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Quick Answers / 'Newbie' Questions

they have to like you. And you have to be weak and backwards.
In other words, if the AI is giving away techs to you, it's NOT a good sign.
 
Auto spread of religions originates from the holy city and it will spread through trade routes. A shrine will enhance the holy city's auto spread potential. Missionaries are a different matter: they don't necessarily need trade routes (you can send them out into the wilderness).

Trade route is not the right word/concept for it. It's called connectivity of the world; something like a potential trade route without being actually one.
 
Just some game mechanic question..
Currently playing deity game (so no wonder I'm behind most of AI in techs) and till 300 BC I have got 3 free techs (Iron Working 1st, forgot 2 others), all from Zara (not neighbour, he is on pleased but we don't share religion). So now I'm just confused what makes AI to give techs for free? Its about land area, power ratio, techs situation (other civ with same tech lead don't give any tech even with same pleased attitude), diplo or whatever?

I did the complete research on this matter before: go there.

As I recall, main conditions were:
1) AI has to be PLEASED
2) You have to be in the lower half of the scoreboard. For instance, in a 6 civs scoreboard, if you are 4th in score, then you are in the lower half. Score has to do with wonders, techs, lands and mainly pops. On IMM and especially deity, it is normal to be last or in the lower half, which is nice for some freebees. I don't think being really backward is necessary but it helps the odd.
3)The rolled tech the AI is willing to give has to be already unlocked and not denied like WFYABTA, We don't want to start to trade it just yet, etc.
 
Trade route is not the right word/concept for it. It's called connectivity of the world; something like a potential trade route without being actually one.
Yes. That's a better way to explain it.
 
What "connectivity" are you speaking of? Roads? Rivers? Being close borders?

And is it possible to auto spread religion across coast and/or land mass separated by 1 tile-ocean?
Roads as soon as you can build them. Rivers as soon as either civ has Sailing. Coast line with Sailing. And all coastal cities with Astronomy. (You can test this out by rolling up an isolated start, founding a few religions and then getting Astro. Your religions will spread to civs you don't even know yet. Similarily, if you have an isolated start without any religions you will get like 4-5 pretty fast after you research Astro, without ever having seen the holy cities.) OB is even better, though.
 
Tachy, I think you spelled zsdlkéfkajlbkfazdonpsd wrong. Fixed it for ya. :goodjob:

/grammar nazi
 
If I'm running CreCon instead of Mining, and then I also found Aluminum Co, will the converted coal add to my aluminum bonus for CreCon?
 
If I'm running CreCon instead of Mining, and then I also found Aluminum Co, will the converted coal add to my aluminum bonus for CreCon?

AFAIK (and if my memory serves me correctly) Yes but You wont be able to build Aluminium dependant units unless You have at least one "map" alu resource ;)
 
Yes, the aluminum from Aluminum Co. increases the output of Creative Construction.

The weird thing about that aluminum is that it is only available in that one city. The corp can create multiple aluminum resource and they are all available only in that one city (the only use for there being more than one produced is to stack CC into the same city, since you can't trade them either), a map aluminum provides (in essence) one resource in every connected city - its almost the opposite. If the corp aluminum is the only aluminum you have, you can only build aluminum requiring units in the cities with the corp. The same sort of thing happens for the products of Standard Ethanol.
 
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