RB6 - Island Hopping

Oh One More Thing(TM)...

I use the whip a lot. I use lots of Slavery. Slavery is food driven. Just one more way in which to run high food, less commerce, and drive higher production. If I'm not running high food to fuel farms, I'm doing it to feed slaves. I often get significant commerce from the sea, and build high-population coastal cities. *shrug*


- Sirian
 
Sirian said:
So... we'll give this another 24 hours, and open it to the Alternates. If any of the three of you (Zagaz, rabhison, Sadan) can play tonight or tomorrow, the first one to post Got It has it. If no word by 5PM EST Tuesday, then we'll skip ahead to weakciv and continue on from there.
- Sirian

Oh darn, I missed my opportunity to join in the fun. Oh well, maybe I'll get a chance later on.

Keep those great turn-reports coming! I really appreciate all the time you guys spend putting them together.
 
Inherited turn
the northern exploring galley is exploring,
one galley is on its way back to tours,
one galley is heading to explore the southern part of our Western Isle,
and the last galley is waiting outside of north isle.

Goals:
religious push, money issues, populate western isle.

I select lighthouse in Polynesian to begin work on (when the city is running again).
I begin looking for ther best place to build Angkor Wat. I decide on Rheims. I would say Paris but with the 2 wonders there producing Great Merchant and Great Artist points, we could pop a Prophet easier elsewhere. Rheims has a mix of forests and hills for hammers ready.

Finally I whip the monestary in Lyons so we can begin Tao-pump.

Turn 1 (720ad)
Work boat completes in Orleans I start it on a Courthouse.
Tao Monestary completes in Lyons I put one Missionary infront of the courthouse, then we should work on completing that.
I move the new work boat towards North isle to be ready for culture expantion to grab the fish.

I move the injured axe to fortify in Poly, one axe north to woods to peel back fog and hold of barbs, and the last axe to the desert hill SW of Poly. I set the chariot to heal in Poly.

I start the worker on a road to the rice and then incense because we cant work desert tiles.

RB6-weak-2-1.jpg


I forgot to look at what Rosette was building before I started this turn. I change it to a work boat for whe Poly expands.

Turn 2 (740ad)
Granary complete in Tours it starts on a lighthouse
I whip work boat in Rosette

Barb Archers appear near southern bank outside of Poly
RB6-weak-2-2.jpg


Rheims completes barracks and starts on Angkor Wat. This will get 2 forest chops and a new mine for help. Maybe even a whip on the next person's turn.

From forested hill ...
RB6-weak-2-3.jpg


to deforested mine! :hammer: That cuts 5 turns off. :hammer:
RB6-weak-2-4.jpg
 
IBT Barb Archer attacks our Axe in the woods. Bad choice.
RB6-weak-2-5.jpg


Turn 3 (760ad)
Axe completes in Paris and I start it on Tao Monastery. I fortify the new axe in paris for now.

Harkuf (Great Merchant) born in Paris. Metal Casting is the tech he will discover. I go ahead and do it because Forges will help and the Colossess is, well, outstanding for us.
RB6-weak-2-7.jpg


Work boat completes in Rosette i have it start on a settler. we need to populate Western Isle before Asoka sends some settlers south. The work boat moves toward Poly.
I decide to move the axe in Paris towards Western Isle. We could use the extra bodies there.

Poisson expands but we are not able to cross. Although I do see coast. So I park the gally on our new fish.
RB6-weak-2-9.jpg


Turn 4 (780ad)
We discover Mathematics. Tough choice. I want to complete Alphabet so we can have the tech trade available but I think working on Currency first might help us more. So I pick Currency but I think we really need to do alphabet next. But i may be a bit insane. :smoke:

I fortify healed Axe in Poly.
Western Isle may not be as big as we hoped. It's got a nice river though and stone.
RB6-weak-2-8.jpg


Last thing I do this turn is change work to forge in Orleans. Maybe spot for Colossess.

Turn 5 (800ad)
umm nothing


Turn 6 (820ad)
We are known as the Least wealthy, although I dont remember who said such a terrible thing about us.

Granary done in Marseilles starts on a forge.

Tao missionary done in Lyons goes back to work on Courthouse. I send the Missonary towards Rheims.

Our northern galley scout finds land north of Asoka. (hmm missing picture number 1) I begin to scout it out.

I whip the lighthouse in Poly and set the next project to Granary.
 
Turn 7 (840ad)
We find a Barbarian Archer guarding a village. Lets take him out before he becomes a barb AXE! I send our axe from the hill that way to get the village.
RB6-weak-2-10.jpg


I begin building a cottage on the silk next to Paris. This will of course be changed once plantations are available. But this will get us some extra commerce if worked.

