hoplitejoe
Top fun-poster
- Joined
- Mar 22, 2010
- Messages
- 5,470
Slightly late
for getting to 1.0

Bugs in this version:
- Ming either does not spawn at all or immediately collapses, the result being:
- AI Mongolia now wins domination victories... late-game civs all auto-lose.
- Japanese techs as mentioned
- Jurchen UHVs don't trigger properly
- Han UHVs don't trigger properly
- Chola UHVs don't trigger properly
- not sure about Majapahit UHV trigger
- Gupta UHV is impossible: Kamasutra is usually already built by the time they spawn and for UHV3 they'd have 2 turns to kick out Ghorids.
- Butuan UHV2 is missing
Is that patcheable without too much effort?
Merijn, did you just take over to apply fixes etc. or will you continue actual development? What of balancing? Are RFCA's modifiers exposed to Python?
Can you look into the Ming bug? I believe the game just creates a melee unit on the ocean before the autorun starts -- and the game freezes.
Also current Mongol UP is very unrealistic and good for AI only. Why would Keshiks spawn out of nowhere? DoC or even vanila RFC have more realistic approach. Can Keshiks spawn after you at least conquer a city? (unlike DoC -- no matter what size)
Yeah, something along those lines. At this rate of Keshiks spawning, one can overrun the entire map in 50 turns or so. I nevertheless canceled my first test run because UHV#1 is bugged: it's immediately denied.
Qin also has a divergence between UHV text and triggers.
I also found random barb triemes in the ocean around 500 AD and a Majapahit settler on a coastal tile off Borneo in 1300 AD.
This means: Yes.If you lose the chinese civil war, you can hold on some loyal cities.