Project SYNTHESIS

I dont think Damascus should be preplaced in 3000 Ad but here is my plan for 600 ad :

-Remove Antioch and add Damaskos in its place as a preplaced Byzantine City.

View attachment 297670.

Since Damascus was added several other changes have to be made. Many of the resources are out of Damascus reach so I moved the sheep one tile down and moved the copper from Cyprus to Antiochs spot. (its not like copper is needed there in 600ad anyways). Oh, i also added a clam on the coast of Trabezon to componsate for the sheep.

Thanks for the setup.

The Canada thing was a joke.

As for Damascus, I think we should keep it out of 3000 BC, due to the Phoenecian spawn, but yeah, perhaps it could work for a preplaced Byzantine city.

Well it wasn't around in 3000 BC anyways, so adding it would be ahistorical regardless.

Really? I wouldn't mind Canada :mischief:
I can see legitimate reasons for adding Canada, but I can also see reasons not too. I'm leaning towards the latter.
 
What about Mexico? Isn't a quarter of American land formerly Mexican? Forcing the Americans to actually conquer the area, rather than allowing them to use their starting settlers to reach from sea to shining sea in the course of 20 turns.
 
Rebirth, of course. Ideas were discussed concerning this earlier in the thread, just do a search for 'Mexico.'

And on my progress...

Well things are almost complete with the Safavids. Sadly the game has some bugs I new to flatten out.
 
Guys I was just modding the religion AI penalties/ bonuses, this is the current system:

Confucians, Taoists, and Buddhists get a bonus with each other, but it's halved.
Hindus and Buddhists get a quartered penalty with each other.
Hindus get a 1/4 penalty with Confucians and Taoists, and vice verse.
Catholics and Prots. get a halved penalty

Shia yet to be added.
 
Guys I was just modding the religion AI penalties/ bonuses, this is the current system:

Confucians, Taoists, and Buddhists get a bonus with each other, but it's halved.
Hindus and Buddhists get a quartered penalty with each other.
Hindus get a 1/4 penalty with Confucians and Taoists, and vice verse.
Catholics and Prots. get a halved penalty

Shia yet to be added.

Why do Catholics and Protestants get a halved penalty? That seems ahistorical.. Maybe the penalty becomes halved after the discovery of Liberalism or something?
 
Shia should be hostile to Sunni

Well it wasn't around in 3000 BC anyways, so adding it would be ahistorical regardless.

Damascus was already built as city in 3000BC..
Jerusalem isn't. It is said settled as city in 1800BC..

I dont think Damascus should be preplaced in 3000 Ad but here is my plan for 600 ad

How do you fit Baghdad in?

What about Mexico? Isn't a quarter of American land formerly Mexican?

Mexico is a nice choice..
Not only it last for centuries, they are really important in stabilizing North America.
BUT before adding Mexico, you should balance Spain first so it'll loved to settle most of Mexico and California etc ...
Long in my game, Spain only settle up to Florida and then leave to Inca etc, and the only City they have in Mexico is.. Ciudad Mexico -_-" Aztec left as their vassal..

I'm thinking on another way..
How about modding that Benito Juarez (or anyone else) spawn as leader head when Aztec, if Alive : Viceroyalty of New Spain, if Dead : At year X ?
 
How do you fit Baghdad in?

What do u mean it fits in perfectly; Look at the picture Tisfun is Baghdad.

Btw: :Linkman will u be putting Damascus in the next release; also there is a sheep on top of Mecca which u should move to Baghdad (like Doc) and the stone under Baghdad which u should move to the left.

Mexico is a nice choice..
Not only it last for centuries, they are really important in stabilizing North America.
BUT before adding Mexico, you should balance Spain first so it'll loved to settle most of Mexico and California etc ...

Imo, bot Mexico and Canada should be in. If there is a lagging issue why not make one of them a minor civ.
 
The first time I played the mod as Babylon, it worked fine. Every other time after this, however, it's crashed early into the game, at the exact same point every time. I went into the folder to try and find the problem. The file RFC Synthesis/Source/CvCity.pp has a red exclamation point next to it. What does this file do, why is it causing my game to crash at a specific point, and what can I do to fix it?
 
What do u mean it fits in perfectly; Look at the picture Tisfun is Baghdad.

Btw: :Linkman will u be putting Damascus in the next release; also there is a sheep on top of Mecca which u should move to Baghdad (like Doc) and the stone under Baghdad which u should move to the left.



Imo, bot Mexico and Canada should be in. If there is a lagging issue why not make one of them a minor civ.

Yes, Damascus will be in, as well as those resource shifts.

Canada as a minor civ is probably a better idea.

The more in the Americas the merrier

To some point, yes.

Agreed. Why not add a Mayan respawn as a minor civ for Central America? Another thing could be a Byzantine minor respawn as Yugoslavia :D

Far too insignificant. My original plan was to make the Byzzies Greek respawns to begin with, and then any additional respawns would be as Greece again. This would involve changing a lot of stuff though, because right now the stuff Leoreth added to RFC only allows you to set one civ that a civ can be reborn as.

The first time I played the mod as Babylon, it worked fine. Every other time after this, however, it's crashed early into the game, at the exact same point every time. I went into the folder to try and find the problem. The file RFC Synthesis/Source/CvCity.pp has a red exclamation point next to it. What does this file do, why is it causing my game to crash at a specific point, and what can I do to fix it?

Can I get a screen? The year/ turn? What event might cause it? A savefile? Can anyone else report a similar crash?

As far as CvCiy.cpp is concerned, it isn't relevant to the game. The exclamation point just means it didn't sync when you last updated the SVN. The only reason the .cpp and .h files are in there are for fellow modders interested in the source code.
 
We could have Canada be a Mayan respawn :D

:lol::lol:

That would really screw things up, because re-spawned civs still are identified as being neighbors with the civs that the original civ that they are reincarnations of are neighbors with. Amongst other things.
 
Linkman, U should take a look at the minor civ feature from the Civs in Abundance mod. I think it can really help with independents. Currently all independents are treated identically but in that mod not only does every indie civ has their own graphics (for example the Italian City States or the Sassanids in 600 ad) but they have their own war on contact mechanics and some other features. I don't know if its possible but you might even be able to make them appear on the diplomacy screen with some work (the ones u want). Im really surprised u havent already added this to Synthesis yet.
 
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