Red Dwarf Mafia: The Smeggening [Game Thread - Concluded]

at first, I wanted to win with mafia, but couldnt found any. If Internet Flea revealed to me as mafia, I would be his killer

I tried to half-imply it with the 'no more evil than you'. Couldn't say much more when I didn't know what your win condition was.
 
Sorry to my team for messing it up last night. It was a pleasure working with you guys, but my mind was not in the right place at all. I didn't realise how much hosting my own game had taken out of me, and I really should not have signed up for two games directly after that (especially since the starts coincided with my returning to work after six weeks off). As soon as Zack's game is over, I'll be taking a break from all forum activity for at least a month or two.

On the question of balance, it's inevitably a crapshoot in games like this. I'd always take 'fun' over 'balanced' given the choice, and this was undoubtedly a fun game for most of the players. What I will say, though, is that it certainly felt like the odds were stacked against us. Having slightly better cover roles would have improved the experience, imo, especially from the perspective of those scum who knew little or nothing about RD. I'm also pretty baffled by the Inquisitor role, which seems to me to have been almost inevitably pro-town, and insanely overpowered for that.

That said, Jarrema played it well, and deserved his win. And all of the town network guys get credit for narrowing things down effectively, and for figuring me out in time to save another day. I also thought Takhisis did well clearing himself at the end - he really didn't look at all like scum there. And I have to give props to Al Sipsclar, who I thought gave an impressive performance for his first game.
 
Thanks for the game, Visor! I enjoyed it.

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RolePMs said:
You are a town fixer. You may target a player each night and fix any problems they have with their role.

Wait so BSmith, you weren't a doctor? What did you do then?

RolePMs said:
You are an Ability Stealer/Modifier. Each night you may choose a player and they will be drained of negative emotion and you will gain a power. You can gain multiple abilities.

Could you gain multiple abilities at the same time? Which ones did you gain?

RolePMs said:
You are an emotion drainer. You transform people into different roles and will gain a power.

Who, if anyone did you target
 
@ Winston - I think the balance was fine. If anything, eight scum is a lot for a game this size. Without AA/Jarrema killing, there's no way town wins.

Wait so BSmith, you weren't a doctor? What did you do then?
He was never a doctor and no one ever said he was. His claim was always fixer.
 
So Pouter Pigeon, you were responsible for my remake result?
 
thank you for wanderful role, Visor.

and thank you town for letting me win with you :)

at first, I wanted to win with mafia, but couldnt found any. If Internet Flea revealed to me as mafia, I would be his killer

If I had told you the truth, would you have allied with me?

@ Winston - I think the balance was fine. If anything, eight scum is a lot for a game this size. Without AA/Jarrema killing, there's no way town wins.


He was never a doctor and no one ever said he was. His claim was always fixer.

I always thought "Fixer" was just a flavor of doctor, because I couldn't think of anything else it could be.

So apparently what it was was largely centered around reversing the polymorphs?
 
And the despair squid, perhaps. After all, fixers were allowed to target themselves.
I also thought Takhisis did well clearing himself at the end - he really didn't look at all like scum there.
Fear not, I shall try to remedy this situation at the first occasion available.
 
I think balance was mostly fine. The one exception is that we should all have had high-quality cover roles from the start, especially since most of us were unfamiliar with the Red Dwarf franchise. Jarrema was powerful, but he was necissary to balance the large number of scum-sided power roles. He could have won with us, yes, but I've never seen survivalists side with the mafia


Our team disintegrated due to scummy behavior in-thread, and due to communication faliure between me and Cuth on the day the inquisitor targeted me. I should have bussed my teammates earlier and more harshly. If I did that, I could have looked pro-town, and lived to the end infiltrating the town network. Cuth revealing my Jarrema result also didn't help, though he had no way of knowing that I had already claimed it to the Inquisitor, so couldn't backtrack. I wouldn't have backtracked in any case though, because it would have made me look worse


I also find it funny that on CFC, Cop is now seen as a largely scum-sided role, after several games where it was used that way.
 
I'm also pretty baffled by the Inquisitor role, which seems to me to have been almost inevitably pro-town, and insanely overpowered for that.

I would agree fully if I was totally bullet-proof. But I had one-time bulletprovenes, and immunity to actions of players I allowed to live (otherwise, I would kill all).
I think it was powerful, but not insanely - maybe if I got bigger chances of cooperating with mafia that would be better. I was ready to support anyone.

If not one-time immortality, I would lose the game when I was attacked. I surely appreciate my role - it was way better than regular survivor or serial killer. It also seemed perfect for me - guy not good at finding scum or to hide as a scum (in other words, poor mafia player)
 
guy not good at finding scum or to hide as a scum (in other words, poor mafia player)

Oh, nonsense. Your performance was easily the best in the game as far as I'm concerned. You kept enough suspicion on yourself to avoid getting nightkilled, which is a success in its own right, but we definitely couldn't have beaten the monsters without you.
 
@ Winston - I think the balance was fine. If anything, eight scum is a lot for a game this size. Without AA/Jarrema killing, there's no way town wins.

I'm not really concerned about balance; it's about the playing experience. Even if it had reduced our chances of victory significantly, I'd have taken one fewer monsters in exchange for some effective cover roles for the remaining three, giving us more leeway to play on the front foot, instead of being forced into a reactive stance.
 
"I'm not good at finding scum"

> kills two scum and only one townie

edit: directed at Jarrema
 
I'm not really concerned about balance; it's about the playing experience. Even if it had reduced our chances of victory significantly, I'd have taken one fewer monsters in exchange for some effective cover roles for the remaining three, giving us more leeway to play on the front foot, instead of being forced into a reactive stance.
Making good cover roles is hard. Giving you an ability that:

- doesn't draw suspicion (you're a doctor? but there's already a town doctor...)
- you can plausibly fake/get away with claiming (no one will believe your tracker claim if you can't back it up with results)
- doesn't look like a cover role

is challenging. Especially since cover roles that are too good potentially make town abilities seem frustratingly useless.
 
(I still hate neutral survivor roles though.)
I tend to agree with you because they're usually boring filler, but Jarrema's role/ability here was definitely not boring. Of course, there's the question of whether it makes sense for a neutral survivor to have that role/ability.
 
Making good cover roles is hard. Giving you an ability that:

- doesn't draw suspicion (you're a doctor? but there's already a town doctor...)
- you can plausibly fake/get away with claiming (no one will believe your tracker claim if you can't back it up with results)
- doesn't look like a cover role

is challenging. Especially since cover roles that are too good potentially make town abilities seem frustratingly useless.

Sure, but they don't need to be watertight, just enough so that you don't feel like any kind of reveal will involve hanging a sign around your neck that says 'I am a lying scumbag'. It's more about the scum's perception of their chances of surviving a reveal, and how that leads them to play.
 
Sure, but they don't need to be watertight, just enough so that you don't feel like any kind of reveal will involve hanging a sign around your neck that says 'I am a lying scumbag'. It's more about the scum's perception of their chances of surviving a reveal, and how that leads them to play.
What were your covers? I don't see anything in the PMs Visor posted.
 
First post in our QTs, iirc.

I tend to agree with you because they're usually boring filler, but Jarrema's role/ability here was definitely not boring. Of course, there's the question of whether it makes sense for a neutral survivor to have that role/ability.

The problem for me is that the player's choice as to which side to work with is either irrelevant or decisive.
 
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