What's that new yellow notification?
The gold colored notification was Dedication Bonus Triggered. His dedication at the time was that he would get Era Score each time he had a Eureka.
This is a list of things that triggered Historical Moments. They scrolled through the initial set at 19:41 in the Twitch stream and then others were triggered as they played. A moment can provide +1 to +5 Era Score. There are over 100 historical moments in the game. More important ones receive a larger picture in the Historical Timeline (last button on the left menu).
- Found religion [more if first civ to do so]
- Build first unique unit
- Recruit a great person
- Build a wonder
- Flip a city's allegiance
- Flip a city-state's allegiance
- Make a unit that uses a certain strategic resource for the first time
- Create first trading post in a foreign country [each]
- Research a first tech in a new era [more if first civ to do so]
- Research the first civic in a new era [more if first civ to do so]
- City reaches a certain population level (appear to be the +6 or +10 that triggers the Eureka)
- Clear a barbarian camp
- Adopt a government [more if first civ to do so]
- Create first settlement on a continent [each]
- Meet a civ [each]
- Settle close to another civ
- First to discover a natural wonder
- Acquire a pantheon
- Build first unique infrastructure
- Acquire population from a goody hut
- First to meet all other civs
The changing of a game era is now for all civs (some sort of average) instead of being specific to your civ. Game tallies the Era Score of each civ at that point and determines if they are going to be in a Golden Age, Normal Age or Dark Age. Civ gets to pick on of 4 Dedications at that point which will apply for the entire age. The type of age also impacts Loyalty with a Golden Age ("Each of your Citizens provides 1.5 Loyalty per turn [instead of 1.0] in their city. This also affects other cities within 9 tiles, but is 10% less effective per tile. It will be eaier to maintain Loyalty in your cities, and challenge the Loyalty of nearby foreign cities."). A Normal Age would be 1.0 Loyalty and it is assumed a Dark Age would be 0.5 Loyalty even though it wasn't mentioned.
Alliances: Economic, Research, Cultural, Religious and Military. Each has 3 possible levels achieved by times spent in that alliance. It appears they have their own tab now on the diplomacy screen (flag icon).
Government Plaza: "A district placed once in your empire to commemorate your government choices. Provides an increase of +1 to the adjacency bonuses being earned by any adjacent district. Awards +1 Governor Title. Requires population of 13 or greater. 1 gold maintenance."
At game speed shown, takes 5 turns for a governor to become fully active after moving to a city. Their loyalty effect happens immediately but other special perks don't take effect until that move is over.
New policy cards:
- Military: Limitanei - +2 Loyalty per turn for cities with a garrisoned unit.
- Economic: Civil Prestige - Established Governors with at least 3 Promotions provide +1 Amenity and +1 Housing
- Diplomatic: Praetorium - Governors provide +2 Loyalty per turn to their city
- Wildcard: Republican Legacy - All cities with a district receive +1 Housing and +1 Amenity
- Wildcard: Monarchic Legacy - +1 Housing per level of walls
Report link in top menu has change from text to an icon. No changes to the reports stood out in this version (still didn't look like could sort them for instance).
Pike and Shot at Metal Casting. Taj Mahal at Humanism.
Great Merchant Irene of Athens now: Grant 1 Governor Title or recruit a new Governor.
Liang being in a city allows new infrastructure to be added like the City Park ( +1 Culture, +2 Appeal, +1 Amenity if next to lake or ocean). The improvement will persist if she moves to a new city where they can now start being built in that new city but not the previous one.
Free cities have defensive units. They should disappear if the city is no longer free. If a free city rebels to join your civ, you can Keep City or Refuse City.
New notification to inform you that a free city has appeared or disappeared on the map in an area you have explored.
Spies can sabotage Loyalty.
Change to harbors and commercial districts. Trade route will now be created on building of market or lighthouse instead of the base district.
Reef new terrain in water that can co-exist with certain resources.Yields: +1 production, +1 gold, +2 food. Prevents tile from being built upon (e.g. harbor or wonder) and can't be removed.