Project SYNTHESIS

Was playing as Vikings; just crashed a couple turns after the Persian respawn. :/

This is fixed in the latest version of DoC, I believe :)

So it'll be in the next version

Also, how does the following setup for the Safavids look (a SYNTHESIS of multiple posts in this thread and the civfanatics forums, but mostly from Krug and J. pride, as well as veBear):

Name: Safavids/Qajar/Iran

Leader: (Ismail I|Until 1742)(1742–1941: Mohammad Khan Qajar)(1941-:Mohammad Reza Shah Pahlavi)(If Government is Theocratic: Ruhollah Khomeini) (may change depending on availability of leaderheads and my own willingness to learn how to skin LH's)

UU = Qizilbash (Musketman) – 70 hammers (10 less than for a musketman)
  • Starts with City Raider I
  • 10 attack (1 more than for a musketman)

UB: Caravanserai (+5% commerce from silk, cotton, horses, spice, coffee, and sugar)

UP: The Power of Trade- +2 trade routes in all cities

UHV:
  • Have Open Borders with 6 European Nations in 1650 AD
  • Make Shi'ite Islam the only Religion in Iran in 1700 AD
  • Make Persia the most cultured nation in the Middle East, and Indian Subcontinent in 1700 AD (later, after corporation reform: Found (Oil Company) and Spread it to 70% of the World)
Preferred Civic: (Shahs- Absolutism, Khomeini- Theocracy)
Start: 1501 AD
 
I'd do E. Asia or Classical Old World, but I'm not good enough to win a bunch of different victories. I will report bugs and give feedback as I play.

Looks good, although I happen to find that most of the Middle East and Indian Subcontinent are made up of mostly indies/barbs around that time.
 
I'd do E. Asia or Classical Old World, but I'm not good enough to win a bunch of different victories. I will report bugs and give feedback as I play.

Looks good, although I happen to find that most of the Middle East and Indian Subcontinent are made up of mostly indies/barbs around that time.

Uh... then make Esfahan the most cultured city in the world? Any other suggestions, folks?

Also, dynamic names:

The Iranians (default name)
Qizilbashi Peoples? Parsi Peoples? Anyone have other ideas? (before you found any cities)
Royal Dynasty of Iran (Monarchy+Absolutism)
Republic of Iran (Monarchy + Representation, Republic + Representation or Parlimentarianism)
Imperial State of Iran (Monarchy+Parlimentarianism)
Iranian Socialist Republic (State Property)
Islamic Republic of Iran (Islam+Theocracy+Absolutism or Islam+Theocracy+Totalitarianism)
Province of Parthia (vassal to Rome)
Caliphate of Fars (vassal to Arabia)
Viceroyalty of Persia (vassal to Spain)
French Mandate of Persia (vassal to France)
English Mandate of Persia (vassal to England)
German Persia (vassal of late Germany)
Soviet Gilan (vassal of late Russia)
Ilkhanate of Persia (vassal of Mongolia)
Eyalet of Sharazor (vassal of the Turkey)
Tributary Anxi State (vassal of Khmer, China or Japan)
Protectorate of Persia (generic vassal name)
 
I have ideas but to implement these uhvs u need to add Shia Islam and a couple of Safavid/Shiite wonders from SOi

UHV: Control Mesopotamia, Iran, Central Asia and Pakistan (area around the Indus) and spread Shiite Islam to these lands (remove Sunni Islam too) by x date

Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

Build 5 Shiite grand mosques by x date.

Make Esfahan the most cultured city.

Pick any 3 u like

UP: The Power of Persecution: Non State religion are removed from a conquered city, their buildings become Shiite but are disabled Shiite Islam spreads to the city.
Or: Shia missionaries spread Shia minaret and Shia monastery along with converting a city.


Btw: Shiite Islam was fromed in the very early days of Islam but for gameplay reasons I would found it in 1490s in either Baghdad or sihraz. The Safavids should start with three Shiite missionaries and the religion should auto spread to all cities in Mesopotamia, Yeman and Syria. Other than that u should keep the spread rate very very low.
 
In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.
 
In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.

For unmodmodded RFC, there was this.

In-game, I think it is possible to do this, but youll have to ask Linkman.
 
J. Pride, my comments are in red:

I have ideas but to implement these uhvs u need to add Shia Islam and a couple of Safavid/Shiite wonders from SOi

I was planning on it.

UHV: Control Mesopotamia, Iran, Central Asia and Pakistan (area around the Indus) and spread Shiite Islam to these lands (remove Sunni Islam too) by x date

Ahistorical much? Although that doesn't bar it from inclusion, it certainly makes it less likely

Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

This one's good.

