RR2- No Worker Paradise

I now like churchill / fractal best. We'd be able to do a hellufa dreadcots-rush (:p) and take out 1-3 AIs to set up properly for a space race. This might prove quite interesting I'm sure ;)
 
BTW next game, if you want me to chime in earlier, leave a note in the old thread that the next game started... :p

Yeah, dammit. :gripe:

I have no insights on leader/map choice so I'm happy with whatever the team decides on.
 
Churchill would be my choice i think, no real preference for map:goodjob:
 
So are we agreeing to churchill / fractal and are ready to go? :yumyum: My fingers are itching... :D
 
I posted the starting location and save in the opening post

Now for the normal discussion about move... the only reasonable move I can see in here is going 1 W to grab a extra fish, but losing a forest. Sugestions?
 
Did we decide if we can build work boats,

if we can i agree on moving one west for a fast growing/whipping capital, if we can't one east might be a better move gaining us a +1 food from the corn, the health bonus from the cattle and leaving us with a second city on the coast with three seafood resources for when we learn sailing and can build a lighthouse

move warrior 1 east first though :)
 
Now that's an interesting start.

I believe WBs aren't banned.

Settling 1E will remain riverside and gets us cows. 1W gets us fish which is very strong.
But first, move the warrior 1E please :p
 
Well, my rules were stated as simple as possible. if the team wants to drop a No WB rule, I can live with that, but so far this is a no worker realm ( think on the fishing boats as bored rich ppl :p ).
This still holds :p

My comment obviously had WB in mind
 
Can you do some fog gazing? I think we want to settle N-NW (and build Mt. Rushmore there if we survive to the Hitchcock era ;))
N-NE.
 
Two riverside plains cows? In a no workers game?

Watch out, guys. The map generator is out to get us. :help:

Settling 1W seems like the obvious move to me, but yeah, move the warrior.
 
I just reread Sullla Noble game. So , this is basically the same except no chopping either? So, yes, I do think you're mad :crazyeye: rolo,and am going most definitely going to follow this game closely. And if you happen to need another alternate, count me in.
No, it is not exactly what you said

RBtS6

  • Can have workers
  • Can't have improvements

RR2

  • Can't have workers
  • Can have improvements

I'm not sure how diferent things will be. Both RBtS6 teams chopped extensively to get some key wonders ( like Mids or HG ), a thing that we obviously can't do.... Early Rep helped them a lot, but I really doubt that we can get the mids unless we settle on top of stone and get a decent prod site (read: forest plains hills nearby :p ). On the other hand, we can keep captured improvements and if sid decides to give us a pasture, we'll not say no :D

And sure, I can put you as alternate :p

To the others: will move the warrior and post the screenie as soon as possible
 
So, I moved the warrior 1 E.....
Spoiler :
Civ4ScreenShot0126.jpg

Nothing new under the sun....

BTW I think the hill 2 W of the settler is a forested plains hill:
Spoiler :
Civ4ScreenShot0127.jpg

Gotta love flying camera ;)

I'm getting increasingly convinced that 1 W can be a good move. So, what are your thoughts?
 
I edited my earlier post. I don't seem to know East from West. (Maybe I was looking at the screenie upside down from behind in a mirror :p)

What I meant was, I'm uncomfortable ruling out the possibility of settling on the inevitable copper/iron on the unforested plains N-NE. Thus, I prefer 2W or 2N1E.
 
Shouldn't we settle on resources? Almost definitely? That way we can pick them up. It also may improve the central city square, which can be handy (though I don't remember the rules for how this works).

Or is getting resources like this cheating?

If it's not, I advocate settling 1N1E, allowing a second city on the corn. Settling on the cows gives a normal central square, but picks up cows with AH. Settling on corn gives +1 food on the central square. That might be good enough to settle on the corn for the capital.
 
With workboats definately 1 west and settle, especially if its a plains hill.

We should settle on resources (and doubley so if they are on a river) except for resources that give additional food these should never be settled on.
 
Ad Hoc said:
With workboats definately 1 west and settle, especially if its a plains hill.
1W of where the settler is now is forested flat plains.

I'm for settling 1W. Having 3 seafood in capital BFC will be the best we have. We still will be able to settle on corn or cows should we want to.

Q: The AI only builds roads for us, no forts, right? :p

@pnaxighn: The city square is always at least 2-1-1. If the tile settled on yields more in one of these categories while unimproved and not counting terrain features like rivers, the city square will yield that much after settling. Tell me if I'm unclear :p
 
oops, i meant if the square 2w was a plains forested hill 3:hammers:

We should not settle on that corn, the benefit to us would be 1:hammers: and 1:commerce: but would lose us 1:food:, the health bonus would only apply to that city as its not on the river. it would be better to settle on the river for the health bonus (both from the river and the seafood resources when connected) and work the corn :)
 
We should not settle on that corn, the benefit to us would be 1:hammers: and 1:commerce: but would lose us 1:food:

I'm not sure I understsand. Settling on the corn produces a central city square with 3:food:1:hammers:1:commerce:, one more food than normal. Working the corn produces...one more food than normal. Why not have the +1 food be on the tile we'll *always* use, rather than one that has no other benefits (unfarmed corn is *just* 3:food:)?
 
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