0: Several problems. The whipping of Athens leaves it stuck at two pop, until we get the gold hooked up, or the angry citizens get over the oppressions of the past. Since I don't think it's wise to whip Athens again until the unhappiness wears off, I'll leave it at stagnant for now, and start another archer after that. Then a worker probably.
At thermopylae, that archer will never get done in time anyway, so I chance on continuing the Obelisk. With it's bonuses, the Archer has a strength of 7.5 against the axes 5, in addition to its first strike, so no worries yet.
(When the axes come in two's, then I'll whip another archer)
1: The axe closes, and the worker moves to the plains hills gold.
We are in a border war with the German city. It is producing 5cpt, while we are only doing 2cpt. Doesn't seem like a problem yet though.
2: A barb archer shows up as well outside Thermo. There's nothing to be done, to get another archer there. We don't have the population to whip one, and there's no spare archers anywhere.
If those two barbs coordinate their attacks, we could be in trouble.
3: Hah! The archer takes the axe out without a scratch! The next barb will do nothing but give our brave lone defender enough xp to gain another promotion! Troubling, to our south, another axe shows up. I retreat the Archer for now, and hope he passes to trouble Bismarck
4: Another Hah! The axe does axactly so. Onwards towards Otto. Had I stayed, the barbarian would probably have killed our archer. Playing those raging barbs at emperor around the Virgin Emperor's little finger is no problem.
The other barb up north dies, and our archer up there (renamed to Emperor Guard) is due it's third promo. I am unsure of whether to give it garrison or first strike, so I don't do anything. If another axe shows up, it should be promoted, but remember that the healing effect of the promo can be very useful if the barbs come in numbers.
One of the

in Athens go away, and the city will grow next turn.
5: Both Athens and Sparta is now size three.
6: The gold mine is done, and working it cuts a whopping 12 turns off the alphabet!
7: The worker moves to cottage FPs.
8: Archer done in Sparta, start a library
9: Archer done in Athens, start a worker. Check out the barb axe from beforecausing trouble in Germany
10: A quite boring turnset, really. I think we have enough archers now for our workers to feel safe and for another settler to found a city.
When we get that copper, I want to see those axes and phalanxes cracking the German Buddha skulls.
I started this worker on a cottage

. Abort that and connect the gold with a road, then finish the cottage. We need the happines in 6 turns when the city grows.
Worker from Athens should connect copper ASAP. Maybe start another worker right after to improve tiles in Athens.
This river will transport copper from Thermopylae to Athens, roads can wait.
And preferrably don't whip Athens for 9 more turns. Then the

will disappear.
Here's a the world as we know it.