Rhye's and Fall of the Greek World Unofficial Patch released!

Well, I'm interested (don't know if anyone else is). Better on-and-off progress than no progress at all. :) I think that instead of removing the Huns, you should make the timeline progress more slowly; I think the game as a whole is too short. More buildings, units, and wonders are definitely welcome. I think Numidia and Bactria would definitely be interesting; Byzantines I think should spawn like in RFCCW (flip Greece and Asia Minor, perhaps, and all Eastern Roman cities). Perhaps Axum would also be interesting, if you edited the map there.

Completely agree
 
1: I don't. We have the Athenians, not the Mycenaeans

2: Currently, the Minoans are an independent city. Adding them as a civ is an interesting possibility, but there currently are too few turns for them to be an interesting game before Athens spawns. If I can, I will try to add more turns in the early game, and if that works, the Minoans may be one civ that I would add to take advantage of that. However, as of now, I don't really have time to carry out any of these plans.
 
Does anybody know what file contains this mod's barbarian spawns (i.e. the swordsmen in Europe, etc.)? It doesn't seem to be Barbs.py.
 
In RFC it is, but all you need is a initUnit() method. You can perform a file search in Notepad++, that should do
 
Thank You!

Barbs.py turned out to be the correct file, I had just made a typo which prevented it from functioning. Everything works now!
 
Thank You!

Barbs.py turned out to be the correct file, I had just made a typo which prevented it from functioning. Everything works now!
 
Here is the link:
http://www.atomicgamer.com/files/107300/rhyes-and-fall-of-the-greek-world-6
Or, if that doesn't work:
https://sourceforge.net/projects/rh...all of the Greek World 0.0 - Copy.7z/download
Changelog:

Spoiler :
0.6:
Units:
Made Pirates not go on Ocean
Gave triremes and Quinqueremes anti-pirate bonus
Make pirates also require trade.
Added battering ram unit as an early siege weapon, with logging
Merchant unit added. Functions like the great merchant, but its trade mission produces much less gold. I’m not sure if the AI knows how to use them.
Raised the strength of hoplites to 5. If they are suppose to be a technological upgrade of spearmen, then they have to actually be better than spearmen

Terrain Features/Resources
Made jungles passable
Made Jungles chopable with Iron Working
Fixed bug for the paved road
Added olives and pearls and salt resources
Pearl Resources are near: Bahrain (replace a clam), Red Sea, South India, Persia, Algeria (replace a clam)
Olive resources are near: Phoenician spawn zone, South Italy, Greece, Macedonia, North Iraq
Salt Resources are near: The dead sea (Israel), Romania, Salzburg, the Sahara, and Ethiopea, Venice
Added Sheep to Sardinia and Forests to Corsica
Added hills to Somalia
Expanded Arabia into the Ocean
Made Socotra smaller
Untrimmed Iberia
Shrunk Isle of Man, Moved Ireland to the South
Moved England West, adjusted it considerably so that its outline is better
Fix British Resources
Improve geography of Wales, added more hills, forests and rivers
Fixed bug: Wine was previously “enabled” by the tyranny tech, which meant that the resource was unobtainable… It is now enabled by the amphora tech, the same one as allows wineries and tabernas


Buildings:
Added trading post, which has the ability of the customs house, and art from the Viking trading post
Add Elder’s Council with storytelling, which gives a small science bonus
Fix the name of the Yazilikaya
Add Taberna building, with amphora and wine, which gives +1 happiness and culture, but -1 health
Fix Olympic park TXT_KEY
Fix Leaning tower TXT_KEY
Fix Flavian Amphitheatre TXT


Barbs and Independents:
Move Yemen City 3 South and 1 East
Give Saana starting archers
Added Libyan barbarian armies to weaken Egypt. Currently, 4 spawn on Monarch level, and this seems to be the optimal number, as Egypt sometimes survives, and is usually overwhelmed. I may want to decrease this later, as I still want Egypt to survive more often than it actually does
Adding Numidian Barbarians to pressure Carthage.


