11: All those Euroskeptics that claimed the EU was a conspiracy to instate the Fourth Reich... they were
right! ...
Mostly right, anyway. Because instead of fascist it was socialist, and it's less about the DAX conquering Europe as it is its women overtaking the men. The new empire is a bizarre blend of the Holy Roman mandate, democratic socialism and workers' collectives bound together by Namibian-style gender militarism—the whole thing seems so contradictory it's likely the Kaiserin's will alone that keeps the machine running.
NATIONAL OUTLOOK
Triple Capitals: A government this big can't be confined to a single city! Delegation of power reduces legislative vulnerability in crisis situations, but impedes bureaucratic efficiency. +2 stability, -1 Action.
Byzantine Bureaucracy: There are so many layers of government, it's a wonder anything even gets
done in this state! Still, at least final policy has been verified in triplicate. +1 statecraft to the Kaiserin; -3 to government reform.
Value Rolodex: Imperial? Democratic? Revolutionary? Take your pick! The pundits have mastered the art of rationalizing why it's the right fit. +1 non-cumulative diplomacy with Monarchic, Democratic, Socialist, and Feminist states.
DRAMATIS PERSONÆ
Terra McKay I (Terran Empress)
Kaiserin
+1 to statecraft
+2 to social rolls
+2 morale to nearby units
16: A lot of slurs were thrown about during the World War, but no-one could have expected that the Eternal Kingdom would give way to
literal monsters! France has succumbed to otherworldly forces seemingly overnight; whether their intentions prove good or ill remains to be seen, but the inhuman alliance is surprisingly well-organized and not to be taken lightly.
NATIONAL OUTLOOK
Dark Artistry: Coming from a world of magicians lends a unique tactical angle against these technocratic foes, though suspicion over your practices will be a stumbling block to winning their trust. +2 to black magic; -3 to diplomacy with non-Dark Arts practitioners.
Feudal Government: Bureaucrats.
Bureaucrats. Bureaucrats! This ship would capsize if it wasn't a pyramid scheme. Still, the complex delegation of power allows local governments to take fairly large initiative, if at the cost of state-level control. +1 municipal economic development, -50% state revenue; +1 statecraft to regional governors.
Multiracial Empire: Achieving consensus amongst disparate
human cultures is hard enough; you're roping together rival
species! Though a shaky alliance at the best of times, it
does provide a breaker against enemy sedition. -2 stability, +2 spy defence, +4 defence v. foreign influence.
Peasant Army: Each local lord retains a reserve force of men-at-arms to call upon in times of war. When the country first enters a war, a portion of all city population is automatically conscripted (these units will demobilize in peace but retain experience in future levies).
DRAMATIS PERSONÆ
Esther Solomon (Ailedhoo)
Empress
93% approval
+2 to magic
+2 national stability
-2 defence
Ysbal XI
Queen of Shee
+2 to magic
+2 to deception
-5 v. iron/steel
Leon II
King of Crete
+50 max. hitpoints
+3 to mêlée
13: I'd make a "Somali libertarian paradise" joke, but that's basically the country incarnate. A shaky definition of the "general will" permits virtually everything short of murder—and that last one is still being argued, both literally
and figuratively, to death. Personal freedom is guaranteed to excess, resulting in a strong society but fairly weak state and largely pacifist attitude.
You call it a utopia; everyone
else calls it hedonism, and is taking bets to see how long the experiment lasts.
NATIONAL OUTLOOK
Schrödinger's Market: We put the economy in a box. In the event of a global shock, it may be Socialist or it may be Capitalist, but until the crisis is observed it exists in a simultaneous super-position. 50% chance each economic action or event will resolve to either Capitalist or Socialist effect.
No Borders: Citizens, immigrants, wild wanderers, they're all the same to you and can come and go as they please. It's not like customs officials could stop them if they wanted to—that would be
unfree! +5 refugee desirability, +3 foreign trade, -5 spy defence.
