Sounds fine to me. I'll have one up tomorrow.
The hard thing is not to edit the game map, but to bring the stability and city name maps up to date afterwards. We're talking 2*30 maps here.Now back to the topic of Eastern Europe. I second it; how about we all open the 600 ad map, worldbuilder what we want Eastern Europe to look like take a screenshot and send it here. This way we can merge the best features of each of our ideas and voila we have ourselves an enlarged Eastern Europe. It is much better to have two or three people working instead of on person doing it by himself; it brings prespective and makes everything better.
The hard thing is not to edit the game map, but to bring the stability and city name maps up to date afterwards. We're talking 2*30 maps here.
Well, if you could enlarge eastern europe, and make it proportionate to western europe, it would be great. I know it must be terribly hard, but it would make your mod so awesome.
When I play a civ around the area i normally do enlarge it, but that usually means placing some land tiles around St Petersburg area, Constantinople (Romania and Bulgaria) and in Croatia. However, I've always felt that's not really enough (comparing to Western Europe). And speaking of map changes, J Pride's proposal for France seems to hit the spot.
Great work on the Safavids! Can't wait to try them!
Thanks, I always thought that France was lacking without Lyon. Although Im going to make a few additional changes to balance all the cities with historicity and gameplay in mind.
Now back to the topic of Eastern Europe. I second it; how about we all open the 600 ad map, worldbuilder what we want Eastern Europe to look like take a screenshot and send it here. This way we can merge the best features of each of our ideas and voila we have ourselves an enlarged Eastern Europe. It is much better to have two or three people working instead of on person doing it by himself; it brings prespective and makes everything better.
Playing as the Russians, one of my horse archers reached Mongol borders a turn after they spawn. Suddenly, I got Mongol troops near my borders that made me lose one of my cities and fail the UHV.
Could we limit the Mongol army spawn to force them to at least send some scouting unit near the borders of their target before they get those free troops?
Now, to refresh our memories, I think I was gonna make the Seljuks a non-playable minor (therefore without diplomacy)...right?
Thank you. I'll work on those things.
I'm done merging in the latest revision of DoC. Now I need to compile my DLL, and commit.
Then I start on the Seljuks.
No problem, lol. I enjoy it.
Haven't committed yet cuz I'm playing a Safavid game right now (can't commit while playing), and before that I loaded one American start and one Dutch start. I'm aiming for the UHV. Some notes I've made:
--Spawn a Catholic missionary with the Italians
--Russia needs a respawn, it collapses too often with the Mongol Horde
--There needs to be a human style collapse for the Mongols (reduced down to China) at some point
--Orthodox spread rates need to be lowered for Italy- right now they have Rome's decently high values, which make sense for Rome but not Italy
--Safavid color is too Arab-like
I'm gonna keep updating this as I progress through my game.
Russian Respawn times
1480: No longer tributary to Golden Horde/Third Rome
1547: Tsardom of Russia