Single Player bugs and crashes - After the 13th of August 2013

For individual units that normally show more than one model but are not doing so, do you have "single unit graphics" turned on in the Civ Options' Graphics tab?
 
OK. i thought when you used the slider for :science:/:espionage:/:culture:, that if you use it for other than 100% :science: the amount of :gold: should be reduced per each time you use it taking away from that amount of :gold:/:science:, correct???

If i keep my attached savedgame at 100% , its at 25 :gold: but if i reduced it in the :espionage: area three times then bring it back up one, its HIGHER at 32:eek::crazyeye: HUH:confused: Am i wrong here?

As a player i dont mind it, but as balance :hmm:

EDIT: It also re-sets correctly next turn.

I'll look into it later when I get time, but I think it's just rounding error. What I **suspect** is happening is as follows:

If you go between 0 and 100% research (without increasing culture or espionage, so just moving it back and forth into gold production), you'll see that your total (100%) commerce is worth about 2000 gold. Thus each 1% is around 20. When you increase espionage by 10% I think it's calculating the espionage as 10% of the total, research as 90%, and then putting anything left into gold. Because of rounding errors both the 90 and he 10 calculations could be out by up a small amount, so it IS possible for there to be a remainder. If the calculation is rounded at the wrong point (in percentages say), then the error could be up to 2% (perhaps 3% if all 3 sliders are used), so the gold left over could be up to 2%, or about 40 in your case.

As you move the sliders around you'll see that the gold does vary in this sort of range.

This is only a theory currently, but I'll look into it later.
 
I'll look into it later when I get time, but I think it's just rounding error. What I **suspect** is happening is as follows:

If you go between 0 and 100% research (without increasing culture or espionage, so just moving it back and forth into gold production), you'll see that your total (100%) commerce is worth about 2000 gold. Thus each 1% is around 20. When you increase espionage by 10% I think it's calculating the espionage as 10% of the total, research as 90%, and then putting anything left into gold. Because of rounding errors both the 90 and he 10 calculations could be out by up a small amount, so it IS possible for there to be a remainder. If the calculation is rounded at the wrong point (in percentages say), then the error could be up to 2% (perhaps 3% if all 3 sliders are used), so the gold left over could be up to 2%, or about 40 in your case.

As you move the sliders around you'll see that the gold does vary in this sort of range.

This is only a theory currently, but I'll look into it later.

I believe what you'll find is the cities are re-prioritizing the specialists as the slider is tweaked so you end up getting some unusual results that don't make sense until you take a look at how the cities have adjusted their population uses.
 
Hi, new here. I started playing C2C a few weeks ago. I'm astounded by the depth! Thanks to all who worked on it. I'm running it on a quad core CPU, Win XP Pro 32 bit, and 4 GB of memory. (Yes, I realize not all 4 GB are accessible.)

A few days ago I started getting an unavoidable crash to desktop. See attached for game file and dump file. It crashes when I hit Enter to proceed to the next turn.

I've been runninng C2C on the default settings. After reading this thread, http://forums.civfanatics.com/showthread.php?t=508313, I've tried booting with the 3 GB switch, and running it with Viewports. Neither helped.

I believe I started the game with the previous version of C2C (presumably v31), but now have v32 installed. (Didn't help.) The saved game was likely saved when I was running v31, if that matters.

I haven't tried backtracking to a much earlier point in the game to see if I can get beyond this point.

I appreciate any help you can provide! Thanks.
 

Attachments

I believe what you'll find is the cities are re-prioritizing the specialists as the slider is tweaked so you end up getting some unusual results that don't make sense until you take a look at how the cities have adjusted their population uses.

TB is correct. It's not a bug at all - it's all down to rearrangement of specialists. Of course the commerce amounts don;t tell the whole story - changing specialists will also have altered production/GP points/... subtly, so while it may appear you are getting something for nothing, you actually are not.
 
I believe what you'll find is the cities are re-prioritizing the specialists as the slider is tweaked so you end up getting some unusual results that don't make sense until you take a look at how the cities have adjusted their population uses.

