Disgustipated
Deity
So I have not built a single theater square as Portugal and my tourism is 51/335. Still tuned a bit too high in my opinion (monopoly tourism bonuses I mean).
Getting the marsh pantheon on the wetlands map is like settling the new world with Maori on a terra map: game over, not so interesting.
Yet another way that transference of ownership of a captured city should be reworked. The other being units getting pushed out of a liberated city state.Not too surprising, but I will note that liberating a city state will remove the Feitoria. Not much we can expect given the mechanics of the city going over to you before you can actually liberate it.
A workaround for this would be downloading the cheat map editor mod, selecting the tile with the pillaged feitoria, and clicking apply, since the mod can't handle the pillaged status for improvements. If you wanted you could even limit yourself to only using it after moving a unit there and making it skip the turn. But yeah it really sucks that it's up to the player to act out how it should (imho) work...Another annoyance is the AI not repairing Feitorias. I was cautiously optimistic I could repair my allies Feitorias with my builder or military engineer. Neither one works.
Can you repair city-state Feitorias if you're the suzerain of them ? (Probably need 6+ envoys too).Another annoyance is the AI not repairing Feitorias. I was cautiously optimistic I could repair my allies Feitorias with my builder or military engineer. Neither one works.
Macedon's ability Hellenistic Fusion will now only trigger when a city is first conquered (it previously was triggering for districts built after the city was occupied)
That will usually happen. So the wetlands map is kind of pointless to me. The marsh pantheon gives ONE player the opportunity to really make good use of the terrain and all others fall behind because they lack production.I tried this. An unknown AI got it on turn 20.
Does it mean what I think of? if I conquer a city and build encampment after, I won't be given eureka?
The same applies to wonders?
Oh devs... Why do you want to make Macedon a Georgian tier civ? After introducing so many strong civs noone even considered Macedon OP. This is devastating and shocking "rebalance"
How to uninstall that irrational patch?
I just realized Feitorias give sight in their vicinity like forts do...
...like forts do...
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I don't want Alexander to be encouraged to sit down and build things.
It makes Alexander to sit down and do nothing.
The mechanic was broken before, and now they fixed it. It felt like cheating the way it worked previously, it's more fun to play Alexander when you have to strategize which cities to take and when.
So why would you play Alex now and not Mongolia, Byzantines, Gauls or (any other civ when you also prioritise which cities to take) when all Alex's uniqueness magically disappeared?
How many times before have you seen opinions Alex is kind of OP and broken, especially after first NFP release?
If the mechanism was broken, wonderhealing should be removed as well, but is not. I don't understand anything here.
And broken mehanism is turn 70 flight by Babilon. not pre-patch hellenistic fusion