I can't say that I've ever built a scout before, and I was about to put it on my no-build list (with monuments, workers, etc,) but a scout seems like a good idea. They can survive better by dodging barbs. Good idea.
Well played, Mitchum!!!That's a good option too, LC.
I'm going to have to hand off the save. Un-Got It!
Depends. I settled cows-fish, so he eventually ran out of work to do. cows-corn would keep him busy longer. I didn't test all the permutations.LC, when you built the settler as size 2 and without TW, was the worker able to keep up? I'm assuming he went deer x2, fur, cows, right? Did he have no time to build roads which is why TW is not necessary?
I think it's what we've been running but settling Cows first. ZPV wanted to test out Writing before TW and settler before the next worker. I tried it a bit but I'm not sure what he was thinking and I can't decide on something I like. It does get explorers out sooner but I'm not sure about Alpha.I'll be out of town Sat - Tues. If we have made our decisions I could probably play, but if there is much discussion left, then the timing is not good. I read a lot of options. What's the current #1 plan?
No TRs before Sailing.