T11/3670
Not only does he kill the lion,
, but a panther appears and attacks:
and he takes THAT one out, too! Sweet!
I promoted to Wood I and renamed him Barbslayer. Hes set to heal. Meanwhile, Archery came in, and i set research for Mining>BW.
T12/3640
T13/3610
NOthing much else, our scouts are healing. I also notice that Bismarck has adopted slavery! I can't tell for sure, but the AI's may NOT have settled their second city at this point. [as i was so eagerly reminded the other day, Emperor AI's get a settler along with their extra archers.] The point: Biz's 2nd city may be a Coppertown ~
T14/3580
Athens finishes training the Warrior, and i start on an Archer. Once the actual barbs start appearing, it'll be a good help, and i'd rather not wait to build a barracks first. Scout Barbslayer lands next to a bear, but hes on a hill. Will he prevail??
T15/3550
No, sleeping on the job!!
I guess Barbslayer was NOT aptly named! Were down to one scout.
T16/3520
We lose our OTHER scout to two wolves. Gee
there seem to be an awfully large number of barbs?? Why is that?
T17/3490
Meet Monty ~
Why does he close that one eye?? He's always peering. Could he be so angry b/c he needs glasses

like Geordi LaForge? On a whim, i do a quick religoin double-check. NO religions have been founded
intriguing. Ive also sent our warrior on a quick scouting mission west of the city to see what lies beyond those gold hills. My initial scout missed this due to the goody hut he spied with his map pop.
T18/3460
I found a GREAT spot for a second city, but the pic didn't take. Check the spoiler below!
T19/3430
T20/3400
[dance]
T21/3370
Mining is done, and our wise men wisely pursue BW (due in 20). Our warrior heads back home.
T22/3340
On the way home he clubs a baby bear.
T30/3100
Okay, so thats it. Looking back, I definitely am convinced that Archery first was a

move. We're, now, pushed back about 11 turns on development, and could maybe have had AH done by now AND know where the Copper is ~ not a very auspicious start?? we'll see....
Well be able to start a worker or a settler next turn after the archer finishes. Im thinking that we should build Sparta in the spot indicated before a worker ~ those 3 gold are a LOT of commerce and i'll be angry if Genghis gets it

!!
BW is done in 11, and I am positive an immediate swap to Slavery would be in order ~ well probably be halfway done with the settler, so could whip it!