Littlebob86
Prince
- Joined
- Oct 24, 2016
- Messages
- 332
I know cqui has that option , which they've borrowed heaps from this mod
I understand you don't want people using gold to purchase units. I actually like that change .. it makes production more meaningful. And gold less key. However how am I supposed to make missionaries and spread my religion with this mod? It seems to be disabled?
I really like your UI but frankly you seem to have nerfed religion to the point it's almost useless by making it so you can't buy things with faith .. unless I have somehow missed something.
EDIT : Okay I must somehow be missing how to buy units as the AI can buy missionaries and even military units just fine.
Is there any way to implement some of your great ideas and changes into a online multiplayer game (without being the host)?
I assume that you cant play with mods because everybody should have the same initial position. But most changes only affect the layout and the handling and suchlike and don´t affect the game itself.
I installed for example the "camera mod" (which actually isn´t a mod in its proper meaning, because it just changed some files in any Civ6 directory) that allows me a wider zooming in and out. This modification helps me a lot in handling the game and doesnt give me a real advantage...
So my question is if all/some of the changes in your mod could be implemented in Civ6 in a way that I could use them in a multiplayer mod?!?
Hope everything is understandable. English is not my mothertounge. Sry for any mistakes. Thx for any answers.
I actually just put the civ6_qui-1.0.0.26 (older version) folder into my mods folder.
Nothing shows up in the in-game mods options, it appears to be auto enabled. some of the UI functions work, but the LUA functions do not (like map scrolling) Have no issues hosting, or joining games and having some of the UI features work. Other players do not have the mod installed
edit:
Appears to work with latest version too.
I actually just put the civ6_qui-1.0.0.26 (older version) folder into my mods folder.
Nothing shows up in the in-game mods options, it appears to be auto enabled. some of the UI functions work, but the LUA functions do not (like map scrolling) Have no issues hosting, or joining games and having some of the UI features work. Other players do not have the mod installed
edit:
Appears to work with latest version too.
Didn`t work out for me...Which features are working in your Multiplayer game??
Just click on the city, top right corner, the options are there. The mod only tweaks UI, doesn't interfere with gameplay.
Just remove the lines that was added in commit f956f07With this mod installed, everytime I hover over one of my cities, it takes at least 1-2 seconds to load the Citizen overlay and freezes the game for this time. What is going on? This mod is just so lovely I don't want to have to uninstall it.
i cant change production with this mod, the right side panel doesnt open when i click on my city
I can't seem to find a way to change production either on the latest version. While I'm aware that this is only a UI mod, it doesn't matter where I click, nothing like it pops up.
Also, there is nothing on the top right corner that is related to the city at all. I'll assume you mean the gear that appears by the city name, I'm very well aware that it can be used when the city DOES NOT have anytinhg currently being produced, that is not the point. What can't be done is changing production that is in progress, also, it seems impossible to buy units in that time.
The city breakdown that appears on the left side of the screen when zooming on a city has nothing related to the production tab, it does show buildings already in the city though.
The intuitive thing to do would be to actually make the production tab open when clicking on the current production, which doesn't happen. At the very least this change was a very poor design choice.
Edit: I tried pressing pretty much everywhere on the screen, both zoomed in the city and not zoomed in the city, I'm assuming that the production tab is oppened with a keybind at this point... If there is somewhere to click that would open the tab, it sure as hell is very unintuitive.
Edit 2: Yeah, this is bugged, either that or it is causing conflicts with some other mod (I'm using AI+ and Civ VI Improvements, none of which mess with the UI), currently I can't even place wonders or districts, nothing appears when I click on them, I'm disabling this until it gets fixed or I can work around the compatibility issues (If that is the case, which i doubt)