[NFP] Portugal (March 2021) - Patch Notes Discussion

Non-coastal City States really should not give the "Send a Trade Route" quests to Portugal.
My first Portugal game, Small Continents map and I had the following scenario.

Ayutthaya wants a trade route, alas the city is 1 tile off the coast:
Spoiler :
mZXIKHH.jpg

Before the era ends I declare war to get rid of the quest, I don't have any envoys there anyway. The consequences are 100 grievances against Tomyris who the Suze there, followed by a denouncement and further -8 diplo penalty for a surprise war. Whatever. 10 turns later I redeclare peace with the city state, but Tomyris will hold a grudge against me forever now, just because I wanted to get rid of the impossible quest. But ok, so be it.

New era dawns, a couple of other City States announce their new quests:

Spoiler :
HwxTcQz.jpg

UYEcjfN.jpg



I can't go declaring wars on every other city state, can I? Not ideal for business...
 
Barb tribe mode is still bugged to all Hell. No more tribes spawn after the first converts, they have the wrong defense value as a CS (a few had -1) meaning they die instantly, and you can freely walk through their territory.
 
I haven’t tried them yet but Portugal seem to struggle quite hard in multiplayer.

The last match we played, every player settled no coastal cities and one guy just settled two away from the coast to build a harbour, and then annihilated all the coastal city states. (I presume he could have traded with the harbour city though?)

Granted Portugal could have defended them but it seems they have a malus that competitive(/nasty) players can exploit pretty easily.

I’m totally innocent though! I was Vietnam and there was no coast in sight ❤️❤️❤️
 
  • Like
Reactions: PiR
Everyone enjoy Portugal while they can cause they are insanely OP. Expect a huge nerf.

Already have 4k in Gold and it's not even the Industrial Age yet.

edit: Now in the Modern era and at 23k and 780 gold per turn. Damn.
 
Portugese Drones are phenomenal for clearing away the last blank bits of the world map.

Non-coastal City States really should not give the "Send a Trade Route" quests to Portugal.
Yeah I threw that into the bug report subforum. I don't know if it'll be addressed any time soon though.
 
Last edited:
Portugese Drones are phenomenal for clearing away the last blank bits of the world map.


Yeah I threw that into the bug report subforum. I don't know if it'll be addressed any time soon though.

My guess is that no, because technically if they built a Harbor you could sent to them, right? Not that they will due to CS logic. But yeah, it's annoying to have a few that are just broken. My current game has a bunch of CS one off the coast, so that's definitely annoying that you can't do anything with them. I'm also sort of stuck in that the map I'm on doesn't have continuous oceans, so I have a few different seas to navigate. Although I'm definitely still looking, since I think there might be a few potential canal city spots that I could use to extend my routes. Also I have a spot where I could technically build the Panama Canal which would join the 2 seas that I'm on together if I build a canal as well in another city. I'm actually sort of intrigued by that option, since it would let me stack all my routes together which will help when that diamond corporation comes online...
 
  • Like
Reactions: PiR
Confirmed: Feitorias can be built on unrevealed Oil. A bit weird because at the end of the game, the Feitoria I built to test this was removed for some reason. So I'm really not sure what happened.
Ok so Feitorias can be removed by coastal flooding.
You can check out the photos I posted here.
https://civilization.fandom.com/wiki/Feitoria_(Civ6)
I first tested the Feitoria by building it on top of the Inca's Oil. But then my Feitoria was removed because the Cattle tile was submerged.
 
My guess is that no, because technically if they built a Harbor.
From the second and third screenshots posted above (in @MrRadar 's post) that doesn't look like happening any time soon. Unless by some miracle the unrevealed map has some coast.
 
