PH02: Eight Angry Men

pholkhero said:
don't worry, Frank....it's HIDDEN copper

If we don't get it, it will be FORBIDDEN copper! :mischief:
 
Lobsterboy said:
If we don't get it, it will be FORBIDDEN copper! :mischief:
That's the joke i was going for ~ :rotfl:
 
I play 15 turns and start auspiciously by clicking Enter and watching a barbarian Warrior die at the hands of our wounded Archer in Sparta. Amazingly, no other barbarians show their faces. This ain't so bad.

Ooops, next turn another barbarian Archer slides up close to our healing archer NW of Athens. He died but is replaced with another heading towards Sparta from the south.

Before 1510, we meet Mao. What IS that thing on his chin?

Okay, this is more like it. Two barbarian warriors approaching from the NW, and the Archer reaches Sparta.

Before 1330, Stonehenge is BIDL. And I'm losing track of barbarians. Look for the details in the log below.

Spoiler Log :
Turn 81 (1600 BC)

IBT:
While defending, Archer defeats (0.72/3): Barbarian Warrior

Turn 82 (1570 BC)

IBT:

Turn 83 (1540 BC)

IBT:
Contact made: Chinese Empire
While defending, Archer defeats (1.11/3): Barbarian Archer

Turn 84 (1510 BC)
Archer promoted: Guerilla I

IBT:

Turn 85 (1480 BC)

IBT:
While defending, Archer defeats (3.00/3): Barbarian Archer

Turn 86 (1450 BC)

IBT:
While defending, Archer defeats (2.67/3): Barbarian Warrior
While defending, Archer defeats (3.00/3): Barbarian Warrior

Turn 87 (1420 BC)
Tech learned: Pottery

IBT:
While defending, Archer defeats (2.10/3): Barbarian Archer

Turn 88 (1390 BC)
Research begun: Writing

IBT:
While defending, Archer defeats (3.00/3): Barbarian Warrior

Turn 89 (1360 BC)
Sparta's borders expand

IBT:

Turn 90 (1330 BC)

IBT:
Judaism founded in a distant land
While defending, Archer defeats (3.00/3): Barbarian Warrior

Turn 91 (1300 BC)

IBT:

Turn 92 (1270 BC)

IBT:
While defending, Archer defeats (2.52/3): Barbarian Warrior

Turn 93 (1240 BC)
Archer promoted: Guerilla II
Sparta finishes: Worker

IBT:

Turn 94 (1210 BC)
Sparta begins: Archer
While attacking, Archer defeats (2.52/3): Barbarian Warrior

IBT:

Turn 95 (1180 BC)
Archer promoted: Guerilla II

IBT:
While defending, Archer defeats (3.00/3): Barbarian Warrior

Turn 96 (1150 BC)
 
Oh, six turns for that settler. I've set up an escort chain for him to rush to the copper. Check out that hill just north of the copper. The Archer healing there has Guerilla II promotion and would work well as a hilltop city defender.
 
Let's :whipped: that Settler! *CRACK*
 
I was wondering, I believe the settler should be whippable within frankcor's turnset ... I hope the copper site is still available though.

Good luck, Pholk. By hook or by crook, get us the copper! (hook = un-hidden, crook = un-forbidden :D)

-- PS> hmm ... there was something else I wanted to say ... but I forgot what it was within the span of typing this psot ... hmm .. goes to show I am either :old: with frail memory or my typing skills really suck ...

... probably both. :ack:
 
T00/1150
I whip the settler for 1 pop :mad: ~ HoooooGAN!!! Should’ve been whipped sooner, but, that’s okay. We still love Frank

T01/1120
A quick scouting to see if there’s any other resources near that copper ~ I spy some barb borders!

Maybe that’s what’s slowing down khan ~

T02/1090
Here’s Harrapan ~

More moving…this blue marble slows my game down a WHOLE lot.

T03/1060
D’oh ~ I move an archer next to a barb archer!

T04/1030
Our archer survives with 1.8/3.0 hp. Down at Sparta, our archer survives a warrior attack.

Thermopylae is founded!!


It might not be popular, but I also whip an archer at Athens, taking us down to Pop2.

We also have a barb archer next to Sparta, and a barb warrior next to Athens, too.