Civs:
Give Rome storytelling at start
The Nubian starting units are now Medjay instead of archers, and there are now 4 of them instead of 3. This should make Nubia harder to steamroll (before, an Egyptian player can take over them in a few turns)


This patch contains a large number of new buildings, resources and units. It also fixes several bugs, one with wine, the other with paved roads, that prevented existing mechanics from working properly. Finally, it adds Saharan Barbarians to put pressure on African civilizations and makes pirates less overpowered (in the last version, they were probably the most powerful ships in the sea).

It doesn't add Bactria, unfortunately, though I promise you, Bactria will be added, eventually.
 
I downloaded it and get an instant python exception when i open RFGW v028 (CvScreenInterface, line 77, tuple index out of range).
Some names of the civilizations are off: Hannibal leads one of the 2 Etruscans, and Alarich leads "The Indus", while a click on Indus Valley Civilization gives the same python exception as above.
 
I downloaded it and get an instant python exception when i open RFGW v028 (CvScreenInterface, line 77, tuple index out of range).
Some names of the civilizations are off: Hannibal leads one of the 2 Etruscans, and Alarich leads "The Indus", while a click on Indus Valley Civilization gives the same python exception as above.

huh... I should turn python exceptions on again, this might explain a lot, actually. Thank you for reporting it!

The misnamed civs are a known bug, though I don't know how to fix it. It probably has something to do with dynamic names. The leaders are assigned correctly though: if you choose to play as Hannibal you should spawn as Carthage, and from then on your game should not be affected by this error.
 
You should look over CvRhyes.cpp, that's where all the arrays for the strings for DCNs, UPs, UHVs are stored. Even if you don't have UPs and such yet, Israel for example should have TXT_KEY_UP_ISR, it just looks nicer.

I started as Athens:
- They talk chinese
- There's wine on Athen's starting plot. And a city founding in Ionia (should have been Edessa or Smyrna) was named Athens.
- All the old religions were messed up; Egypt founded Canaanite, Phoenicia Mesopotamian and Babylon Egyptian Polytheism. To solve this, you could make found Canaanite with to the tech following Sailing, and only Phoenicia starting with Sailing f.e.
- I find it a lost chance that you made the map a plain square; the old map with the spherical shape gave the whole mod a nice unique style.

When i didn't have my own mod yet, i tried to work on this one, but quitted it halfway through. The first thing i tried was to give include more techs and buildings, there are tons of mods and scenarios out there where you can get, let's call it inspiration, PIE's Ancient Europe f.e., where you could easily just copy-paste the techtree and building list to have something to start with. Don't forget to give credit where credit is due though if you follow this.
I had some ideas that never made it, because it never got out the not-yet-presentable stage. Some UHVs, some UPs, but most of all i wanted to make the religion system into "culture" groups (Graeco-Roman, Egyptian etc.) and the corporations into the (monotheistic) religions. The catch would be that switching to a different "culture" would have changed you city-style (think of the transition from Pharaonic to Ptolemaic Egypt or celtic Gallia to celto-roman Gallia f.e.). I found that this is pretty easily codeable :)
 
I have discovered why the Indus Valley always collapsed. So, should I "fix" this, so that they remain stable, and have a chance to survive, or would it be best to keep this as it is, since historically, the IVC did in fact collapse?
 
As of now, unfortunately, I'm not working on much, because of heavy college coursework (midterm in less than one hour :cringe:). My hope is to add Baktria in the next version, fix the IVC collapse (and add Vedic Aryan barbarians), add more buildings/wonders/units, and do something to strengthen Rome (such as giving them a UP).
 
OK, I understand. Some thing s I noticed iniitially before even starting the game was that the Goths were named Indus and the small Indian leader button was pink. In addition, The Roman civ was named the Spartans.
 
