[R&F] Rise and Fall Screenshot discussion

What are the chances that Italy would be featured as a civilization in the new expansion? I know there are no Italian city-states in the game so far...
I've been thinking about the lack of Italian city-states as well. It feels a bit suspicious given that V had so many (Florence, Genoa, Milan, Vatican, Venice before it became a full civ, Ragusa before it was changed to refer to Dubrovnik). Some have speculated the plague doctor part of the trailer is also a hint.
 
I like how you see some graphics now when you enter a new age (like the castle in the first look video of the mongols).
That is the global era, does not need to be the same as the player era.

Edit: For those who did not notify it
MedievalEra.PNG
 
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Is player era even still a thing? I'm not entirely clear on that...

Based on the post below in another thread, it has to be. I am going to check the livestream video to see if I can find that information.

Some discoveries
1:pike and Shot, 250 prod, 55 strength, metal casting, seems not very interesting, but in fact influence the current Knight/Cavalry based domination a lot, may switch to Musketman/Infantry based.

2:-20% cost for science and culture behind era, while +20% cost for ahead. It seems that it discourage beelining and make your tech-tree more balanced, but in fact it encourages beelining since player is always ahead of world era, making balanced research basically +20% for every tech, while beelined research only +20% for the beelined techs and do not receive malus on other techs.
 
Is player era even still a thing? I'm not entirely clear on that...

In as much as how far you've progressed through the tech or civic tree, then certainly.

As for the other impacts era has (like warmonger penalties) it remains to be seen whether it will change. I think it would make sense if these penalties were applied based on the world era.
 
I've been thinking about the lack of Italian city-states as well. It feels a bit suspicious given that V had so many (Florence, Genoa, Milan, Vatican, Venice before it became a full civ, Ragusa before it was changed to refer to Dubrovnik).

This to me is the biggest piece of evidence that the developers have something in store for a later Italian-based civ. Why exclude the most famous "city-states" in history, some of which are major global cities, when they could make great CSs? There could only be two explanations: 1) they will be CSs in a future expansion, or 2) one, some or all will be incorporated into a full-fledged civ. The plague doctor scene seems to indicate that this xpack might be where this all goes down.
 
This to me is the biggest piece of evidence that the developers have something in store for a later Italian-based civ. Why exclude the most famous "city-states" in history, some of which are major global cities, when they could make great CSs? There could only be two explanations: 1) they will be CSs in a future expansion, or 2) one, some or all will be incorporated into a full-fledged civ. The plague doctor scene seems to indicate that this xpack might be where this all goes down.


It's also likely that they felt the city-state selection in Civ V was too eurocentric, so they opted to choose more city-states that they didn't have before and ones that are less familiar to western players.
 
It's also likely that they felt the city-state selection in Civ V was too eurocentric, so they opted to choose more city-states that they didn't have before and ones that are less familiar to western players.
This is true, and I think they did a good job with it (better than with the actual civs), but not even one Italian city-state? Just feels odd.
 
Wasn't there supposed to be evidence of a Genoa civ found in the vanilla files or something like that? Like they start to implement something but changed their minds/ran out of time.
 
Wasn't there supposed to be evidence of a Genoa civ found in the vanilla files or something like that? Like they start to implement something but changed their minds/ran out of time.

Yes. It was in a list of vanilla civs and city-states, among the civs.
 
I am going to put this image from last weeks gameplay here:
eureka.PNG

As you can see the banking is boosted with it's eureka, but the boost does not go halfway of the tech cost. Is this the result of penalty applied because of being ahead or could this be some rng element applied to boosts?
 
oh wow, now that is a discovery. Yes that's very clearly boosted. IIRC they were in the Medieval era in the live stream moving into the Rennaissance Era. Banking is a Ren. technology, so its possilbe the boost amount is relative to era? Do we have examples of other boosts given through the rest of the live stream last week?
 
I am going to put this image from last weeks gameplay here:
View attachment 483480
As you can see the banking is boosted with it's eureka, but the boost does not go halfway of the tech cost. Is this the result of penalty applied because of being ahead or could this be some rng element applied to boosts?

That's strange because the unfilled eurekas on the other techs do indicate that it should still go halfway.
 
oh wow, now that is a discovery. Yes that's very clearly boosted. IIRC they were in the Medieval era in the live stream moving into the Rennaissance Era. Banking is a Ren. technology, so its possilbe the boost amount is relative to era? Do we have examples of other boosts given through the rest of the live stream last week?
Yes there is also boost for naval tradition civic at the end of the video, which is more than halfway. But that alone does not prove anything.
 
I think it would be great if you actually only get 40% of total research for Eureka if you are ahead and 60% for Eureka if you are behind.

I hope thats what it is.
 
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