Early: Trained the spearmen Sulla had started. M-city begins Settler. Havana begins construction of Chicken Itch, per Sulla. Discover Monarchy, start Metal Casting. (We've got gold, so Forges add happy as well as production.)
Civics change to HR. "Happy Happy, Joy Joy" at well defended cities.
Stone connected.
Middle: Train settler in Santa Rosa, start Lighthouse.
Taoism falls to an unknown civ.
Santiago founded at Light Blue Dot, starts Granary.
Late: Worker actions. Barbarians in the east, punt the decision on whether to stand ground (at questionable odds) in to Sulla's hands.
OK, so... let's peek inside our cities.
ROSA
10spt! Nice. You are looking at one of the last remaining bits of major tedium in the management of Civ4 game elements. Production and commerce bonuses do not apply remainders. See that +25% production boost? That applies only to the base amount, and partials count for nothing.
With 25% boost:
Base 3 - Bonus 0
Base 4 - Bonus 1
Base 7 - Bonus 1
Base 8 - Bonus 2
Base 9 - Bonus 2
Base 11 - Bonus 2
Base 12 - Bonus 3
Arrgh!
The good news is that the city governors are aware of this will squeeze out the extra shield if it brings in an additional extra bonus shield -- at least sometimes. So you don't have to constantly babysit, and I tend not to do it that much as a general rule because I find too much of this boring.
It makes the most difference early in the game, when the difference between 3spt and 5spt is significant.
The other good news is that bonuses are added together THEN applied, so two +25% bonuses (for instance from Forge and Organized Religion) are added together to make +50%, and will take 2spt in to 3spt.
I would have preferred that the percentages keep track of fractions, even if they only did so behind the mirror. ... But oh well. Nobody gets 100% of everything they ask for.
The city governor at Rosa is using the config I would use, though, so I left him in charge. (Any time you click on any city plots, you have turned off the governor and must turn him back on if you want him to be in charge. Either you are microing, or the governor is in charge -- though you can macro by telling him which way to lean -- including more than one lean at a time!)
Sulla, we should chop that forest on the hill by the river and replace with a mine! We also want to get a galley built soonish and send scouts and maybe a settler party across to that island/continent/whatever.
M-CITY
Cottages. Three of 'em. Inland cities can be production or city specialist havens, or they can have some commerce. Can't really do both! No cottages = Po' Folks' House.
You can only really do cottages on the grass, though. As a rule of thumb. Any cottages on plains means you must counterbalance with surplus food elsewhere, and that is not always easy.
SANTIAGO
Like, that granary will finish, and then the ideal thing is to put one turn in to a Work Boat and whip it the second turn.
HAVANA
When it grows to size 10, it looks ripe for running two Priests at break even food. Can pick up the pop point from the forest for the second Priest.
Let's get those Prophets cranking already!