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Paradox Interactive games

Discussion in 'All Other Games' started by Maniacal, Aug 4, 2006.

  1. Luckymoose

    Luckymoose The World is Mine

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    You're right. It follows the alternative timeline that comes about from the Germans winning the Weltkrieg and all the events that follow. It is better than OTL WW2 in that it has so many other outcomes via the massive addition of events, new nations and other fun stuff, that you can literally play the same nation and have it feel different every time.
     
  2. carmen510

    carmen510 Deity

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    Epic failure in my Darkest Hour Kaiserreich game:

    Decided to declare war on Japan so I could get a nice foothold in Asia, before taking on the Syndicalists and Mitteleuropa. Had a solid navy and a bunch of marines & mountain infantry set in place. Only after I declared war did I realize that all of my transports were pre-WW1, and couldn't make amphibious landings due to the naval range restriction.

    Luckily, I saved before declaring war, so I can still make those new transports.
     
  3. Luckymoose

    Luckymoose The World is Mine

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    That got me as Mexico attempting to take Hawaii.
     
  4. Maniacal

    Maniacal the green Napoleon

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  5. madviking

    madviking north american scum

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    SHUDDUP AND TAKE MY MONEY
    i
     
  6. Arakhor

    Arakhor Dremora Courtier Super Moderator

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    That's pretty much my impression too! (I'm not that fond of the red cross-hatching though.)
     
  7. Ready_set_go

    Ready_set_go Too Late

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    I downloaded the demo of Heir to the Throne for EU3...

    All I can say is that I am completely lost. Before I go on to buy the game, I was wondering if the tutorials would help me understand, or if anyone could suggest a starting to country to play as.

    Thanks in advance, and the game certainly looks fun.
     
  8. Tee Kay

    Tee Kay Silly furry

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    1) Tutorials suck. Best way to learn is to just stumble through it, read tooltips and in-game descriptions, ask questions here or on Paradox Forums, and check EU3Wiki.
    2) France. Or Austria.
     
  9. west india man

    west india man Immortal

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    I think Castille is the best country to start off with.
     
  10. Hitti-Litti

    Hitti-Litti Deity

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    I'd choose England. France is a mess in the beginning, Austria isn't really that strong, and playing as Castille always includes the risk of being gangbanged by a French-Aragonese alliance.
     
  11. madviking

    madviking north american scum

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    Properly played, Burgundy is a monster.
     
  12. Ready_set_go

    Ready_set_go Too Late

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    I started off a couple of different games, playing different people.

    I certainly need to get the idea of warfare, because I seem to always go up with an army of 10ish against their 22s... even when I'm England and the enemy is Scotland.

    I played Venice, England and France, hoping to see some variety, but it would always end up with one of the opposing nations (England for France, Scotland for England, Austria for Venice) would swoop in and destroy me. Am I starting war too early? I start it almost immediately after starting, the year is still 1399.

    Any tips or suggestions? Thanks.
     
  13. Arakhor

    Arakhor Dremora Courtier Super Moderator

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    With England, abandon Gascony and Calais if France/Burgundy start a war over them, and focus on seizing Ireland and subduing Scotland. Naval supremacy and colonial joy are your main objectives, I'd say.
     
  14. Hitti-Litti

    Hitti-Litti Deity

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    WAY too early. Don't start a war until your army is as big as your support limit allows it to be and unless you're sure that you'll win the war. Attack when they're occupied in another war or suffering from big rebellions. Create alliances to force your enemy to fight on more than one frontier. Use spies to create unrest if you have any.
     
  15. west india man

    west india man Immortal

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    If you're Venice and want to stay on the mainland, make sure to maintain relations with Austria and ask for military access right at the beginning.
     
  16. GamezRule

    GamezRule Inconceivable!

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    I just got EU3 Chronicles, with no previous experience with EU3 at all. I read (and played) through all the tutorials, just to get a basic idea of what things were. Then I read the wiki a bit, but with no real in game experience, most of it was just gibberish.

    Anyway, I started my first game as England with difficulties set to easier, played a couple years, got used to moving crap around, then declared war on France. Suddenly lost interest in England, especially this particular game since I kinda crapped on them while messing with stuff.

    I got brave and started my second game on normal as Burgundy. (FC's idea)

    I started the missions right away, but when I got the mission to annex Brabant, I decided that Bar needed to go and used the Reconquest Cacus Belli on them. This dragged Venice, Provence and several HRE states into the fun, but I managed to win the war despite about 3:1 odds. Eventually, I vassalized a couple HRE states that joined, and captured Provence and convinced them to join.

