T00/1150
I whip the settler for 1 pop
~ HoooooGAN!!! Shouldve been whipped sooner, but, thats okay. We still love Frank
T01/1120
A quick scouting to see if theres any other resources near that copper ~ I spy some barb borders!
Maybe thats whats slowing down khan ~
T02/1090
Heres Harrapan ~
More moving
this blue marble slows my game down a WHOLE lot.
T03/1060
Doh ~ I move an archer next to a barb archer!
T04/1030
Our archer survives with 1.8/3.0 hp. Down at Sparta, our archer survives a warrior attack.
Thermopylae is founded!!
It might not be popular, but I also whip an archer at Athens, taking us down to Pop2.
We also have a barb archer next to Sparta, and a barb warrior next to Athens, too.
T05/1000
We survive both attacks. I move our archer from Athens south to try and head off some barbs so that we can develop Athens a bit. I was going to have the city start on a worker (done in 13), but Id rather let it grow to 3, while it builds a barracks. Then, we could whip another worker there. Athens, size3 in 7 turns, barracks in 9, so that works out well.
T06/985
Lord McCauley thinks were 5th in culture.
T07/970
Mao comes by:
I guess he beat us to Writing! I agree, and I also notice hes got 3 cities, too, so were catching up
T08/955
Nothing much.
T08/940
Writing comes in, and I chose Alphabet. Rather than cleaning up on back techs, I think we should go for something we could trade around and catch up.
I also set an archer out from Therm to explore the north some more.
T09/925
Genghis comes round, too:
Japan has 5 (FIVE) cities!!
Monty, JC have 4. WEve got OB with all AIs except
guess who? Toku, of course
Cripes!! Double-moving the archer, I found a barb axeman ~ meaning i attacked him! Double eek!!
Needless to say, our archer lost. Im putting a turn into an archer at Therm in case we need to whip one soon if the axe shows up on our doorstep.
T10/910
We kill a barb archer @ therm as the axe steps back out of the fog.
The one turn i put into the archer wont make much of a difference if he comes right at us. We can either work the forested plains hill north for 3h and no growth, and get the archer in 7 turns or we can hold our breath and hope that if the axe comes after us, we survive. It might've been a bad move to send out that archer, but i think the real mistake was the moving it 2 spaces into the fog ~ i wish your mvmt stopped if you spot an enemy.
Alpha is due in 57 so I dont know if we should stay with it, but nothing else seems appropriate.
Here's our empire:
Pholk >> just played
Lobster >> UP NOW
Munter >> on deck
Fox >>
Frank >>