Turn 95, 500 BC: You have trained a Horse Archer in Yan'an. Work has now begun on a Horse Archer.
Turn 95, 500 BC: You have trained a Horse Archer in Shanghai. Work has now begun on a Swordsman.
Turn 95, 500 BC: You have trained a Spy in GoldCity. Work has now begun on a Granary.
Turn 95, 500 BC: Tokugawa adopts Hereditary Rule!
Turn 96, 475 BC: The enemy has been spotted near Yemen!
Turn 96, 475 BC: Shanghai has grown to size 4.
Turn 96, 475 BC: Shanghai can hurry Swordsman for 2⇴ with 27ℤ overflow and +1⇤ for 41 turns.
Turn 96, 475 BC: Manchou has grown to size 5.
Turn 96, 475 BC: Philippines can hurry Pavilion for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 96, 475 BC: The borders of Xian are about to expand.
Turn 96, 475 BC: You have captured Indonesia!!!
Turn 96, 475 BC: Your Horse Archer 3 (Guangzhou) has destroyed a Worker!
Turn 96, 475 BC: You have captured a Worker
Turn 96, 475 BC: Your Bomber has attacked an enemy Archer! (-50% Damage)
Turn 96, 475 BC: Your Bomber has caused collateral damage! (1 Unit)
Turn 96, 475 BC: Clearing a Forest has created 30 ℤ for Tsingtao.
Turn 96, 475 BC: Indonesia will be pacified on the next turn.
Turn 96, 475 BC: You are the worst enemy of Churchill, Roosevelt, Bismarck, Julius Caesar, Stalin.
Turn 96, 475 BC: Churchill is the worst enemy of De Gaulle, Tokugawa, Mehmed II.
Turn 96, 475 BC: The borders of Xian are about to expand.
Turn 96, 475 BC: Tokugawa will trade Civil Service
Turn 96, 475 BC: Will Sign Peace Treaty: Roosevelt, Tokugawa
Turn 96, 475 BC: SGOTM25's Horse Archer 5 (Nanjing) (6.00) vs Roosevelt's Archer (3.67)
Turn 96, 475 BC: Combat Odds: 96.2%
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: (Fortify: +25%)
Turn 96, 475 BC: (City Defense: +70%)
Turn 96, 475 BC: (Hills Defense: +25%)
Turn 96, 475 BC: SGOTM25's Horse Archer 5 (Nanjing) is hit for 19 (81/100HP)
Turn 96, 475 BC: SGOTM25's Horse Archer 5 (Nanjing) is hit for 19 (62/100HP)
Turn 96, 475 BC: SGOTM25's Horse Archer 5 (Nanjing) is hit for 19 (43/100HP)
Turn 96, 475 BC: Roosevelt's Archer is hit for 20 (30/100HP)
Turn 96, 475 BC: Roosevelt's Archer is hit for 20 (10/100HP)
Turn 96, 475 BC: Roosevelt's Archer is hit for 20 (0/100HP)
Turn 96, 475 BC: SGOTM25's Horse Archer 5 (Nanjing) has defeated Roosevelt's Archer!
Turn 96, 475 BC: Your Horse Archer 5 (Nanjing) has destroyed a Archer!
Turn 96, 475 BC: SGOTM25's Swordsman 3 (Beijing) (6.00) vs Roosevelt's Archer (2.92)
Turn 96, 475 BC: Combat Odds: 97.4%
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: (Fortify: +25%)
Turn 96, 475 BC: (City Defense: +50%)
Turn 96, 475 BC: (Hills Defense: +25%)
Turn 96, 475 BC: (City Attack: -30%)
Turn 96, 475 BC: Roosevelt's Archer is hit for 23 (27/100HP)
Turn 96, 475 BC: Roosevelt's Archer is hit for 23 (4/100HP)
Turn 96, 475 BC: SGOTM25's Swordsman 3 (Beijing) is hit for 17 (83/100HP)
Turn 96, 475 BC: Roosevelt's Archer is hit for 23 (0/100HP)
Turn 96, 475 BC: SGOTM25's Swordsman 3 (Beijing) has defeated Roosevelt's Archer!
Turn 96, 475 BC: Your Swordsman 3 (Beijing) has destroyed a Archer!
Turn 96, 475 BC: You have captured New York!!!
Turn 96, 475 BC: You have made peace with Tokugawa!
Turn 96, 475 BC: Indonesia will be pacified on the next turn.