TB is correct. It's not a bug at all - it's all down to rearrangement of specialists. Of course the commerce amounts don;t tell the whole story - changing specialists will also have altered production/GP points/... subtly, so while it may appear you are getting something for nothing, you actually are not.

Thx guys, great explanation!!;)
 
Hi, new here. I started playing C2C a few weeks ago. I'm astounded by the depth! Thanks to all who worked on it. I'm running it on a quad core CPU, Win XP Pro 32 bit, and 4 GB of memory. (Yes, I realize not all 4 GB are accessible.)

A few days ago I started getting an unavoidable crash to desktop. See attached for game file and dump file. It crashes when I hit Enter to proceed to the next turn.

I've been runninng C2C on the default settings. After reading this thread, http://forums.civfanatics.com/showthread.php?t=508313, I've tried booting with the 3 GB switch, and running it with Viewports. Neither helped.

I believe I started the game with the previous version of C2C (presumably v31), but now have v32 installed. (Didn't help.) The saved game was likely saved when I was running v31, if that matters.

I haven't tried backtracking to a much earlier point in the game to see if I can get beyond this point.

I appreciate any help you can provide! Thanks.

Interestingly I cannot reproduce this (from the save) even running the same DLL version that you have. However, since my assets are different, that isn't a perfect test. The minidump WAS useful though, and points the finger at the problem condition (though not really its root cause). Could you try the attached DLL for me and see if it works for you. It contains a potential fix - if you are able to validate that it solves your issue I'll push it to the SVN later.
 

Attachments

Interestingly I cannot reproduce this (from the save) even running the same DLL version that you have. However, since my assets are different, that isn't a perfect test. The minidump WAS useful though, and points the finger at the problem condition (though not really its root cause). Could you try the attached DLL for me and see if it works for you. It contains a potential fix - if you are able to validate that it solves your issue I'll push it to the SVN later.

Yes, that worked! You're awesome. Thanks so much.

Other advice requested: should I continue to use the 3GB switch? Or does that matter for my situation?
 
Yes, that worked! You're awesome. Thanks so much.

Other advice requested: should I continue to use the 3GB switch? Or does that matter for my situation?

You should. It only matters on 32-bit operating systems (you have 32-bit XP right?) with > 2B physical memory (you have 4G I believe you said).

Edit - using that DLL in the absence of the rest of the SVN updates may have some side effects ;) In particular I **think** it will implicitly turn on graphics paging without giving you any UI to turn it off. However, with your system specs that is almost certainly the right thing to do anyway. Bottom line however, is that I cannot guarantee that using the latest DLL in isolation like that won;t have some undesired side-effects, so I would advice upgrading to V33 as soon as it launches (or shifting to the SVN if you are prepared to do so)
 
Some XML issues in the latest SVN:
  • TECH_ARTIFICIAL_LIFE has a mis-spelt prereq tech: TECH_WHOLE_BRAIN_EMULATION_ (note trialing underscore)
  • TECH_ARTIFICIAL_LIFE and TECH_NANOMINING have a mis-spelt prereq tech: TECH_BOTATICAL_ALCHEMY
  • TECH_ANTIGRAV has a prereq tech TECH_TECH_AICITY (should be TECH_AICITY)
  • TECH_BACTERIUM_ENGINEERING has a prereq tech TECH_TECH_MICROTURBINE(should be TECH_MICROTURBINE)
 
the tactical fusion bomb in not working in this version v32.
when you throw this bomb on a city nothing happens.
In rock2rockets this unit works ok.
Is it possible to make a solution for this ?
 
PINK btns (see pics 1/2) and NO more PINK ok use this instead if you dont have any, thx . . . SO

http://forums.civfanatics.com/showpost.php?p=11555151&postcount=136



I have no idea what the heck is going on here, is this MESSING up the pedia (pic 3)????

Also in the text area, four things:

1/2. Coyote Runner and Navajo Rifleman ALMOST have the same writings?? (pic 4/5)

3/4. Whom ever did the Adjective Fix, needs to RE-DO them and place them in the correct place, currently there are two pedia entries for both, and i am sure its messing things up someplace:crazyeye: (pic 6/7)
 
Back
Top Bottom