Make Love, Not War: If there's anything "free love" genejacks like to do, it's exercise their equipment. Though the result is ungodly fecundity, there's not a lot of interest in leaving a bed to go die in a battle. Military units gain +10% strength when idle, suffer -3 morale; -2 to military recruitment.
Lazy-Faire: At this point, the government basically exists for the sole reason to qualify the region as a sovereign state, with all practical power usurped by corporate initiatives. The country's been doing surprisingly well running on autopilot, but good luck to anyone that wants to change the status quo. +2 municipal economy, -95% state revenue, -3 to regulation.
DRAMATIS PERSONÆ
Tani I (SonicTH)
Emperor
+50 max. hitpoints
+3 mental defence
-2 mobility
Enemies killed in close combat restore hitpoints
Nuevo Oso República de California
19: No Gods, No Kings, Only Meme. A simple message—so simple in fact that it was probably cribbed from somewhere else and then given i-r-o-n-i-c twist. But All Art is Imitation so either way you're vindicated in the end. Great, lost my train of thought—but not as fast as the Old Order was chucked into the ash-heap of history (though in our case it's more the eternal tire fire of power politics, at once illuminating and yet choking the world with factional strife. Did you know Hobbes based his understanding of politics on mathematical laws? And did you know he got his maths
wrong? True story. You know who
else bases human dynamics on bad maths?
Economists. And look where
that got us!) But yeah, forget Tibet, forget the shadow puppets in Plato's fungeon, forget the Lost City of Eden that was apparently in Venezuela because Columbus only got that patronage by being
dumber than real astronomers—the font of Enlightenment is really in California! No, seriously, maybe Governor "I'll Nevah Be Baaaack!" and 24/7 strip clubs were all the ice cream koans we needed to jolt ourselves awake from the stupor of material suffering. Long story short, them cowpokes shouldn't have been going west in the first place—the West lives in
you.
NATIONAL OUTLOOK
Anarcho-Meritocracy: Putting the best people in the best roles to do the best job produces the best results. Who knew?! +3 statecraft, +3 stability, +3 civilian happiness.
Non-Lethal Methods: West Coast society has transcended such backward concepts as armed oppression and total warfare. All military units double as police: +2 to law enforcement, 25% chance to convert, rather than kill defeated enemies; civilian casualties reduced in all circumstances.
Solum Facta: It is the base and inconstant faith that seeks followers through
words rather than
deeds. The truth of Memery is not in question; therefore,
show them the path, and they shall follow. +3 to national influence, +3 ideological defence.
DRAMATIS PERSONÆ
Meme Man (Tolni)
President
∞% approval
+200 max. hitpoints
+3 to basic defence
+3 to mental defence
+3 morale to nearby units
+2 non-aggressive diplomacy
50% chance to convert defeated enemies
20 (20): All you wanted to do was squirrel yourself away in the farthest reaches of the Galaxy where no-one could harm you. Was that
too much to ask? 1) Yes it was, and 2) That was a rhetorical question. Well, after finally defeating/escaping/getting ignored by that Monarchist division, you decided that if running away from your problems wouldn't work, you'd take the fight to
them. Bullying the remnant drifters into assembling your own private starship, you set course for literally the last country the GM would expect to carve out your own little empire. NuZee's pretty small, but it's out-of-the-way and turned into a veritable citadel. Bring it on, world!
NATIONAL OUTLOOK
Reluctant Hero: You've never liked getting entangled in other people's affairs; hell, given the choice you'd rather avoid "affairs" altogether. Military units gain +1 defence; -2 diplomacy, -2 starting or joining a war.
Totalitarianism: Ein Volk! Ein Reich! Ein Führer! There wasn't much of a state left by the time you got here, so setting up a crony government was easy. Of course, being surrounded by yes-men can make you complacent. +2 to statecraft, +5 defence v. foreign influence, -3 to political reform.
Thought Police: Control the present, command the future, conquer the past. Rigorous control of information ensures an obedient (if cynical) citizenry, at the cost of maverick innovation. -2 civilian happiness, +4 stability, +3 spy defence, -3 science.
