My two cents on this thread...
I've been playing civ5 since it was released, about 12 hours a day. (I'm on vacation.) As a lover of the RFC mod, here's what I think... (not all bad.)
- I think the graphics are great... Although, for whatever reason, the defaults were set on mostly medium. With everything on high, it looks amazing.
- Music too. Excellent. I like having a different sound track for each civ. Helps put me in the mood.
- Hexagons are great. Where have they been all this time? Does take a little getting used to though.
- Single units per hex. LOVE IT. Hated it at first, but it grows on you. It forces you to plan out every move, every battle. Even moving your units to the front needs to be planned... Rushing a huge stack of swordsmen/catapults at each city doesn't work anymore... It's much more strategic. Plus, battles happen "around" the city, not in one tile next door.
- Limited resources - AWESOME. A plot of horses only makes 3-6 horesmen... A plot of iron only makes 5-8 iron units, etc. Adds to the realism... (In a long war, I was begging for all the iron I could get my hands on from other civs...)
- Cities that attack... I like it... to a point... If I'm bombing the crap out a city in late game, no way will it put up enough resistance to damage my tank... Cities are much harder to capture now, even with only one unit max inside.
- Diplo: Visuals are good, and some of the options are nice... (i.e. when a civ asks you to join them in war, you can say yes, no, or 'give me ten turns to prepare') I also like signing open borders ONLY ONE SIDED... I'll give a civ gold to get in his borders, but he stays out of mine.
- And yes, you can bottle neck civs with the one unit per tile... Even with open borders... That needs to be fixed somehow... But Every unit has min. 2 moves in open terrain, so bottlenecking isn't easy; (units can leap frog with open borders) but it's not hard to do it...
- AI is still stupid (maybe dumber thqan civ4). Beat the game (tech victory) on my first playthrough on Prince. I've been experimenting with different civs, maps, difficulties, trying to find a challenge.
- Oh, EMBARKING units is great, if not a little over powering... (After optics is researched, you just walk any unit to the edge of the water and they turn into a boat.) No loading up ships...! It should only be allowed inside friendly territory though... Jumping into a magical ship anywhere and everywhere seems a little weird.
- purchase options are nice (you can buy units while working on wonder without losing a turn), but the graphics on the city screen are difficult to get used to (and the buy tiles don't line up very well)... Like I said, I've been playing for a week now and I'm still not used to the way the city screen is layed out... (Like 6 clicks to move a citizen from one tile to the next)
- Minor annoyances: The pre-battle summary is TOO LARGE. It takes up like 1/8th of the screen! The "Time to heal" (number of turns to heal) units in the field is gone. So is the terrain defense value mouseovers... Narrator's voice is bad. All units look the same, regardless of civ... (I mean, they could make each civ have their own musical score, but not a difference in unit appearances?!)
- Policies are interesting, but different... Haven't explored them all, but some seem to be much better than others... Maybe some balancing is needed there... Jury is still out for me though...
- Timeline needs to be balanced a little better too. Techs come too fast, units/buildings come WAY too slow. (I've tried all speeds)
- Happiness empire wide is silly. Needs to go back to individual cities... Not hard to keep happiness in check though, plenty of buildings/resources to support at least a dozen cities.
-City states are "okay." It's annoying that you have to keep feeding them gold (that's really the only way to keep them allied... giving units and quests don't do much [usually]) but they are interesting... Offering protection doesn't get you anything, but it doesn't obligate you to war either... I like their addition, but they need to be tweaked a little bit... (Maybe more diplomacy options?)
Okay, that's all I can think of right now to mention... It's a good game. It could use a lot of fixing up, but I assume it will come... For now I am just enjoying having something new to kick around... I mean, I wouldn't be playing the game every day all day if it was bad...