Plan Cities: Cahokia: WE, WE (whip), market; try hiring scientists when prudent PovP: barracks (whip after 1 turn), HAs Mound: (fire scientists) WE, WE (whip), market Fishy: Sword (whip after 1t), HA (finished with overflow), market Stoned: Sword, sword EyeLand: Market (whip at a convenient moment), Library PhantLand: Worker (whip now), Market PorkChop: WE (whip in some turns), LH Clish: LH, Library (or Market?) Chaco: (rename WorkerGraveyard), Granary, switch to worker at 4 and whip asap. Army: current 2 WE 4 DS 2 Spear 7 Cat after 7 WE 4 DS 2 Spear 3 Sword 7 Cat 2 HAs 25 units, should be enough to start operations, I presume. Galleys reach tile 3N of Persepolis on T6 (if now is T0), so DoW would be on T7. Sure we'll be teleported 1N and not 2E of Ergili (=2NW of Tarsus)?! Workers: Worker 2 cut jungle, start on dye when calendar is in. Worker 3&4 road to east. New worker 5 at Phant will cut some jungles, workshop when MC is in. New worker 6 at WorkerGraveyard will help with dye plantation and get city up & running. Tech: Compass, Calendar, Metal Casting, Aesth, bulb Machinery. Obviously subject to trading opportunities. Current Great Scientist on hold for bulb. Trade: Poly to Stalin for 70g Maths to Bismarck for PH+Mono Fish to Bismarck for Sheep Look out for any new trades. No meditation! EP: Not much use keeping it on Darius anymore, so I'd put it on Stalin until we see his power, then Bismarck. Would propose to play a first half-set with the 6/7 turns until just before DoW and pause, then a second part with some action say at least until capturing Persepolis.