Turn 96, 475 BC: You are the worst enemy of Churchill, Roosevelt, Bismarck, Julius Caesar, Stalin.
Turn 96, 475 BC: Churchill is the worst enemy of De Gaulle, Tokugawa, Mehmed II.
Turn 96, 475 BC: The borders of Xian are about to expand.
Turn 96, 475 BC: Will Sign Peace Treaty: Roosevelt
Turn 96, 475 BC: Yan'an will grow to size 4 on the next turn.
Turn 96, 475 BC: Guangzhou will grow to size 4 on the next turn.
Turn 96, 475 BC: Hong Kong will grow to size 3 on the next turn.
Turn 96, 475 BC: Shanghai will grow to size 5 on the next turn.
Turn 96, 475 BC: Tsingtao will grow to size 3 on the next turn.
Turn 96, 475 BC: Nanjing will grow to size 4 on the next turn.
Turn 96, 475 BC: You have trained a Horse Archer in Yan'an. Work has now begun on a Spy.
Turn 96, 475 BC: You have trained a Cho-Ko-Nu in Hong Kong. Work has now begun on a Axeman.
Turn 96, 475 BC: You have trained a Horse Archer in Shanghai. Work has now begun on a Spy.
Turn 96, 475 BC: The borders of Xian have expanded!
Turn 96, 475 BC: You have constructed a Granary in Yemen. Work has now begun on a Work Boat.
Turn 96, 475 BC: You have constructed a Pavilion in Philippines. Work has now begun on a Granary.
Turn 96, 475 BC: Tokugawa has placed Wang Kon in charge of their overseas colonies of Korea
Turn 96, 475 BC: Wang Kon has agreed to become a vassal state of Tokugawa
Turn 97, 450 BC: The enemy has been spotted near Yemen!
Turn 97, 450 BC: Yan'an has grown to size 4.
Turn 97, 450 BC: Yan'an can hurry Spy for 2⇴ with 29ℤ overflow and +1⇤ for 48 turns.
Turn 97, 450 BC: Guangzhou has grown to size 4.
Turn 97, 450 BC: Hong Kong has grown to size 3.
Turn 97, 450 BC: Shanghai has grown to size 5.
Turn 97, 450 BC: Manchou can hurry Library for 2⇴ with 21ℤ overflow and +1⇤ for 22 turns.
Turn 97, 450 BC: Tsingtao has grown to size 3.
Turn 97, 450 BC: Nanjing has grown to size 4.
Turn 97, 450 BC: Nanjing can hurry Spy for 1⇴ with 13ℤ overflow and +1⇤ for 16 turns.
Turn 97, 450 BC: Indonesia has been pacified.
Turn 97, 450 BC: De Gaulle is the worst enemy of Wang Kon.
Turn 97, 450 BC: In a gracious act of generosity, SGOTM25 has liberated Indonesia, which passed under Japanese control.
Turn 97, 450 BC: You have declared war on Tokugawa!
Turn 97, 450 BC: Tokugawa refuses to talk.
Turn 97, 450 BC: You have declared war on Wang Kon!
Turn 97, 450 BC: Wang Kon refuses to talk.
Turn 97, 450 BC: You have captured Indonesia!!!
Turn 97, 450 BC: SGOTM25's Cho-Ko-Nu 2 (Guangzhou) (4.32) vs Wang Kon's Warrior (1.66)
Turn 97, 450 BC: Combat Odds: 99.8%
Turn 97, 450 BC: (Extra Combat: -20%)
Turn 97, 450 BC: (Fortify: +5%)
Turn 97, 450 BC: (City Defense: +25%)
Turn 97, 450 BC: (Combat: -50%)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 35 (65/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 35 (30/100HP)
Turn 97, 450 BC: SGOTM25's Cho-Ko-Nu 2 (Guangzhou) is hit for 11 (49/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 35 (0/100HP)
Turn 97, 450 BC: SGOTM25's Cho-Ko-Nu 2 (Guangzhou) has defeated Wang Kon's Warrior!
Turn 97, 450 BC: Your Cho-Ko-Nu 2 (Guangzhou) has destroyed a Warrior!
Turn 97, 450 BC: You have captured Chongqing!!!
