be able to perform their personal or universal abilities at night depending on RNG roll. 33% for their action to fail, with saboteurs immune. Disappointed I couldn’t implement it).
Galley: Write up location, place to hide/search items. Location for Party. If Damaged: If damaged even slightly, party could not be held. Room needed to be immaculate.
Deck: Write up location, place to hide/search items. If Damaged: Compartments in the bow begin to flood at a rate of one point per night. If an affected section is 100% flooded, another section would begin to take
 
But you did tell a few people about Methos being a diplomat, Renata.
 
Yes -- I'm not sure what you're getting at.
 
Methos said no one should be told…
 
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