Preturn:
I spent some considerable time catching up, it's been too long since I played any Civ, let alone Civ4. Blasted holidays!
Anyway, we're definitely a lot further on than the last time I saw this game! First thing, the next border expansion at Poisson is going to take another 40 turns, so I divert the Galley sat there to have a look over at where Tokugawa has got to. It can return by the time it's needed. There's a new Galley to be built from Rosette in a few turns, and I don't think I have anything to send over to West Island before it's in place to do so, so I send the Galley currently waiting to transport things over to scout the other side of Asoka's land.
As to the whips, they're somewhat less effective than before. I could whip Orleans in two turns, for two population, but it would only save me five turns on the courthouse, now, although the only loss in doing so would be four commerce, so I might well.
Rosette was whipped on turn 2 of the last round, so by the time it finishes the Galley (3 turns) it'll be whippable again. This one definitely is worth whipping, since it's still ony got 6 shields, but I'm not sure what. Most of the buildings have already been whipped here! I'll decide later when I actually get there. Nowhere else is ripe for it at the moment.
We're still losing money at 50% science, though hopefully Currency should assist with that, in 2. We also look to be stick-thin on military again, our entire home island is defended with archers and warriors, about one per city. Unless the state of the economy improves somewhat, I might well be better building some replacement military than pushing too hard to settle West Isle. It's not as if any of the sites there are absolutely killer or anything.
Most of the available worker tasks seem completed, so I start in on a few lower-priority ones. Not quite New Deal Style Roads, but close. We seem to have more than enough workers at the moment. Should be enough to cover most of West Island as well, once that's settled, without having to build more.
Actual Turns:
I change my mind about the whipping, and whip the Lighthouse at Tours for 1 of its 2 pop, since that's the only way it can ever grow.
That's on my second turn, and unfortunately it only brings the budget up by 5gpt. That's not nearly enough to make it worth turning the science up to 60. I decide it's worth picking up Alphabet at last, due in 3. Even though Asoka has it, he won't trade.
A forest chop at Rosette finishes, giving it the Galley on turn 2, with significant overflow towards the next project. Currency has brought in the option of making that a Market, which is about the only thing I can usefully whip, with that much overflow. Rosette also grows to unhappiness.
I whip the courthouse in Orleans now (turn 2), with the intention of then having time to produce a few more military units before the possible whipping of a Market in a while. It has pretty good gold income.
More worker reshuffling leads to me sending a second one over to West Isle since I don't need on Home; I think most of our remaining forests are best left, since we're going to be very short on production if we don't.
Huayna's borders prevent our exploring galley going any further. The diplomacy matrix implies he and Asoka haven't even met, so I decide that taking Open Borders with him shouldn't be able to impact our relations with Asoka (which aren't very good, since we don't share his religion). However, he has other plans. Oh well.
"We will never trade with you, our worst enemy"
(No shot, of course. That issue's not been fixed yet, it would seem.)
I notice, embarassingly, that the galley I was sending up to scout the other side of Asoka's lands in fact currently has a settler and axeman on.

Fortunately, I do so in time to offload them, having delayed them by at most one turn. They're heading to Green Dot, which looks like the nicest spot on the island.
The westernmost exploring galley finds that the additional land found by weakciv is only a two-tile island.
However not only is it a 2-seafood location, but there appears to be yet another crossing available to the further west if and when we build a city there and expand its borders.
Yuck. I
should be able to get to Green Dot first, but he'll be able to take another location of his choice on the island.
Back to Rosette, I am disappointed to discover that the whipping memory has
not faded on turn four, and look at the whip button to discover that it still has 5 turns of unhappiness left from overflow whipping. I decide, however, that it's still worth whipping now, since it will be a little while before it gets back to the happiness cap anyway, and more importantly those five turns of production would accomplish absolutely nothing towards the market. Rosette whipped for 4 pop.
Mid-turns:
I build Chartres on Green Dot, the prospective FP site, and set it to build a Granary. It costs us ELEVEN gpt.
Rosette completes Market, growing back to 6. Since it will grow again immediately, I put a turn in on a Monastery before another Settler. Whilst there, I also note that the scientists it's been running to keep our tech pace up have been almost enough. Great Scientist due in 3 turns or so.
Alphabet comes in. Here's the tech matrix:
Nobody has Literature. I set us on that. We should be able to get the Great Library, which is a beautiful wonder.
Paris completes a Temple, starts building us some missionaries. The forge isn't built yet, though, it'll want to go back to that at some point.
I whip the Granary in Polynesian. That's the two basic fishing buildings built. I set it to build a Work Boat for the fish at Chartres, which has more important things to do.