  • Like
Reactions: PiR
Not sure if someone replied to this, but
They're not bad but I'm kind of wondering how Firaxis came up with those colors in particular. The only others like that I can think of are the radioactive greens that Kongo and Arabia share as well as Kongo's mint chocolate chip ones.
Green and red are the colors of the portuguese flag, that's why. :p I was actually expecting these to be the standard colors and was a bit baffled when I saw blue and white - until I rememberd those were the colors of the first portuguese flag (or one of the first).
 
You know, I just realized - what good is using a feitoria to block a good harbor placement, if the civ that owns the tile then gets to work the tile anyways with its +4 gold +1 production, on top of still being able to build a harbor elsewhere? The more I think about it the more I realize the #1 priority of feitoria placement should be maximizing feitorias in cities you can send trade routes to.
I first tested the Feitoria by building it on top of the Inca's Oil. But then my Feitoria was removed because the Cattle tile was submerged.
That makes me wonder if you'd lose a feitoria if it's only adjacent resource is a bonus resource that then gets harvested or removed by a volcanic eruption. If that feitoria was lost from the cattle tile getting submerged, I'm assuming you'd still lose it if the cattle disappeared some other way, but I'm not certain.
 
Turn 123 cultural win with Portugal on deity. Being able to buy ampitheaters, arch museums, and archaeologists (most of them anyway) is pretty powerful. As expected, Kumasi can generate huge bonus culture with them. And the tourism modifier from monopolies is still way too much.

Oh, and archaeology spawns zombies. Is that even in the patch notes? They won't attack the archaeologist, fortunately.
 
Oh, and archaeology spawns zombies. Is that even in the patch notes? They won't attack the archaeologist, fortunately.
Nope, and I don't think it was mentioned in the livestream either. I don't think anyone knew until we experienced it and looked at the game files.
 
Portugal is good science civ, and the navigation school, extra sight, and open borders all click for me.

A few misses. One trade route per new civ met is too much. I think it should be one trade route per new continent discovered.

Also, there seems to me an imbalance with 50% plus trade route yields being too strong and feitoria too weak. I would replace both with something like plus 50% trade route yields to cities with feitorias.
 
A few misses. One trade route per new civ met is too much. I think it should be one trade route per new continent discovered.

The problem with this is that it’s just a plain better version of Victoria’s bonus. I think it’s best to avoid abilities that invite super direct comparisons with existing ones.

Obviously Portugal’s existing trade route capacity bonus is better than Victoria’s ability as well, but at least they aren’t the exact same thing thematically.
 
The problem with this is that it’s just a plain better version of Victoria’s bonus. I think it’s best to avoid abilities that invite super direct comparisons with existing ones.

Obviously Portugal’s existing trade route capacity bonus is better than Victoria’s ability as well, but at least they aren’t the exact same thing thematically.
Maybe as a compromise gain a free trade route capacity for the first city-state you meet on a new continent?
 
A few misses. One trade route per new civ met is too much. I think it should be one trade route per new continent discovered.

The problem with this is that it’s just a plain better version of Victoria’s bonus. I think it’s best to avoid abilities that invite super direct comparisons with existing ones.

Obviously Portugal’s existing trade route capacity bonus is better than Victoria’s ability as well, but at least they aren’t the exact same thing thematically.

Afaik no civs in civ 6 has a bonus linked with natural wonders (Spain in civ 5). It fits Joao leader agenda as you have to really explore. So +1 trade route for each discovered natural wonder?
 
Maybe as a compromise gain a free trade route capacity for the first city-state you meet on a new continent?
That would be one thing. Or alternatively, Victoria's Trade Route bonus could be boosted to +2. That would make it much less obvious which one is better.

Afaik no civs in civ 6 has a bonus linked with natural wonders (Spain in civ 5). It fits Joao leader agenda as you have to really explore. So +1 trade route for each discovered natural wonder?
It was at least somewhat thematic for Spain in Civ 5, but I don't really think there's much basis for it with Portugal. Also, it would make certain mods that I love (Terra Mirabilis) completely busted!
 
Back
Top Bottom