Turn 8 (860ad)
Bad news. Colossus completed in a faraway land.
RB6-weak-2-11.jpg


I send the new settler from Rosette towards the "Tours-Boat" (pun intended) for a new city on Western Isle.

Whip courthouse in Lyons. Be Done with you already. :whipped:

Turn 9 (880ad)
Tao Monestary completes in Paris starts on a Tao Temple
Courthouse in Lyons completes so I start it on a forge

Our Exploring Warrior Extrordinair (i cant spell) pops a map that doesnt help much but I think we are near the end of the island. Looks to be coastal land ahead.

Our Axe is finally ready to attack the Village Idiot (I understand that these barbs are guarding a village but why do they stand there even if you run a scout near by???)
I promote the axe to Combat 1 then Cover. I want to take no chances with the RNG.
RB6-weak-2-14.jpg


:eek: Look at this!! :eek: Good thing I promoted him. I would have hated to have lost this Axe in such a sad way.
RB6-weak-2-15.jpg


Missionary spreads Tao to Rheims and we meet Huayna Capac in the far north (Thought I had image of the lands but no, just him. Lost image 2)
RB6-weak-2-13.jpg


Turn 10 (900ad)
Forge completes in Orleans I dont remember what I started it on though.
(I would check but I seem to be running thin on game time by just reporting on this. Yes dear, I will be there in a moment )

Hindu spreads to Poly, Yikes!
RB6-weak-2-16.jpg


We have found the end of Western Isle but Avast, there be more land out there me mates!
RB6-weak-2-17.jpg
 
After Turn
There are a couple whipping opportunities available for the next turn. I decided to let the next person choose if they are worth it.

I did not accomplish exactly what I wanted but I got 1 missionary and started on Angkor Wat. Currency will complete in 2 turns and that will help.

Mostly just exploration and basic infrastructure work.

Here is Western Isle for the dotmap planners.
RB6-weak-2-18.jpg


and here is the save
 
Nice work. We may have to rename you to strongciv eventually. ;)

Garath is up next.

My suggested Dots, with pink, green and yellow being the high priorities
(Oh and Green would make a choice Forbidden Palace location!)


- Sirian
 

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I promote the axe to Combat 1 then Cover. I want to take no chances with the RNG.

**picture of near death of our axeman**

Look at this!! Good thing I promoted him. I would have hated to have lost this Axe in such a sad way.

What is this with our troops constantly being nearly killed? A new fad?
 
WeakCiv is, you know, to throw people off. Umm, yeah. That's it!

To be honest I never went above Warlord on Civ1,2,3. And the 5 multi player games I played on PTW I lost miserably. Now you know the history of the name.

However I have enjoyed Noble and Prince here on Civ4 and hope to move up soon.


Oh and I woulnt have done both promotions for that Axe normally but on a hunch based on how your previous combat went Arhiss, I decided to be sure by useing them both. Good thing I did.
 
Sirian said:
Garath is up next.

Sirian, you have a choice. First, you could consider this my Got It post, to play after I get home on Friday (hopefully that evening, but possibly not till Saturday, which would be stretching my 48 anyway). Alternatively, you're welcome to Swap with me, and play before that, since there's no possibility I can get to it before then (no computers capable of playing it here. It doesn't seem to run under Virtual PC). I would prefer not to be completely Skipped for this round, though, unless you guys think you can basically get in another full round before I get back.

--Garath
 
Garath, I would vote to allow you to wait until Fri/Sat to play your round. It is still the holidays so I would have no issues waiting when someone checks in.

After the 3rd would be a good time to go back to the 24/48 in my opinion. But hey, I'm not in charge here. :lol:
 
Right then, playing now. Sorry for the delays, I have to play on my housemate's computer and that turned out to be more complicated than I expected. And then I got distracted playing a Hotseat Team Game with another friend. Er... Oops?

Turns up soon.

--Garath
 
Preturn:

I spent some considerable time catching up, it's been too long since I played any Civ, let alone Civ4. Blasted holidays!

Anyway, we're definitely a lot further on than the last time I saw this game! First thing, the next border expansion at Poisson is going to take another 40 turns, so I divert the Galley sat there to have a look over at where Tokugawa has got to. It can return by the time it's needed. There's a new Galley to be built from Rosette in a few turns, and I don't think I have anything to send over to West Island before it's in place to do so, so I send the Galley currently waiting to transport things over to scout the other side of Asoka's land.

