RFC players' first impression of Civ 5

Did I just get a funny version of the Earth map mods, or are they modded to allow stacking? Because I can stack units in the Huge map I'm playing on. I'm playing mostly peaceful as Egypt and avoiding wars, but it looks like stacks (in this mod at least) take damage to all units--a return to the style of Civ I. :cry:

I will also say this: I really want some kind of land improvement--be it fort, citadel or something--that allows stacks in a regular game, even at the cost of stack-killing behavior. Because I want someplace to put units when I'm not using them to keep them out of the freaking way so I can see the mapboard. Where are all you 1upt-lovers putting your units when not fighting? :confused:
 
Sorry for the double post, just had to get this one in:

scientists are way overpowered (you can choose ANY tech for free--I've used them to advance my era 3 times by choosing techs that would otherwise take 15-20 turns to research)

I got that one beat, though I'm sure players have already posted about it in the conventional forum.

Build up a big surplus of coin--several thousand, which is easily doable if you're pulling in 60 to 100 per turn. Then go around negotiating Research Agreements. If the civ hasn't enough $$$ to complete it, gift them enough to get them over threshold, and then they will sign it.

On this huge map I did that with 13 AIs. Thirty turns later, they each got one free tech ... and let's just say I scored a lot more than that, including the line that ran from Plastics and Penicillin through Ecology and Globalization. Also netted myself Electronics, Atomic Theory and Nuclear Fission, and polished off all my undiscovered Industrial techs.

That exploit so needs to be fixed ...
 
I got that one beat, though I'm sure players have already posted about it in the conventional forum.
I actually posted it in this thread earlier. You don't need to wait for the turns to finish either, just declare war and you get your tech(s).
 
I actually posted it in this thread earlier. You don't need to wait for the turns to finish either, just declare war and you get your tech(s).

In this thread? Sorry, I must have missed it. I saw and remembered your post about declaring war, but I wasn't about to declare war on 13 civilizations so I could get those techs early; it's enough to get them all in one giant swoop and then go back and repeat the trick.

How Research Agreement work? You get any tech for free, just like from Oracle?

It's a diplomatic move. Each side spends a certain amount of $$$, as low as 200 or as high as 350. Thirty turns later, each side receives a free tech, randomly chosen from the techs they can research. So, I gamed the system by signing RAs with all the civs I was in contact with. Thirteen RAs with 13 different civs. Only 2 of them could afford the cost, so for the rest I gave them just enough cash to lift them to the threshold. And 30 turns later, each of my patsies got a single tech, but because I was on the receiving end of 13 deals, I think I got 13. (There were a blizzard of messages, as you can imagine. At least 10, I know.) It was almost twice as expensive as normal RAs would have been, since I had to subsidize at least 10 of my partners, but the coin was burning a hole in my pocket. I was playing Egypt; what was I going to do, buy more real estate in the Sahara?

I dunno. Maybe at advanced levels it's not broken, but an exploit a player pursuing a cash-rich small empire strategy might need to use to stay abreast of the tech race?
 
In this thread? Sorry, I must have missed it. I saw and remembered your post about declaring war, but I wasn't about to declare war on 13 civilizations so I could get those techs early; it's enough to get them all in one giant swoop and then go back and repeat the trick.

I meant mostly just about the broken mechanic that is currently known as research agreements.
 
Hello all,

I've been playing Civ for several years, and Rhye specially: it's a great new game itself, and it gave me lots of hours of game...

I'm 100% agree with Rhye advice: the game is a beta version.
Also, it doesn't run at all with a Spanish version of Windows.
Have a look at the official forums:
http://forums.2kgames.com/forums/showthread.php?t=88969&page=70

I bought the game on Saturday 25th and I haven't seen anything of the game, as it doesn't start at all. if you have a Spanish version of Windows DON'T BUY IT!.
It's incredible that 2K Games can sell a game which is a complete beta version...
 
