Well, this may 'only' be Noble, but we're doing brilliantly, guys! I just want to reinforce that Demographics picture that weakciv posted: We're first in EVERY relevant category. Whoever was ahead in GNP before must have been in a GA, because they aren't anymore.
We're only just ahead in the categories of GNP and military, so i guess that's where I'll try to focus.
Pre-turn stuff:
I need to get some Work Boats over to Dijon; just because it was founded solely to get us across another channel is no reason for it not to pull its weight. 4 turns till the galley waiting there can get across.
We have one caravel, heading West as fast as it can go. There's too far for it to go to circumnavigate on my round, though. I'm going to build another one in Orleans once it finishes the Aqueduct (next turn) to head East past Tokugawa and meet up with it. We'll want more, after that, to carry missionaries, but remember they can't carry settlers, so we're constrained to going the long way round with those. That's what makes Asoka's eastern isle an unattractive place to settle, to me: The sheer travel time required to go all the way round West Isle and Asoka's lands.
West Isle is full! I hadn't realised we'd got that far that quickly. It's blighted by Asoka, admittedly, but Besancon is in position to flip it, once the granary finishes and we get some more culture going there. I'll probably whip the granary, in aid of that.
Chartres is a powerhouse in terms of land, but still has some catching up to do for infrastructure. I'll cottage over the remaining two empty tiles it has.
Rosette is size THIRTEEN already, currently at max happy. There's very little *left* we can whip there, so there's no real need for the harbour Right Now, it's only two unhealthy. I change it to settler, due in 6. That puts the Engineer and Priest specialists in automatically, which I agree with. I'll send it some obsolete military once there's some spare to enable it to grow out more, but for now we still need more settlers anyway.
There are NO galleys even in the vicinity of the channel between Home and West Isle. I may have to build more.
I make no other significant changes.
1360AD:
Asoka offers Theology and all 130 of his gold for Civil Service. I get him to kick in Horseback Riding instead of 10 of the gold and take the deal. They're both techs we're likely to want, and we're still a fair few others up on him. I then turn up science to 60% (@-8gpt). Feudalism -> Education, along the Liberalism route.
Orleans: Aqueduct -> Caravel. (Noting the Hanging Gardens hasn't been built yet! With our number of cities, it could easily be worth it even now.)
Poly: Work Boat -> Work Boat. (I want to send the first one out to Dijon, since there isn't anywhere right next to it to produce them, and Grenoble can wait another few turns for one.)
The scouting galley near Incan lands meets a caravel belonging to Roosevelt! Yay! He's the top of the AIs in score, founded at least Confucianism, is up Engineering and Music on us (but down Civil Service, Calendar, Philosophy and Paper), and will trade us his World Map for a mere 100g! What a steal!
He's also scouted the edges of Capac's lands, but doesn't know where the Chinese are:
Going by where that tells us China must be, and where his caravel is and is heading, I don't think there's any way we can circumnavigate before him unless we get his map. Unsurprisingly, it's redded out. Does he just not like us enough, or is this coded to try to avoid the player getting that much advantage on circumnavigation?
1370: Hmm. That map information has made our northern scouts rather redundant. Nothing much else happens.
1380:
Paris: Market -> Crossbow.
Rheims: Mace -> Mace.
:whip: Granary in Besancon so it can get on to culture. Until we pick up Drama, though, the best option is a library. Only Asoka has Drama, though, and he says he wants to keep it a monopoly for now, thankyouverymuch.
1390: Mansa, the last AI, appears on a caravel from the north. He only seems to know Qin, and has no tech on us. He, also, will sell his WM, for 80g. I snap it up like a shot, finding this:
(Ed: This picture actually from end of round, since I failed to take it at the time)
Note particularly Awdaghost. Poor fishing village, not even any decent fishing grounds!
Just below him, if you look at the minimap, is the north coast of China. He's further west than I was expecting him. We may have a chance yet: there seems to be a strip of real estate down the middle of the map with nobody in at all.
Polynesian grows into unhappiness, but is still whip-unhappy for a further 11 turns. My bad, I don't think that one will be all that useful. I de-emphasise food, and it drops back to stagnant at 9, temporarily, increasing production significantly.
1400:
Polynesian: Work Boat -> Barracks. I think it may well have to produce much of the military for West Island, at least until Chartres is ready.
Chartres: Forge -> Library.
Asoka offers a spare pig for our spare sheep. An excellent plan, my friend!
Reminded by that, I go hunting for other trades, to improve our relations.
I get Bananas and Spices from Qin for Deer and Incense, and Wheat for Deer from Roosevelt. I also note in the process that neither of the two have Iron, which will bode well for any wars that should come up.
Halfway: We are the Most Cultured! What a surprise!