As to the whips, they're somewhat less effective than before. I could whip Orleans in two turns, for two population, but it would only save me five turns on the courthouse, now, although the only loss in doing so would be four commerce, so I might well.

Rosette was whipped on turn 2 of the last round, so by the time it finishes the Galley (3 turns) it'll be whippable again. This one definitely is worth whipping, since it's still ony got 6 shields, but I'm not sure what. Most of the buildings have already been whipped here! I'll decide later when I actually get there. Nowhere else is ripe for it at the moment.

We're still losing money at 50% science, though hopefully Currency should assist with that, in 2. We also look to be stick-thin on military again, our entire home island is defended with archers and warriors, about one per city. Unless the state of the economy improves somewhat, I might well be better building some replacement military than pushing too hard to settle West Isle. It's not as if any of the sites there are absolutely killer or anything.

Most of the available worker tasks seem completed, so I start in on a few lower-priority ones. Not quite New Deal Style Roads, but close. We seem to have more than enough workers at the moment. Should be enough to cover most of West Island as well, once that's settled, without having to build more.

Actual Turns:

I change my mind about the whipping, and whip the Lighthouse at Tours for 1 of its 2 pop, since that's the only way it can ever grow.

RB6whiptours.jpg


RB6currencyin.jpg


That's on my second turn, and unfortunately it only brings the budget up by 5gpt. That's not nearly enough to make it worth turning the science up to 60. I decide it's worth picking up Alphabet at last, due in 3. Even though Asoka has it, he won't trade.

A forest chop at Rosette finishes, giving it the Galley on turn 2, with significant overflow towards the next project. Currency has brought in the option of making that a Market, which is about the only thing I can usefully whip, with that much overflow. Rosette also grows to unhappiness.

I whip the courthouse in Orleans now (turn 2), with the intention of then having time to produce a few more military units before the possible whipping of a Market in a while. It has pretty good gold income.

More worker reshuffling leads to me sending a second one over to West Isle since I don't need on Home; I think most of our remaining forests are best left, since we're going to be very short on production if we don't.

RB6huaynablocks.jpg

Huayna's borders prevent our exploring galley going any further. The diplomacy matrix implies he and Asoka haven't even met, so I decide that taking Open Borders with him shouldn't be able to impact our relations with Asoka (which aren't very good, since we don't share his religion). However, he has other plans. Oh well.

"We will never trade with you, our worst enemy"
(No shot, of course. That issue's not been fixed yet, it would seem.)

I notice, embarassingly, that the galley I was sending up to scout the other side of Asoka's lands in fact currently has a settler and axeman on. :blush:
Fortunately, I do so in time to offload them, having delayed them by at most one turn. They're heading to Green Dot, which looks like the nicest spot on the island.

The westernmost exploring galley finds that the additional land found by weakciv is only a two-tile island. However not only is it a 2-seafood location, but there appears to be yet another crossing available to the further west if and when we build a city there and expand its borders.

RB6westextension.jpg


RB6asokagalley.jpg


Yuck. I should be able to get to Green Dot first, but he'll be able to take another location of his choice on the island.

Back to Rosette, I am disappointed to discover that the whipping memory has not faded on turn four, and look at the whip button to discover that it still has 5 turns of unhappiness left from overflow whipping. I decide, however, that it's still worth whipping now, since it will be a little while before it gets back to the happiness cap anyway, and more importantly those five turns of production would accomplish absolutely nothing towards the market. Rosette whipped for 4 pop.

RB6rosymarket.jpg


Mid-turns:
I build Chartres on Green Dot, the prospective FP site, and set it to build a Granary. It costs us ELEVEN gpt. :(

Rosette completes Market, growing back to 6. Since it will grow again immediately, I put a turn in on a Monastery before another Settler. Whilst there, I also note that the scientists it's been running to keep our tech pace up have been almost enough. Great Scientist due in 3 turns or so.

Alphabet comes in. Here's the tech matrix:

RB6matrix.jpg


Nobody has Literature. I set us on that. We should be able to get the Great Library, which is a beautiful wonder.

Paris completes a Temple, starts building us some missionaries. The forge isn't built yet, though, it'll want to go back to that at some point.

I whip the Granary in Polynesian. That's the two basic fishing buildings built. I set it to build a Work Boat for the fish at Chartres, which has more important things to do.
 
The state of the exploration:
In the extreme north:
RB6northexp.jpg

We've largely run out of things for that galley to do without getting through Capac's lands, which isn't going to happen anytime soon without pulling another war out of a hat. I don't do that, since I think it would ruin any chance we ever have of making a friend of Capac. Despite his current attitude to us, we are meant to be trying to win this by diplomacy if we can, right? The galley heads back towards Asoka.

