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Single Player bugs and crashes - After the 13th of August 2013

Discussion in 'Bugs and Crashes' started by Dancing Hoskuld, Aug 13, 2013.

  1. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    Could you have accidentally hit 2 buttons? The code has crashed in processing the 'goto city' button because there is no current selected unit. My guess is you somehow triggered BOTH the creation of a master hunter (which consumes the unit) AND an attempt to 'goto city' with it, which is crashing because by the time it gets processed the unit has been consumed.

    If this theory is plausible I think I can see how to fix it, and I'll make the change in my source, but I don;t have time for enough testing before I go away, so it won't make the SVN for another 10 days or so.
     
  2. Lord Katana

    Lord Katana Chieftain

    Joined:
    Jan 22, 2009
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    178
    Could be, would have unintentional ofcourse.... and thanks for replying!
     
  3. ObadiahtheSlim

    ObadiahtheSlim Chieftain

    Joined:
    Sep 22, 2011
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    76
    edit:nm wrong thread
     
  4. lamotti

    lamotti FFH2 addict

    Joined:
    Mar 27, 2005
    Messages:
    61
    I think I also noticed another way to create a memory error, if anything on the screen has suddenly moved and hasn't had time to catch up and refresh, then when attempting to save I get the sudden Memory fault. -note- My system is an i7 quad core w/32GB RAM Win7 64bit 2GB Nvidia 670 card

    I'm playing with an enormous map, with 48 Civilizations to start. Also terrain damage, wouldn't it be better to have different levels of damage for cold terrain or desert? Such as Ice and Salt Flats 'cause more than simple desert or tundra? I noticed the tundra and permafrost is the same at 15% for each. (killing my hunters here)
     
  5. Thunderbrd

    Thunderbrd C2C War Dog

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    1) I'd be interested in evaluating that process - please provide a save with instructions on duplicating.

    2) Agreed... it's on my list of to-dos to deepen that mechanism including varying damage. For now what we have is sufficient as you can take terrain promos to make your units immune to them in increasing degrees of severity, even if the damage doesn't technically vary.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
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    Please move this to the NEW bugs thread, thx.
     

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