Turn 97, 450 BC: SGOTM25's Horse Archer 6 (Beijing) (6.00) vs Wang Kon's Warrior (3.10)
Turn 97, 450 BC: Combat Odds: 99.0%
Turn 97, 450 BC: (Plot Defense: +25%)
Turn 97, 450 BC: (Fortify: +5%)
Turn 97, 450 BC: (City Defense: +25%)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 27 (73/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 27 (46/100HP)
Turn 97, 450 BC: SGOTM25's Horse Archer 6 (Beijing) is hit for 14 (86/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 27 (19/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 27 (0/100HP)
Turn 97, 450 BC: SGOTM25's Horse Archer 6 (Beijing) has defeated Wang Kon's Warrior!
Turn 97, 450 BC: Your Horse Archer 6 (Beijing) has destroyed a Warrior!
Turn 97, 450 BC: You have captured GoldCity!!!
Turn 97, 450 BC: SGOTM25's Chariot 6 (Guangzhou) (4.00) vs Wang Kon's Warrior (2.00)
Turn 97, 450 BC: Combat Odds: 99.1%
Turn 97, 450 BC: SGOTM25's Chariot 6 (Guangzhou) is hit for 14 (86/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 28 (72/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 28 (44/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 28 (16/100HP)
Turn 97, 450 BC: Wang Kon's Warrior is hit for 28 (0/100HP)
Turn 97, 450 BC: SGOTM25's Chariot 6 (Guangzhou) has defeated Wang Kon's Warrior!
Turn 97, 450 BC: Your Chariot 6 (Guangzhou) has destroyed a Warrior!
Turn 97, 450 BC: Your Bomber has reduced the defenses of Tokyo to 12%!
Turn 97, 450 BC: Guangzhou will grow to size 5 on the next turn.
Turn 97, 450 BC: Beijing will grow to size 6 on the next turn.
Turn 97, 450 BC: Mongolia will grow to size 5 on the next turn.
Turn 97, 450 BC: Manchou will grow to size 4 on the next turn.
Turn 97, 450 BC: You have trained a Spy in Guangzhou. Work has now begun on a Spy.
Turn 97, 450 BC: You have trained a Axeman in Hong Kong. Work has now begun on a Work Boat.
Turn 97, 450 BC: You have trained a Horse Archer in Manchou. Work has now begun on a Library.
Turn 97, 450 BC: You have constructed a Taoist Monastery in Nanjing. Work has now begun on a Spy.
Turn 97, 450 BC: You have trained a Work Boat in Yemen. Work has now begun on a Work Boat.
Turn 97, 450 BC: The borders of Philippines have expanded!
Turn 97, 450 BC: Wang Kon converts to Hinduism!
Turn 98, 425 BC: The enemy has been spotted near Indonesia!
Turn 98, 425 BC: The enemy has been spotted near Yemen!
Turn 98, 425 BC: Yan'an can hurry Spy for 1⇴ with 30ℤ overflow and +1⇤ for 47 turns.
Turn 98, 425 BC: Guangzhou has grown to size 5.
Turn 98, 425 BC: Guangzhou has become unhappy.
Turn 98, 425 BC: Guangzhou can hurry Spy for 2⇴ with 24ℤ overflow and +1⇤ for 45 turns.
Turn 98, 425 BC: Beijing has become unhappy.
Turn 98, 425 BC: Mongolia has grown to size 5.
Turn 98, 425 BC: Mongolia can hurry Spy for 1⇴ with 22ℤ overflow and +1⇤ for 25 turns.
Turn 98, 425 BC: Hong Kong has grown to size 4.
Turn 98, 425 BC: Hong Kong can hurry Work Boat for 1⇴ with 27ℤ overflow, 10ℴ added to the treasury, and +1⇤ for 26 turns.
Turn 98, 425 BC: Shanghai has become unhappy.
Turn 98, 425 BC: Shanghai can hurry Spy for 1⇴ with 24ℤ overflow and +1⇤ for 39 turns.
Turn 98, 425 BC: Manchou has become unhappy.
Turn 98, 425 BC: Manchou can hurry Library for 2⇴ with 17ℤ overflow and +1⇤ for 31 turns.
Turn 98, 425 BC: Tsingtao will become unhappy on the next turn.
Turn 98, 425 BC: Nanjing can hurry Spy for 1⇴ with 13ℤ overflow and +1⇤ for 25 turns.
Turn 98, 425 BC: Indonesia will be pacified on the next turn.
Turn 98, 425 BC: You are the worst enemy of Tokugawa, Wang Kon.
Turn 98, 425 BC: Clearing a Forest has created 24 ℤ for Beijing.
Turn 98, 425 BC: Clearing a Forest has created 24 ℤ for Beijing.
Turn 98, 425 BC: Clearing a Forest has created 30 ℤ for Manchou.