Then the centre:
RB6midexp.jpg

You can see Asoka's got himself a city on another island over there. The galley's heading to check it out.

Tokugawa's lands:
RB6tokuexp.jpg

Well, that was an ill-fated trip. He's trapped now, as Kagoshima has just been built this very turn. I'd have been able to get him out, possibly, except the settler wasn't even visible beforehand. Oh well. His cities would appear to be at the dots marked, correlating the new cultural borders found with the old ones.

The galley effectively lost there is being replaced from Orleans, which currently has a couple of spare units in it so as to be able to send some defence to Poisson, which I note has none. That must have been what the Galley hanging around on Poisson's fish was for, but I missed that. Sorry. :blush: Anyway, it can be rectified shortly.

1030, my turn 8, sees the discovery of Literature. I decide that Music, while nice, isn't a high priority until there's a race for it, whereas it would be really nice to get the circumnavigation bonus, if we still can. Unfortunately, we're still some techs away from Optics, but I start us on Iron Working, since it might well be handy to see it, and it's on the path. Literature does make the Great Library available, though. The best place to build it is almost certainly Paris, but the missionary (Due in 2) should complete first, and it may be more efficient to also build the Forge first.

RB6platoborn.jpg

Plato, a Great Scientist, is born in Rosette. He could discover Calendar, but that's only a 5-turn tech at the moment, and therefore not the best option. He could construct an Academy, but our best science city at the moment is Paris, with a mere 18 beakers. Since we'd get about 9 anyway for the super-specialist with bonuses, and that also gives an extra hammer, I decide that's the best plan. If we build the Library, we'll be getting more Great Scientists, in time. One of them can build the Academy, further multiplying this specialist. This will work nicely with the Library, if it's built there.
 
Turn 10 and final thoughts:

The Great Library is BIDAL!!

Uh... what? I swear the tech matrix I looked at just 4 turns ago or so had none of them owning Literature! Capac and Tokugawa didn't even have Alphabet, for crying out loud! Capac still doesn't! Asoka getting Literature about the same we did, sure. No particular reason why he shouldn't. But surely this means he must have had a Great Engineer to hand, to have actually *built* it that quickly?

And then it dawned on me. The recognition that these AIs we see aren't the only ones we're facing. There are three more, yet, for a Standard Map. Boy, do I feel sheepish. :crazyeye: :smoke: :wallbash:

Anyway, it's gone. That plan is dead, Jim. That also means we're in competition for Music, and indeed half the plan I've had in my mind all these turns has probably been wrong.

Thoughts:
Music could still be ours. But I can't now remember whether you get a notification of someone discovering it. I know no such notification happened, but would it have done?

Anyway, with regard to the tech path, Iron Working finishes next turn. Music was about 9 turns at last count, and could be worth a try. A potential use of the Great Artist would be to plant a city nice and close to Asoka's one on our island, bomb it, and try to flip him. Speaking of that city,

RB6asokaparty2.jpg


Here. It's not actually founded yet, but that archer's covering his settler, they've just come off the ship. I imagine they're intending to settle on the spot. Our galley there has been shadowing his, so it's mostly run out of things to do temporarily. The randomly placed troops in the shot are/have been fogbusting.

The East:
RB61050west.jpg


Paris has just finished a Taoist Missionary, which is over to the right. It's set to the Forge, but I'm not really certain about that one. Sirian, your call. Orleans and Lyons are basically on military duty at the moment, Rheims is finishing up Angkor Wat. Let's hope we get that, at least, eh?

RB6demo1050.jpg

We're up to fourth on GNP, but the detailed graphs show that all three of the AIs we know are below us on that, which means that all the other AIs are ahead of us, by an unknown amount. Eek! :sad:

Other than that, we still seem to be doing fairly well. Soldiers are up to third, despite that I still feel we're horribly weak against an actual invasion, and we're first in most of the other categories.

We're still losing money, on 50% science, though. Scientists can only compensate so much for that. The AIs have a little gold that they appear to be willing to trade, if there's a tech you're prepared to sell them, but still none of them will trade tech themselves. More markets and courthouses would seem to be in order, but they're Expensive.

I think that's about it. Apologies, those really weren't my best set of turns.

--Garath
 
my fault about the settler/axe on the galley. I forgot to mention that they were there and ready to transport.
 
I'm saving up for a computer, should have enough by then.
 
Sirian said:
:eek: :eek: :eek:

Why is that? Lacking a computer? Or too busy with urgent priorities?


- Sirian

I'm saving for a computer, should have enough by June.

Sorry about the double post.
 
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