Yeah, they must seriously hate Spain for some reason :confused:
 
I don't care if they don't include Spain in the game: even if I think it is a great loss because of Spain impact in history, I'm sure that they will include Spain in any other expansion like 'conquistadores', 'conquerors' or something.
What really upset me is their lack of respect selling a product which is obviously not finished. I think it is a lack of respect to all of us...
 
Finished or unfinished, that's in the eye of the beholder...
I.e. to Firaxis--it's finished so that they can put patches or expansions out for a fee.
To us, it's unfinished crap and a simple ploy to get us paying money first and then to have to buy the expansions to play a decent game.
(I was not very impressed this summer going to the museum that contained Michelangelo's last "masterpiece"--the Rondanini Pieta. I thought it looked unfinished, to others it looked like expressionism in the 16th century)
 
Is this an elegant way to point to CIV being obviously not finished, then? ;)
Fortunately, the devs are apparently all alive and well and will continue patching the not quite finished product.
 
Support for Spanish Windows - now only $5 DLC! :p
 
Of course they are going to continue to patch it, they want people to buy DLC packs #1-20 for $5 a piece.

Anyone out there with a quad core system and lots of ram finding the game runs disturbingly slow, even in the early portions? I realize the addition of city states means there are more cities on the map early on, but still, it feels like the AI turns take too long for being so early in the game.
 
In fact, it's probably impossible to win any game now in Civ5 in any difficulty before well into late game--you can't adjust science, you can't culture up quickly with great artists, and you can't expand your empire willy-nilly like plain Civ4.

Wow you are way off here.

My first game as Russia on an earth map put me in Egypt. I had all of Africa to myself, I won a tech victory in 1958 on Prince difficulty.
 
After finishing a conservative, culture-oriented game as Egypt, I have to say that I'm feeling much happier with the Social Policy aspect of the game. As others have noted, which social policies you choose and what strategy you decide on will mutually influence each other, to the point that you are likely to get very different games depending upon the mix you evolve. It will also depend upon how much culture you generate, since Social Policies derive from culture rather than science-driven Techs. This is one reason—as I noted earlier—that culture is nicely integrated into CiV, rather than just being a border-changer or dull exercise in piling up points. Regular players may more strongly resent how limited their choices are with SPs as compared to Civics, which were easy to acquire and highly flexible to mix to match, but I think RFC players will be more sympathetic, and will find SPs a nifty way to custom-craft their civilizations so that the desert-locked Egyptians aren't playing the same game as the island-bound Japanese or the steppe-swallowed Russians. So, I'm thinking SPs are a definite advance on Civics.

I can't say my mind has (yet) changed about the 1upt rule, since this game was on a map that for some reason let units stack. But I wasn't as much bothered by the archers' super-range as I thought I'd be, maybe because it was a Huge map and that made it easier to swallow the scale. Still, you could stand in Normandy and shoot arrows at anyone in Kent (and vice versa), and Morocco and Spain fell within range of each other. Perhaps a patch-tweak is in order: Ranged units cannot fire into water tiles or over them until you have the embarkation-promotion tech. You wouldn't have to embark in order to fire into the tiles, but it would "explain" the new ability if you knew your units could break out small craft. Firing across the English Channel while standing firmly on your side of it would be akin to making a quick raid in the boats and then hightailing it back to safety, rather than making an invasive landing that requires the preparation and logistical work suggested by full-on, two-turn embarkation and disembarkation moves.

I was still playing on Chieftain, so I wouldn't make too much of the military situation, which surprised me because I got thru it without once going to war. Oh, the AI were eternally at war with each other: China conquered Russia and the Middle East, and Songhai took all of Africa except my quarter and went on to conquer Roman Europe (which was Italy, Spain, France, and Germany; the latter two had themselves been conquered by Rome). But I should have been easy pickings: I had only 3 cities and felt like I didn't have much of an army; for most of the game I only had 3 melee units and 1 archer unit, which in previous Civ games I think would have been an invitation to get stomped. But no one ever molested me, even though I had no alliances or pacts of any kind, and only limited Luxury trade agreements. Late in the game I built up to 3 artillery pieces, 5 melee units, and 1 cavalry, and was astonished when the demographics screen told me my army was larger than average, and only a little less than half the size of China's, which was busily swallowing up Eurasia. I'm reluctant to infer anything from this except astonishment. Have other players had similar experiences?