    This prompted Austria to join for no reason, but then Venice dropped out and Austria promptly sued for peace. However, this whole process combined with my lack of financial management caused me to go bankrupt and my ensuing -3 stability rating caused revolts up the wazoo.

    That lead me to my current and third game, as France. I read the wiki a bit, and am following things as I go. Anyway, I declared war on England straight off, for a bit of fun since I didn't think that this war would last. I also moved my first slider towards centralization. This caused a revolt, adding to my fun. Only then did I actually examine my army, which was horribly under strength to my dismay. Portugal joined the war 8 days later, giving me those two nations to fight, along with a 8000 man strong revolt in the south. Anyway, I managed to hold my own, but the combined strength of England and Portugal was proving to much for me.

    I decided that I should start to sign alliances with my vassals, to eventually drag them into the conflict. At first I only brought in Orleans, and slowly started to get Central France on my side. Anyway, I managed to drive up Portugal's war exhaustion to the point where they accepted a white peace. By this time, most of my vassals were on my side, and both of England's southern territories were in my possession. I began to shift my primary force north, to combat frequent English invasions at Normandy. After killing about 50,000 English through total annihilation tactics, and capturing Calais, England accepted giving me their three territories and 25 ducats.

    I must have obliterated their manpower, because Scotland promptly invaded England after I secured peace. The ledger says they only have 3,000 troops, a figure which wasn't rising. Anyway, Scotland overran Northumbria and the territory west of it. Then they secured the rest of the Irish Sea north of Wales, and Northern Wales. They signed a peace giving them both Northumbria and the territory to it's west. Needless to say, I think England's land power has been quite neutered for a while! :D
     
  17. Tee Kay

    Tee Kay Silly furry

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    Austria and Castile are the two most overpowered countries in my opinion. Both are guaranteed to be monsters in any given game (Bohemia has a tendency to fall apart, France and Burgundy check each other, and England don't really dominate unless they have an overseas empire, especially in the latest versions where conquering Scotland is harder). Austria is probably in a better position since it's not right next to France, and can easily become HRE.

    What Hitti-Litti said. Also, when necessary, mint more money to raise more troops. If you're really pressed for cash, raise war tax (though I avoid it).
     
  18. Ready_set_go

    Ready_set_go Too Late

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    You know, I thought at one point while playing that the tutorials were actually quite decent.

    Then I read taillessgangaru and Hitti-Litti's posts and am quite sure I have no idea how to do the stuff you've mentioned. I read through the wiki, and as GamezRule said, I found it to be mostly gibberish. Well, I understood a bit, not enough to help though.

    My only question is... how do you get troops on transports... I'm playing as England, and figured I would have a chance of annexing all of Ireland before going for Scotland. Except, I have no idea how to get my army there.
     
  19. west india man

    west india man Immortal

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    Get your ships to a coastal tile (not in port), and move your troops to the ships as if it was another land province. Also make sure that the amount of troops doesn't exceed the amount of transport ships, or they wont get on.
     
  20. Tee Kay

    Tee Kay Silly furry

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    Mint = Raising money by basically making more coins and printing more bills. It's the bottom slider in the economy page. Minting slows tech research and can increase inflation (ie everything will be more expensive), but can be handy when you need some quick cash. Advisors (Master of the Mint), the National Bank national idea, and some events or decisions can help lower inflation and/or allow you to mint more without increasing inflation.

    War Tax = Button in the bottom left of the economy page lets you raise tax if you're at war. Be warned however that this will increase your war weariness/exhaustion, which can lead higher revolt risk.

    Support Limit = Open the military units page. At the bottom it will say how many army/navy units you have, and how many you can support without paying penalties.

    With regards to when to declare war, you need to keep an eye on potential victims/rivals. If you see that, for example, Austria is embroiled in a war with France and all their troops are fighting the French, and their war exhaustion is so high that all their provinces are ready to revolt, it might be a good time to attack them. Spies can be very useful to lower stability, forge a claim on a foreign throne, keep enemy troops busy or encourage a rebellion when enemy troops are busy elsewhere (highlight a foreign province, and somewhere in the info box there is a button which you can click on that will list all the spy missions you can use against that province; you need money and spies though).

    1. Sail transport(s) out to the sea tile next to the land province where your troops are.
    2. Order your troops to walk into the sea tile where your transport(s) are.
    3. Sail to destination
    4. To unload, click on the transport(s) until you select your army. March army into province you wish to invade (or just sail the transport(s) into port if you happen to own the province or you have military access through it).

    Don't forget to escort your transports!

    Don't worry, I struggle with this one when I first play it too. ;)
     

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