Build 5 Shiite grand mosques by x date.

You'd need fifteen cities for this.

Make Esfahan the most cultured city.

Also a good one.

Pick any 3 u like

UP: The Power of Persecution: Non State religion are removed from a conquered city, their buildings become Shiite but are disabled Shiite Islam spreads to the city.
Or: Shia missionaries spread Shia minaret and Shia monastery along with converting a city.

Too much like the Arab UP. Also it's make removing Sunni Islam and achieving that UHV far too easy.


Btw: Shiite Islam was fromed in the very early days of Islam but for gameplay reasons I would found it in 1490s in either Baghdad or sihraz. The Safavids should start with three Shiite missionaries and the religion should auto spread to all cities in Mesopotamia, Yeman and Syria. Other than that u should keep the spread rate very very low.

I'd prefer too add it not long after Arabia spawns but keep the spread rate even lower.

In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.

Yes, but I couldn't with my current level of coding skill. When I improve, sure/

For unmodmodded RFC, there was this.

In-game, I think it is possible to do this, but youll have to ask Linkman.

It hasn't changed much from this atlas.

Sorry double post but I can playtest wha is left.

Sure, see here for what's left.
 
Ahistorical much? Although that doesn't bar it from inclusion, it certainly makes it less likely

Are u kidding?

Let me rephrase that, I was in a hurry so maybe I didnt explain myself correctly or perhaps gave u the wrong expression.

UHV:
1) Control Mesopotamia, Iran, Afghanistan, Balochistan, Central Asia, Azerbaijan in x year.

Reason: To represent Nadir Shah's conquests and the accomplishments of the Asfhairid dynasty. Actually most of these territories were already conquered by the Safavids pretty early on in they 14th century. The only area that the Safavid did not control were Northern Central Asia and Eastern Afghanistan.
Map_Safavid_persia.png

Iran-afsharids(2).jpg

thats what it would look like on the map:

Civ4ScreenShot0040.JPG
2) Make Shia Islam the only religion in your land (no other religions should be present). Explanation at the end

3) Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

UP: The Power of Persecution: Religious Persecutors have some kind of added advantage; maybe troops (Qizilbash) or religous buildings.

OR​

The Power of Piety: Shia Missionaries spread religous buildings or troops (Qizilbash)

The reason im stressing Shiite Islam is because the spread of Shiite Islam was the Safavids most important influence on the world. Before the Safavids, Iran used to be Sunni nation and it was the Safavids that transformed into a Shiite one. Their accomplishment of converting a whole nation in a matter of decades is one of amazement and one that will continue to define Iran and its relation to the world.
 
Comments in red.

Are u kidding?

Let me rephrase that, I was in a hurry so maybe I didnt explain myself correctly or perhaps gave u the wrong expression.

UHV:
1) Control Mesopotamia, Iran, Afghanistan, Balochistan, Central Asia, Azerbaijan in x year.

Oh, ok. Much better. I thought you meant the whole of Central Asia. Of course, there's another major problem with this. Which is that the Safavids spawn with nearly the entire area you had on that map.

Reason: To represent Nadir Shah's conquests and the accomplishments of the Asfhairid dynasty. Actually most of these territories were already conquered by the Safavids pretty early on in they 14th century. The only area that the Safavid did not control were Northern Central Asia and Eastern Afghanistan.


thats what it would look like on the map:


2) Make Shia Islam the only religion in your land (no other religions should be present). Explanation at the end

I guess this is good. As I said, earlier, this was my UHV plan, see number two on my list:

Have Open Borders with 6 European Nations in 1650 AD
Make Shi'ite Islam the only Religion in Iran in 1700 AD
Make Persia the most cultured nation in the Middle East, and Indian Subcontinent in 1700 AD (later, after corporation reform: Found (Oil Company) and Spread it to 70% of the World)


3) Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

You are aware that the Safavid rebirth is not just the Safavids; it represents Iran from 1501 to the present day. So it makes more sense to add at least one UHV that's more modern- such as the oil company one. However I'd still like to represent the extent of Persian trade with Europe. I don't think this'll make it in.

Also, what's up with the Taj Mahal being on that list? Mughals built it.


UP: The Power of Persecution: Religious Persecutors have some kind of added advantage; maybe troops (Qizilbash) or religous buildings.

