Incense I believe
Ah, ok. Yes, I suppose it probably is just that.
That or medieval land mines/caltrops.

Incense I believe
I've been thinking about the lack of Italian city-states as well. It feels a bit suspicious given that V had so many (Florence, Genoa, Milan, Vatican, Venice before it became a full civ, Ragusa before it was changed to refer to Dubrovnik). Some have speculated the plague doctor part of the trailer is also a hint.What are the chances that Italy would be featured as a civilization in the new expansion? I know there are no Italian city-states in the game so far...
That is the global era, does not need to be the same as the player era.I like how you see some graphics now when you enter a new age (like the castle in the first look video of the mongols).
Is player era even still a thing? I'm not entirely clear on that...
Some discoveries
1ike and Shot, 250 prod, 55 strength, metal casting, seems not very interesting, but in fact influence the current Knight/Cavalry based domination a lot, may switch to Musketman/Infantry based.
2:-20% cost for science and culture behind era, while +20% cost for ahead. It seems that it discourage beelining and make your tech-tree more balanced, but in fact it encourages beelining since player is always ahead of world era, making balanced research basically +20% for every tech, while beelined research only +20% for the beelined techs and do not receive malus on other techs.
Is player era even still a thing? I'm not entirely clear on that...
I've been thinking about the lack of Italian city-states as well. It feels a bit suspicious given that V had so many (Florence, Genoa, Milan, Vatican, Venice before it became a full civ, Ragusa before it was changed to refer to Dubrovnik).
This to me is the biggest piece of evidence that the developers have something in store for a later Italian-based civ. Why exclude the most famous "city-states" in history, some of which are major global cities, when they could make great CSs? There could only be two explanations: 1) they will be CSs in a future expansion, or 2) one, some or all will be incorporated into a full-fledged civ. The plague doctor scene seems to indicate that this xpack might be where this all goes down.
This is true, and I think they did a good job with it (better than with the actual civs), but not even one Italian city-state? Just feels odd.It's also likely that they felt the city-state selection in Civ V was too eurocentric, so they opted to choose more city-states that they didn't have before and ones that are less familiar to western players.
Wasn't there supposed to be evidence of a Genoa civ found in the vanilla files or something like that? Like they start to implement something but changed their minds/ran out of time.
I am going to put this image from last weeks gameplay here:
View attachment 483480
As you can see the banking is boosted with it's eureka, but the boost does not go halfway of the tech cost. Is this the result of penalty applied because of being ahead or could this be some rng element applied to boosts?
Yes there is also boost for naval tradition civic at the end of the video, which is more than halfway. But that alone does not prove anything.oh wow, now that is a discovery. Yes that's very clearly boosted. IIRC they were in the Medieval era in the live stream moving into the Rennaissance Era. Banking is a Ren. technology, so its possilbe the boost amount is relative to era? Do we have examples of other boosts given through the rest of the live stream last week?
So before the world enters the Rennaissance era the cost of naval tradition (37.56 in video):
View attachment 483482
and after entering Rennaissance (46:42 in video):
View attachment 483483