Military State: There is no mistaking who runs this show, and on whose behalf it's being run. +3 military recruitment, -3 civilian economy; military units gain +2 combat and double as police: +3 to law enforcement, civilian casualties increased.
DRAMATIS PERSONÆ
CivGeneral
Autarch
100% approval
+3 to combat
+2 to intimidation
Inventory
Anointed Shield (+2 to basic defence - equipped)
Heavenly Sword (+3 to mêlée - equipped)
Khmer Effervescent Thalassocracy
17: "When beholding the tranquil beauty and brilliancy of the ocean's skin, one forgets the tiger heart that pants beneath it; and would not willingly remember that this velvet paw but conceals a remorseless fang." Melville might've flubbed a couple words but he got the gist of it. Whereas the rest of the world squabbles over land, you know the
true prize is the sea: long-distance shipping remains the artery of global commerce, and whoever best rides the waves sets the heartbeat.
NATIONAL OUTLOOK
Maritime Focus: Cats that like water! What next, feminist empires? Fascist America?
Magic?? Needless to say, one doesn't forge an island empire without a lot of boats.+2 ship construction; +2 reliability to all watercraft, +2 combat to warships.
Merchant Marine: When you live leagues away from everyone else, it's vital that your supply lines remain strong. +100% foreign maritime trade revenue; cargo ships gain +1 defence and +2 mobility; garnish 10% cargo value of foreign trade ships passing through your territory.
DRAMATIS PERSONÆ
KaiserElectric
Leader
100% approval
+1 to mêlée
+2 charisma
+3 to interactions with foreign cats
Georg Alexander von Müwer
Rank: Admiral (max. command: 2 Fleets)
+2 combat to attached units
+2 mobility to attached units
18: The Islamists wanted to set back the clock. Sadly for them, with the implosion of America, Islamic Jihal'QaISIS lost most of its
raison d'être and tore itself apart over which individual kingpin had the "true" interpretation of God's Truth. The result was
both hands snapped off so now
no-one knows what time it is. In the mess that followed, Istanbul declared independence as a neo-Sultanate, reasoning that "Eh, still better than
Byzantium Erdogan!" Thanks to an influx of refugees from all the failed neighbours, the city has turned itself into a beacon on the hill—or alongside the strait, at least.
NATIONAL OUTLOOK
All for One: One city, one ruler. What more could you want? Rigid hierarchy gives everyone a sense of togetherness, though top-down management tends to squander individual initiative. +3 stability, +3 ideological defence, +3 defence to units in Istanbul; -4 stability during régime change.
Close to Home: With state and municipal policy so closely intertwined, it's easy to figure out the best course of action for everyone involved... as long as they stay in the city. +2 happiness, +2 economy, +3 statecraft in Istanbul; -2 statecraft everywhere else.
DRAMATIS PERSONÆ
Mehmet I (Mathalamus)
Sultan
96% approval
Nationality: Ottoman
+2 charisma
+3 morale to nearby units
R.I.P. dial-up users
Base borders map
News on the March
God Save the King
In a spectacular upset not seen since the Tories won a majority in 2015, numerous English counties have defected to Martin Schulz and the SPD. London is a city divided, with King George remaining at Buckingham while
loyalist forces dig in on the east end. So far neither side has escalated the issue, but until the dispute reaches a formal settlement, both factions lose 2 stability and 1 economy in the city.
The Warring States
The Eternal Kingdom's implosion and the resulting power vacuum has led several competing factions to lay claims on the Chinese mainland, including an uppity pop star from Japan who so far has gone largely unnoticed by the rival cliques. No shooting has started yet, but given the border build-ups it is likely inevitable that someone will overturn the status quo:
People's Republic of China—Survivors of the Monarchist invasion, the PRC was the recognized prewar mainland government and seeks total control of China. It has retaken the southeast and formed a solid front against the Beijing clique, but the depleted army is now vulnerable to Taiwanese intervention.
Republic of China—Untouched by the world war, the RoC has found itself in a position to legitimately challenge the Chi-Coms for the first time in half a century... if it can secure naval superiority in the region.
