Single Player bugs and crashes - After the 24th of February 2014

Tactical Fusi and Fusion Nova. They still work as more powerful nukes I believe...

How can one check the real power of a nuke ? How much more powerful is tac fusi than a tac nuke ?

'- Also, production values about double after building fusion power plant. Is this intended ? Pedia does not say that fusion plant should give production boost. Yes, i had power on every city long before the plant was finished, island cities did not receive this production boost.

- Also, i'm unable to build mortuaries on island cities for some reason. Yes, they are receiving all the same resources that mainland cities.'

Any idea on these ?
 
Sure, salary is 10000 $ / month in advance.


And it's with this way of thinking we have Civ V today....

Oh dear... it was a fkn counter joke to Dh's and a very obvious one. Lets keep crap like Civ V in it's own place.

Lighten up and don't cry for moddy if someone does not like all that you do. So very uptight and offendy people here. Have a drink or get laid, that should help.
 
I got the following error during the enemy's turn:
ArtInfo: 'Art_DEF_UNIT_NATIVE_WARLORD_MEDIEVAL' was not found
then another error box:
ArtInfo: 'ERROR' was not found

then the game crashed.

I can provide a save, though I'm not sure it helps as it doesn't seem reproducible (reloading 2 turns earlier fixed the problem for me).
 
In build 7106, I can't get the odds to come up when attacking a city. It's just like the problem with forts and HNs, but this is with conventional units in wartime. :confused:

Update on this: it was because the top defender was a workboat. This city is defending in reverse order for some reason. After the workboats, it has gone wardogs and apothecaries so far.

Is there a situation in which that is supposed to happen? Even if there is, getting no odds mouseover is still ambiguous. It would be great if the mouseover could still tell you "100% because the defender is a workboat"...:crazyeye: As it is, one tends to expect the worst! :lol:

(Should boats ever be land defenders anyway???!!!:sad:)
 
Update on this: it was because the top defender was a workboat. This city is defending in reverse order for some reason. After the workboats, it has gone wardogs and apothecaries so far.

Is there a situation in which that is supposed to happen? Even if there is, getting no odds mouseover is still ambiguous. It would be great if the mouseover could still tell you "100% because the defender is a workboat"...:crazyeye: As it is, one tends to expect the worst! :lol:

(Should boats ever be land defenders anyway???!!!:sad:)
Provide save with instructions on how to replicate please.
 
Didn't read through all this due lack of time, but Fusis don't add water to a plot in RL. This isn't true just because the USA has them @ Reisk...

If we wan't stronger nukes, it should go like this:

Fission Bombs: strong, but weak compared to Fusis

Fusion Bombs: Excactly same effect as nukes (kills units, pops, fallout and buildings)

Something like Multi Head Bomb: Could turn terrain into Barren and entirely remove units and city.
 
In build 7106, I can't get the odds to come up when attacking a city. It's just like the problem with forts and HNs, but this is with conventional units in wartime. :confused:

You are outside a city with a Castle and a Catacombs building. Every turn you were outside this city your troops had a 5% chance of disovering a secret passsage into teh city.
When such a passage is discovered the defend order is reversed from strongest to weakest though boats probably should not be defending anyway.
I don not know how long such a passage lasts though think it shouldn't be long as hopefully the defenders will seal the passage on the next or next again turn. This does not seem to happen from my observations.

Cheers
 
but Fusis don't add water to a plot in RL.

Fusion bombs do not exist in RL, at least not among the current human technology radius. Not even in crumbling Ussa, the greatest debtor nation currently on Earth.

Am i really conversing with adults here ? This and general sore ass factor here heavily suggest the opposite. Grown ups should not be so very tender to negative feedback, especially when it is clearly defined, explained and reasoned and particularly when the feedback eagerly aims to improve illogicality and unrealistic issues.

Since this mod reflects far more realism and choice than any other Civ mod that i have seen, it is very peculiar that this is so shunned. Of course players get frustrated when game presents errors and pedia has false information, whose fault is that ?

Players want to play a finished product, not a continuous beta test.


If we wan't stronger nukes, it should go like this:

Fission Bombs: strong, but weak compared to Fusis

Fusion Bombs: Excactly same effect as nukes (kills units, pops, fallout and buildings)

Something like Multi Head Bomb: Could turn terrain into Barren and entirely remove units and city.

Good suggestions, of course fusion bombs should be far superior to fission bombs, not just another bomb with a much longer building time and game should reflect that clearly. Wiping out entire unit stacks and cities is a good start for top line doomsday units. Idea presented by And 1.75-that fusion bombs are so powerful that they transform the matter itself and thus annihilating it-is just great.
 
It's funny you say the fusion missile units are 'basic'. We inherrited them from AND and from what I understand they worked but caused crashes when they did half the time.

Basic unit from previous mods, yes. At least they work on my And 1.75 so another bs call to you on that one.

Top line doomsday units really should have power that flattens cities and unit stacks with one blast. Great and simple way to do this is to make them destroy a tile and everything in it.
 
Fusion bombs do not exist in RL, at least not among the current human technology radius. Not even in falling Ussa, the greatest debtor nation currently on Earth.

Am i really conversing with adults here ?

Get your facts straight dude.... Fusion bombs were invented 70 years ago and even used (Nagasaki). Basically every country with nuclear warheads "uses" Fusion Bombs...

Of course fusion bombs should be far superior to fission bombs and game should reflect that clearly. Wiping out entire unit stacks and cities is a good start for top line doomsday units. Idea presented by And 1.75-that fusion bombs are so powerful that they transform the matter itself and thus annihilating it-is just great.

Fusion Bombs are like maybe 100 times stronger then Fission Bombs (Ivy King hat 500 kt while the Tsar bomb hat roughly 50 mt). The maximum yield is somewhere around 6 mt / ton. Thus, if delivered by a Bomber you could have a bomb of 1300 mt and by using a ICBM 37.4 mt.
http://en.wikipedia.org/wiki/Nuclear_weapon_yield
Using multiple bomb warheads you could dead far greather damage. But fusion bombs aren't powerfull enough to "transform the matter itself and thus annihilating it".
Therefore, you must create Antimatter in HUGE amounts. Every anti-matter particle can annihilate only one matter-particle. Just THINKING that a Fusion bomb could transform matter itself (thought I think you don't know what this actually mean) is just rediculous.

Also, bigger = better is definetly NOT true for Nukes. The Tsar Bomb explosion caused shockwaves measurable at the other side of the planet almost instandly and if you go much bigger than chances are very big that this will cause earthquakes, tsunamis - or worse.


Oh and you get extra :hammers: from the Fusion Plant because it produce the Power (Fusion) good, which grants 1000 :hammers:. As you could've read in the pedia.
 
- Tree nursery produces more :hammers: and :gold: than young forest it becomes at least on permafrost. No logic there.
 
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Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Moderator Action: Deleted. Answering a troll feeds them. Please report trolls and refrain from escalating the situation.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

You want less bugs? Join team, learn some Civ modding stuff and make them disapear. Or be more patient and just send bug reports and wait until some modder with time & experience fix them.
 
Mate this free modification, not full product for which you pay. I can show you tons of games with bigger bugs then c2c and people still pay for them.

You want less bugs? Join team, learn some Civ modding stuff and make them disappear. Or be more patient and just send bug reports and wait until some modder with time & experience fix them.

Could not have said it any better ;)
 
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