The ending screens are awful, though, at least for time or cultural victories. No replay? WTH? Like the removal of the map trading option, it smacks of FU from the developers.
 
Wow you are way off here.

My first game as Russia on an earth map put me in Egypt. I had all of Africa to myself, I won a tech victory in 1958 on Prince difficulty.

I'm not talking about that (anything after 1900 counts as late game for me). I played on warlord and got the productive parts of Asia, half of Europe and all of Australasia to myself. I could have won much earlier than 2017 but I wanted to see if the AI would tech up (and they didn't--still fighting with swords in the 21st century).

I'm talking about immortal 200 BC conquest wins or 800 AD cultural wins which were rampant in Civ4. If anybody can do that please let me know.:lol:
 
After finishing a conservative, culture-oriented game as Egypt, I have to say that I'm feeling much happier with the Social Policy aspect of the game. As others have noted, which social policies you choose and what strategy you decide on will mutually influence each other, to the point that you are likely to get very different games depending upon the mix you evolve. It will also depend upon how much culture you generate, since Social Policies derive from culture rather than science-driven Techs. This is one reason—as I noted earlier—that culture is nicely integrated into CiV, rather than just being a border-changer or dull exercise in piling up points. Regular players may more strongly resent how limited their choices are with SPs as compared to Civics, which were easy to acquire and highly flexible to mix to match, but I think RFC players will be more sympathetic, and will find SPs a nifty way to custom-craft their civilizations so that the desert-locked Egyptians aren't playing the same game as the island-bound Japanese or the steppe-swallowed Russians. So, I'm thinking SPs are a definite advance on Civics.

I can't say my mind has (yet) changed about the 1upt rule, since this game was on a map that for some reason let units stack. But I wasn't as much bothered by the archers' super-range as I thought I'd be, maybe because it was a Huge map and that made it easier to swallow the scale. Still, you could stand in Normandy and shoot arrows at anyone in Kent (and vice versa), and Morocco and Spain fell within range of each other. Perhaps a patch-tweak is in order: Ranged units cannot fire into water tiles or over them until you have the embarkation-promotion tech. You wouldn't have to embark in order to fire into the tiles, but it would "explain" the new ability if you knew your units could break out small craft. Firing across the English Channel while standing firmly on your side of it would be akin to making a quick raid in the boats and then hightailing it back to safety, rather than making an invasive landing that requires the preparation and logistical work suggested by full-on, two-turn embarkation and disembarkation moves.

I was still playing on Chieftain, so I wouldn't make too much of the military situation, which surprised me because I got thru it without once going to war. Oh, the AI were eternally at war with each other: China conquered Russia and the Middle East, and Songhai took all of Africa except my quarter and went on to conquer Roman Europe (which was Italy, Spain, France, and Germany; the latter two had themselves been conquered by Rome). But I should have been easy pickings: I had only 3 cities and felt like I didn't have much of an army; for most of the game I only had 3 melee units and 1 archer unit, which in previous Civ games I think would have been an invitation to get stomped. But no one ever molested me, even though I had no alliances or pacts of any kind, and only limited Luxury trade agreements. Late in the game I built up to 3 artillery pieces, 5 melee units, and 1 cavalry, and was astonished when the demographics screen told me my army was larger than average, and only a little less than half the size of China's, which was busily swallowing up Eurasia. I'm reluctant to infer anything from this except astonishment. Have other players had similar experiences?

The ending screens are awful, though, at least for time or cultural victories. No replay? WTH? Like the removal of the map trading option, it smacks of FU from the developers.

How did you play on a real world map with each civ to his historical place????
 
There's a mod for it. I can't remember what it's called, but it has the most downloads of the dozen or so mods available so it shouldn't be too hard to find.
 
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