Shen Yun Performing Arts—The Falun Gong-sponsored theatre company has diverted resources back to the mainland, securing Beijing and several central cities. The army is mostly historical re-enactors, but metal swords do a heck of a better job than plastic facsimiles.
Candidate Manchuria—With the Politburo's retrenchment, democracy advocates rallied into a breakaway republic across the northern frontier. The army is large but uses mostly scavenged equipment, and is surrounded by equally mobilized rivals.
Greater Joseon—Decimated by the Eternal Kingdom and having lost its nuclear arsenal to the invaders, North Korea was powerless to stop the South from settling the border dispute once and for all. With its own army unscathed and China in disarray, Sŏul seized the opportunity to take revenge for a history of servitude and pushed into the mainland. With the single largest army on the continent, the question becomes how far Korea is willing to test its luck.
Platinum Horde—Having held off the Monarchists for longer than anyone reasonably expected, Mongolia feels it's earned the right to some military prestige. Stripped bare in the occupation, there weren't a lot of arms to go around; but with a vast and ungoverned western frontier, there is ample opportunity for expansion.
Soviet Far East—Following the war's end, surviving forces rallied at regional headquarters in Yakutsk to secure the border. Expansive territory is offset by a moderate standing army that is mostly focused on securing the frontier before the Chinese conflict spills over.
"Not My Congo!"
It's pretty much a universal law that just as the DRC seems poised to finally
get somewhere, something happens to screw it all up. In the chaos and confusion of the world war, frontier regions defied the national election and broke off from the central government. It remains to be seen how President CivCube will respond to these rebels:
West Congo—Headquartered in Kinshasa, as it controls the capital it considers itself the legitimate government. Controls the second-best army after Congo proper.
South Congo—Headquartered in Kolwezi, as it controls an air force it considers itself the legitimate government. Its standing army, however, is woefully inadequate.
East Congo—Headquartered in Bukavu, as it controls amphibious APCs it considers itself the legitimate government. It does not, however, have air cover of any sort.
Azande Rebels—As the state with an Azande consensus, it considers itself the legitimate government. Impressive claim for a faction with no major cities.
Divided States of America
From one tyranny to another: no sooner was the Eternal Kingdom defeated than the Trumpniks resumed the charade of government. Unluckily for the cabal in Washington, they returned too early for the New Yorkers to demobilize and too late to stop Calexit. Flanked by hostile forces and having stretched the home guard thin to secure the mainland, it looks like the USA is poised for a third Civil War.
Notes from the GM
And so after almost a month since it started, the update is finally complete. As long as nobody pulls a one-turn annex, future turns should proceed much quicker.

Player statistics and the current turn's maps
are indexed on the front page, and will be updated each turn. Just in case Terra asks,
all players have a minimum of one Action regardless of modifiers, unless explicitly stated otherwise.
If you've been on IOT Chat, there is a 200% chance Ailedhoo has been spamming you about a public feast. To clarify: Whether or not attendance counts as an Action on your end depends entirely whether you choose to conduct it as an Action: you may respond simply as roleplay, or you may opt to use the opportunity of multiple world leaders congregated together for more
substantial purposes.
Some notes on units
As previous stated, in order to avoid tedium, in lieu of direct orders units will respond to their environment as they deem appropriate. Likewise, you can give a group of units the same order and it will be counted as a single Action.
Units can be renamed and reorganized for free. Units come in two basic forms: Aggregate and Composite. An Aggregate Unit is most of what you'll see in the stats: it's a single entity with aggregated modifiers, typically representing a particular 'class'. A Composite Unit lists its individual components: most of the fleets are this; it can comprise heterogeneous sub-units and allows for their easy reassignment. Depending on the context these may use aggregated stats or list each component's modifiers individually. As a rule of thumb, the larger the unit, the higher its aggregate strength, but the less flexible it is in adapting to specific contexts.
Next update will start in a week's time or when all orders are in, whichever comes first. I'll be playing this by ear for the first few turns; once I've figured out the general pattern I'll aim to cut down the intervals as much as possible.