OR​

The Power of Piety: Shia Missionaries spread religous buildings or troops (Qizilbash)

The reason im stressing Shiite Islam is because the spread of Shiite Islam was the Safavids most important influence on the world. Before the Safavids, Iran used to be Sunni nation and it was the Safavids that transformed into a Shiite one. Their accomplishment of converting a whole nation in a matter of decades is one of amazement and one that will continue to define Iran and its relation to the world.

They were also very much known for their trade. Out of curiosity, what religious denomination are you?
 
Oh, ok. Much better. I thought you meant the whole of Central Asia. Of course, there's another major problem with this. Which is that the Safavids spawn with nearly the entire area you had on that map.

I understand what ur saying. For this Uhv to work the Safavids have to be sandwiched between the Mughals, Uzbeks and the Ottomans. And since the game has no Mughals and the Ottomans dont control Mesopotamia half the time, this uhv wont work. But if u do put in the Mughals later on u should consider this uhv but for now i like these two:

1)Have Open Borders with 6 European Nations in 1650 AD
2)Make Shi'ite Islam the only Religion in Iran in 1700 AD
3) Which one are u doing culture or oil company?
You are aware that the Safavid rebirth is not just the Safavids; it represents Iran from 1501 to the present day. So it makes more sense to add at least one UHV that's more modern- such as the oil company one. However I'd still like to represent the extent of Persian trade with Europe. I don't think this'll make it in.

Also, what's up with the Taj Mahal being on that list? Mughals built it.

A modern Uhv for Oil Company is good considering the oil reserve of the country. The reason i put the Taj Mahal was because since i couldnt think of any other Persian wonders in the game, i put the next closest thing i could think of: an example of (Indo)-Persian architecture

They were also very much known for their trade.

I was primarily thinking of the Safavids when I thought of the UP (more info on wiki: http://en.wikipedia.org/wiki/Safavid_conversion_of_Iran_from_Sunnism_to_Shiism) but if for gameplay reason trade seems better than than can work too.

Out of curiosity, what religious denomination are you?
Sunni
 
I don't know if my computer sucks or if this is a legitimate bug. Whenever I choose America on a 3000 BC start, it crashes around sixty turns before I spawn. But when I played as Persia on a 3000 BC start, it didn't crash throughout the whole game.
 
J. Pride, comments in red:

I understand what ur saying. For this Uhv to work the Safavids have to be sandwiched between the Mughals, Uzbeks and the Ottomans. And since the game has no Mughals and the Ottomans dont control Mesopotamia half the time, this uhv wont work. But if u do put in the Mughals later on u should consider this uhv but for now i like these two:

1)Have Open Borders with 6 European Nations in 1650 AD
2)Make Shi'ite Islam the only Religion in Iran in 1700 AD
3) Which one are u doing culture or oil company? Probably culture for this update, and then, when I revise corporations, oil company. As of right now oil company is nonexistent.


A modern Uhv for Oil Company is good considering the oil reserve of the country. The reason i put the Taj Mahal was because since i couldnt think of any other Persian wonders in the game, i put the next closest thing i could think of: an example of (Indo)-Persian architecture

Ya, makes sense.

I was primarily thinking of the Safavids when I thought of the UP (more info on wiki: http://en.wikipedia.org/wiki/Safavid_conversion_of_Iran_from_Sunnism_to_Shiism) but if for gameplay reason trade seems better than than can work too.

I can do both. Your suggestions for the UHV's above seem spot-on.

Sunni

I don't know if my computer sucks or if this is a legitimate bug. Whenever I choose America on a 3000 BC start, it crashes around sixty turns before I spawn. But when I played as Persia on a 3000 BC start, it didn't crash throughout the whole game.

Ya I noticed this. The respawn crash, inherited from DoC, I believe. It is fixed in the latest version of DoC, so when I make my next release this should be fixed.

I can playtest Classical Old World

Cool, thanks
 
Hey guys. My work on the Safavids would be greatly hastened with some help from you guys. If you guys could get the following, I'd be very happy and the release would be sooner:

1) Great People names for Safavids- include Safavids, Zands, Qajars, Pahlavi dynasty, etc.- Iran from 1501 to the present day.

2) City names- Do this: Start a 3000BC game as Egypt. Use cheats to uncover the map. Then use those signs to give different tiles city names. Each city can cover up to two spaces. Save the map and post it here.

Thanks!
 
For the settler names I'd need Persia, Iraq, Central Asia north to the Syr Darya, eastwards across Afghanistan and Pakistan till Delhi, Anatolia, westwards across North Africa till Tunis, and Armenia and the Caucasus. Or as much of that as you can get.

Do you speak/read Farsi? I'm wondering if you could transliterate Farsi if I gave you text in that language.
 
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