I made you a good list of wonders IMO:
Ancient wonders list
1. Pont Du Gard (From C2C)
2. Petra (From C2C)
3. Theatre of Dionysus (From C2C)
4. Sphinx (From C2C)
5. Darius’s Palace (From C2C)
6. Hadrian’s Wall (From C2C)
7. Archimedes Workshop (From C2C)
8. Flavian Ampitheatre (From C2C)
9. Trajan’s Column (From C2C)
10. Labyrinth of Knossos (From C2C)
11. Lascaux Caves (From C2C)
12. Hammurabi’s Code(From Orion’s Grand Inquisition)
13. Circus Maxiums(From Orion’s Grand Inquisition)
14. Ten Commandments(From Orion’s Grand Inquisition)
15. Walls of Troy(From Orion’s Grand Inquisition)
16. Pythogoras’ Academy (From PAE)
17. Pantheon (From PAE)
18. Luxor (From PAE)
19. Roman Forum (From PAE)
20. Carthage Port (From PAE)
21. Abu Simbel (From PAE)
22. Pergamon Altar (From PAE)
23. Ishtar Gate (From PAE)
24. Temple of Horus (From PAE)
25. Olympics (From PAE)
26. Babylon Walls (From PAE)
27. Great Wall of Gorgan (From PAE)
28. Marib Damn (From PAE)
29. Nalanda Univ (CCV)
30. Bamiyan Buddahs (CCV)
31. Dhamek Stuppa (CCV)
32. Theodosian Walls (CCV)
33. Solomon’s Temple (CCV)
34. Great Gymnasium(RFC Asia)
35. Great Granary(RFC Asia)
36. Arthashastra(RFC Asia)
37. Great Bath(RFC Asia)
38. Arg-e-Bam(RFC Asia)
39. Triumphal Arch(RFC Asia)
40. Shrine of Uppsala (RFC Europe)
41. Temple of Anahita (Hrochland)
42. Great Ziggarut of Jiroft (Hrochland)
43. Dodona Oracle(TAM)
44. Great Zigarut of Ur(TAM)
45. Knosses Riches(TAM)
46. Hippocratic Oath(TAM)
47. Aristotle’s Theatre(TAM)
48. Illyrian Citadel(TAM)
49. Ctesiphon Palace(IIW)
50. Tomb of Zoroaster(IIW)
51. Nash-q-Rustam(IIW)
52. Cyrus’s Tomb(IIW)
53. Academy of Gondashapur(IIW)
54. Grand Bazaar(IIW)
55. Basillica Cistern (button needed)
56. Tower of the Winds-google warehouse
57. Nero’s Golden House (no model exists)-google warehouse
58. Masada (no model exists)
59. Mt Olympus (database)
60. Erechtheion (database)
61. Pyramids of Meroe (Quote Capita)

63. Silk Road
64. Royal Road
65. Tea Route (RFC Asia)
66. Incense Route (RFC Asia)
67. Stao of Zeus (From PAE)
68. Aristotle's Academy (From PAE)
69. Ashurbanipal's Library (From PAE) or Platyping
70. Pythagorusas School (From PAE)
71. Mansion of Millions of Years (From PAE)
72. Spartan Military Academy (From PAE)
73. Donar's Oak (From PAE)
74. Great Mouseion (From PAE)
75. Ivory Palace (From PAE)
76. Kepos of Epicurus (From PAE)
77. Fortress of Sarmizegtusa (From PAE)
78. Necromanteion (From Platyping)
79. Hierapolis Sawmill (From Platyping)
80. 89. Casta Preotoria (From Platyping)
81. Trade fair of Troy (Platyping)
82. Ashurbinpal’s Palace-Hrochland
83. Persepolis Treasury (from Stolenrays)
84. Gate of Hattusha (from Stolenrays)
85. Colored Walls of Ectabana (from Stolenrays)
 
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