T05/1000
We survive both attacks. I move our archer from Athens south to try and head off some barbs so that we can develop Athens a bit. I was going to have the city start on a worker (done in 13), but I’d rather let it grow to 3, while it builds a barracks. Then, we could whip another worker there. Athens, size3 in 7 turns, barracks in 9, so that works out well.

T06/985
Lord McCauley thinks we’re 5th in culture.


T07/970
Mao comes by:

I guess he beat us to Writing! I agree, and I also notice he’s got 3 cities, too, so we’re catching up :goodjob:

T08/955
Nothing much.

T08/940
Writing comes in, and I chose Alphabet. Rather than cleaning up on back techs, I think we should go for something we could trade around and catch up.

I also set an archer out from Therm to explore the north some more.

T09/925
Genghis comes round, too:

Japan has 5 (FIVE) cities!! :eek: Monty, JC have 4. WE’ve got OB with all AI’s except…guess who? Toku, of course :lol:

Cripes!! Double-moving the archer, I ‘found’ a barb axeman ~ meaning i attacked him! Double eek!!

Needless to say, our archer lost. I’m putting a turn into an archer at Therm in case we need to whip one soon if the axe shows up on our doorstep.

T10/910
We kill a barb archer @ therm as the axe steps back out of the fog.

The one turn i put into the archer won’t make much of a difference if he comes right at us. We can either work the forested plains hill north for 3h and no growth, and get the archer in 7 turns or we can hold our breath and hope that if the axe comes after us, we survive. It might've been a bad move to send out that archer, but i think the real mistake was the moving it 2 spaces into the fog ~ i wish your mvmt stopped if you spot an enemy.

Alpha is due in 57 so I don’t know if we should stay with it, but nothing else seems appropriate.

Here's our empire:


Pholk >> just played
Lobster >> UP NOW
Munter >> on deck
Fox >>
Frank >>
 
Nice going guys.
Thermo is on a nice spot.
Farms and mines there and we have got ourselves a production center.
We need an obelisk first though.
Athens should have farms and mines as well. Could switch between production and being a GP farm. Great library would be a great wonder to get there. We want to get a Great Scientist for the academy in Sparta.
In Sparta we want nothing but cottages and mines on that gold mill.
No whipping there either unless really needed.
Don't worry about the slow research at this point. It will soar once we get Sparta really going.

Also I'm leaving on a two week holyday tomorrow, so I won't be able to ply until July 12. I will watch you though, so don't **** up ;)
If lobster plays today, I might be able to do some turns this evening.

Also, that barb city looks nice. Let's grab it for ourselves some time!
 
GreyFox said:
:nono: on double moving, :yup: on Thermo ... we could have moved closer to the copper to snatch the other metal (was it gems?) too but I guess founding a city on top of a hill is advantgeous as well.

No obelisk in new city? How do you suppose we are going to use that copper for our UU then???? :crazyeye:

The other metal was gold, notice it NW of the copper in my first pic above, but we'd've lost the silk and close access to the river. I thought here was best.

I know, i know on double moving ~ mea culpa, mea culpa, mea maxima culpa

the obelisk is in production ~ i moved up that archer once i lost to that axe.

in that last pic, it is set for growth, but if we move the citizen to the forested plains hill we can have that archer in 7. The one archer we have defending therm has...er..."Hill Defense" II so he *should* be okay, but having a lone archer against an axe makes me nervous.

I would *prefer* us to not skip again, unless we need to. If we find that the game would run faster and smoother due to Swedish time vs. Maine time with a bit of re-arrangement, i'd be up for it, but i'd rather have Lobster's input and not just make an arbitrary swap ~ I enjoy playing this game immensely (as it seems you others do), but we can't just have a free-for-all "got it" orgy ;)
 
My mistake on not whipping the settler. I remembered reading that about the settler right after finishing my turn set. Chalk it up to a :smoke: move.

And if I had a dime for every time I accidently attacked an enemy unit by moving blind, I'd have a buncha dimes. Foggeddabouddit.
 
Holy crap! We made it through a full turn cycle in less than 24 hours!

Go ahead and play Munterpipe, as I won't be able to play for ~ 12 hours. With the way the turns went yesterday, why not switch permanently?
 
Ok by me, if Pholk is fine with it. Anyway, you won't see much of me the next two weeks. I'll play within 12 hours then.
 
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