SadoMacho
spanker of civilizations
And how about cutting jungles with an eary tech, but it takes the workers ages to cut, but cutting it becomes faster with several techs
And how about cutting jungles with an eary tech, but it takes the workers ages to cut, but cutting it becomes faster with several techs
And they still don't, from what I know. But either way, it would take more work than it's worth (would require some digging around in the DLL, because from what I know, there is no way to do that as-is).That would spawn unnecessary AI issues. For example, in Civ3 the AI did not take the time it takes to complete a worker action into account at all.
Though it's not really that much of a problem in RFC,
I don't know about jungles, but I agree with that 100%. My history isn't great, but I'm pretty sure the Egyptians were able to work their land before the discovery of Biology.On the other hand, flood plains should have farms from the beginning.
Look in Assets\XML\CIV4BuildInfos.xml.
I did an experiment by letting jungles be cut with chemistry, and it didn't seem to make much of a difference anywhere except Brazil.
It should be in the units folder.
Thanks. I didn't think to check that one, I figured it had to do with, well, units