Shouldn't jungles be cut earlier?

And how about cutting jungles with an eary tech, but it takes the workers ages to cut, but cutting it becomes faster with several techs
 
And how about cutting jungles with an eary tech, but it takes the workers ages to cut, but cutting it becomes faster with several techs

That would spawn unnecessary AI issues. For example, in Civ3 the AI did not take the time it takes to complete a worker action into account at all.
 
That would spawn unnecessary AI issues. For example, in Civ3 the AI did not take the time it takes to complete a worker action into account at all.
And they still don't, from what I know. But either way, it would take more work than it's worth (would require some digging around in the DLL, because from what I know, there is no way to do that as-is).
 
The problem is that the civs that actually need this improvement won't be there to research it because collapsed, they will respawn with this tech automatically assigned (if they do respawn) OR if not collapsed the dates estimations should be HIGHLY postponed compared to the average, and frankly I don't think we can make an esteem at all. This is confirmed by the people who tested it and witnessed unrelevant changes, but I don't think it even needed testing.
 
I absolutely agree that jungles should either be cleared earlier or cities should be allowed to be founded on them. Currently, RFC implies that South and Southeast Asia have mostly inhabitable till modern agricultural science, which is just ridiculous. I think that jungles and forests in RFC don't represent only climate, but also the general habitibility of the wooded area. The edges of most "inhabitable" jungles are fairly light woods, so parts of the outer rims of many jungles should also made into forests.
 
Why can't we just work the jungle tile? Early cultures didn't slash and burn the jungles, they found a way to live off the land.

My suggestion is this. Make the jungle tiles worth 2 food. Make them unimproveable until biology. Jungle hills would be worth a food and a hammer.

I think this is a reasonable solution. You could grow out your population but you would be seriously hampered as far as commerce and production.

I think this is the most realistic historically and would improve the playability of those nations (india, inca) that have unfortunate starting positions.
 
you CAN work jungle tiles, but I agree with superman's solution.

On the other hand, flood plains should have farms from the beginning.
 
On the other hand, flood plains should have farms from the beginning.
I don't know about jungles, but I agree with that 100%. My history isn't great, but I'm pretty sure the Egyptians were able to work their land before the discovery of Biology.
 
I think calender as not to be OP and because flood plains tend to flood regularly (if you have a calender you know when)
 
Look in Assets\XML\CIV4BuildInfos.xml.

I did an experiment by letting jungles be cut with chemistry, and it didn't seem to make much of a difference anywhere except Brazil.

Like this: Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML? Because the only two XML's I have there are GlobalDefines and GlobalTypes. Else it's folders (with XML's in them of course). Tried looking at CIV4BuildingInfos and the XML's in the Terrain folder, but no luck finding the line saying what you need to cut jungle (searching being done by looking for the words "Biology" and "Jungle" in the relevant texts). Also searched my drives for a file called CIV4BuildInfos, with no hits.

While we're on it, if someone could tell me if there is somewhere to add a trigger for clearing marsh (I'm thinking Steam Power; Engineering seems a bit early), I'd be grateful too.
 
I agree, marsh should be removed. Maybe at Industrialism? After all, those industries arn't gonna want marshy land to build on
 
Thanks. I didn't think to check that one, I figured it had to do with, well, units :)

it has: the "build" infos refer to what the worker UNIT can build :)
 
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