Seon
Not An Evil Liar
I would like to start out in a Temperate Plains area.
You're not agriculturalists!
Fine, Temperate Woods.
Yesh, but I do build cities.
How the heck am I supposed to build a large city and feed its population on a warm mountain or a forest?![]()
Seems like that's weighted in favor of capital ships; doesn't really make sense if a 50e ship and a 500e ship get repaired at the same pace; or if the shipyard is only operating at partial capacity then it should be allowed to repair multiple small ships.
To game this out, if Player 1 has a 50% damaged ship worth 500e, and Player 2 has 10 50% damaged ships worth 50e each, Player 1 is given the advantage just because he built bigger.
and since most ships are giant floating power stations, don't you think there should be a power-draining ship component that charges smaller ships' capacitors?
It would seem that the Space Marines, like the Command Staff, are a highly specialized unit requiring special training, so don't you think that component should probably require t? (Rather than Space Marines being a spammable component they should be a relatively strong and difficult to acquire one.)
The # of buildings allowed is per habitat slot, right?
Oh, and structural refinement looks expensive. Will there be additional benefits to refinement beyond reduced e cost for further structures?
For a grand total of 488e. Standard tactics would entail having the Queen Bee jump in-system, then releasing the swarm of Seagulls and maintaining position to avoid getting hit non-stop by her rather horrendous Dodge (-27 I believe) despite having size 122.
I'm fine with anything, although I'd pictured a world that was smallish, rocky, semi-arid containing light vegetation. Any mixture of Mountains (Warm), Mountains (Chill), Woods (Temperate), Forests (Chill), Savannah (Warm), Plains (Temperate), Tundra (Chill), and Low Gravity is fine by me.![]()
# is always 'number of' in all DisWorks(tm) entertainment products.
I'm just concerned about cheap fast ships getting an easy drop on expensive capital ships and effortlessly boarding. Maaaaybe there should be anti-boarding components?
Are Interceptors supposed to give Missile Defense?
Adding 3+ Space Marines does the job reasonably well.